Fast Food (1987 video game)
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Developer(s) | Oliver Twins |
Publisher(s) | Codemasters |
Platform(s) | Amstrad CPC, ZX Spectrum, Commodore 64, Enterprise 64/128, Atari ST, Amiga, MS-DOS |
Release date(s) | December 1987 |
Genre(s) | Maze |
Mode(s) | Single player |
Fast Food (sometimes referred to as Fast Food Dizzy[1]) is an arcade-style maze video game in the vein of Pac-Man featuring the video game character, Dizzy the anthropomorphic egg designed by the British-born Oliver Twins. The game was originally released in December, 1987 and published by Codemasters. It was the third game to feature Dizzy.
![](../I/m/Dizzy-fast-food-screenshot-com64.gif)
Dizzy's aim in each maze is to gather all of the food (burgers, pizzas, etc.): some of the food also moves around the maze, either evading Dizzy or trying to meet him. Dizzy is pursued by four mushroom-like monsters: Bonzo, Wizza, Pippa, and Fido. Power-ups and breakable walls add to the complexity of the game.
Because of the simplicity of designing arcade-style video games, the game was playable within three days of work; the developers only took two more weeks to finalize the graphics, interface and music.
The game was originally to be a marketing tool for the Happy Eater chain of restaurants, but this idea was dropped during development and Dizzy was added to the game.[2]
A shortened, altered version of the game, entitled Easter Eggstravaganza Dizzy, was made available on Amiga Action and ST Action coverdiscs in May 1993.[3] Completion of this game would give players a code which would allow them to enter a competition in the magazine.
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