Fast marching method

The fast marching method[1] is a numerical method created by James Sethian for solving boundary value problems of the Eikonal equation:

|\nabla u(x)|=1/f(x) \text{ for } x \in \Omega
u(x) = 0 \text{ for } x \in \partial\Omega

Typically, such a problem describes the evolution of a closed surface as a function of time u with speed f(x) in the normal direction at a point x on the propagating surface. The speed function is specified, and the time at which the contour crosses a point x is obtained by solving the equation. Alternatively, u(x) can be thought of as the minimum amount of time it would take to reach \partial\Omega starting from the point x. Fast marching method takes advantage of this optimal control interpretation of the problem in order to build a solution outwards starting from the "known information", i.e. the boundary values.

The algorithm is similar to Dijkstra's algorithm and uses the fact that information only flows outward from the seeding area. This problem is a special case of level set methods. More general algorithms exist but are normally slower.

Extensions to non-flat (triangulated) domains solving:

|\nabla_S u(x)|=1 / f(x),
   \,\, \mbox{for the surface} \,\, S, \, \mbox{and} \,\, x\in S.

was introduced by Ron Kimmel and James Sethian.

Algorithm

First, assume that the domain has been discretized into a mesh. We will refer to meshpoints as nodes. Each node x_i has a corresponding value U_i = U(x_i) \approx u(x_i).

The algorithm works just like Dijkstra's algorithm but differs in how the value of node's is calculated. In Dijkstra's algorithm a node's value is calculated using a single one of the neighboring nodes. However, in solving the PDE in \mathbb{R}^n between 1 and n of the neighboring nodes are used.

Nodes are labeled as far (not yet visited), considered (visited and value tentatively assigned), and accepted (visited and value permanently assigned).

  1. Assign every node x_i the value of U_i=+\infty and label them as far; for all nodes x_i \in \partial\Omega set U_i = 0 and label x_i as accepted.
  2. For every accepted node x_i, use the Eikonal update formula to calculate a new value for \tilde{U}. If \tilde{U} < U_i then set U_i = \tilde{U} and label x_i as considered.
  3. Let \tilde{x} be the considered node with the smallest value U. Label \tilde{x} as accepted.
  4. For every neighbor x_i of \tilde{x} that is not-accepted, calculate a tentative value \tilde{U}.
  5. If \tilde{U} < U_i then set U_i = \tilde{U}. If x_i was labeled as far, update the label to considered.
  6. If there exists a considered node, return to step 3. Otherwise, terminate.

See also

External links

Notes

  1. J.A. Sethian. A Fast Marching Level Set Method for Monotonically Advancing Fronts, Proc. Nat. Acad. Sci., 93, 4, pp.1591--1595, 1996.


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