Five Nights at Freddy's (series)

This article is about the video game franchise. For the eponymous game, see Five Nights at Freddy's.
Five Nights at Freddy's

Steam store logo of the first game
Genres Survival horror
Developers Scott Cawthon
Publishers Scott Cawthon
Creators Scott Cawthon
Platforms
Platform of origin Microsoft Windows
First release Five Nights at Freddy's
August 8, 2014
Latest release FNaF World
January 21, 2016

Five Nights at Freddy's (also known as FNaF for short) is a series of indie survival horror point-and-click video games created, designed, developed and published by Scott Cawthon.

The franchise is composed of a four-title main series and one spin-off, FNaF World. The first three games revolve around the player working as a night guard at a pizzeria (a horror attraction in the third game), in which they must utilize several in-game mechanics, most notably checking security cameras, to survive against animatronic characters, which become mobile and homicidal after-hours. The fourth game, which is drastically different than its predecessors, takes place in the house of a child who must defend against "nightmare" versions of the animatronics by shutting doors and checking locations by moving around.

A spin-off game to the franchise, titled FNaF World, was released on January 21, 2016. A novel adaptation, Five Nights at Freddy's: The Silver Eyes, was released on December 17, 2015. A film adaptation is also in production at Warner Bros. Pictures.

Gameplay

The main Five Nights at Freddy's series consists of horror-themed video games, in which the player takes the role of Night guard at Freddy Fazbear's Pizza, a children's-oriented restaurant and game arcade similar to Chuck E. Cheese's and the now defunct ShowBiz Pizza Place. The nightguard is known as Mike Schmidt. The restaurant uses life-size animatronic characters that sing and dance for children's parties. These animatronics wander the restaurant at night, and the guard is instructed to keep watch on these, as the restaurants have had incidents of previous guards being attacked and killed by these characters.

To survive each night, the player remains in the security office but has the ability to use a tablet-based security system to observe the positions of the characters through several locations in the restaurant, though can only view one location at a time. The player has the ability to light up the hallways next to the security room which will scare away animatronics outside, and in the first game, use doors to secure the security room. However, these all use some power from a limited power supply, so the player must use these tools judiciously throughout the night. Some animatronic characters have various movement patterns that can be deduced by watching the characters or listening to verbal clues that are given by the guard's supervisor that instructs the player at the start of each night. For example, one character will not move from their spot as long as they are watched on camera regularly. Should an animatronic make it to the unsecured office, the game is over as the animatronic attacks the player-character. Each game requires the player to survive five nights, each night with added difficulty being introduced. There is an unlockable 6th night present in all games, with additional nights varying between games: the first two games feature a customizable 7th night which allows the player to customize the activity level of each animatronic, the third game does not feature any night after the 6th, and the fourth game includes a 7th and 8th night, neither of which are customizable.

Main series

Five Nights at Freddy's

The main character, whose name is later revealed to be Mike Schmidt, has started a job working as a night watch security guard at the restaurant Freddy Fazbear's Pizza (a pastiche of restaurants like Chuck E. Cheese's and ShowBiz Pizza Place). A voicemail message left by Mike's predecessor explains that the animatronic characters used at the restaurant, Freddy Fazbear, Bonnie, Chica, and the disused Foxy, are able to roam freely around it at night, because if they were left off for too long, their servo motors would lock up. He adds that the animatronics were no longer allowed to roam freely during the day following an incident referred to as the "Bite of '87", which apparently involved the loss of someone's frontal lobe. The employee warns Mike that if one of the robots encounters a human, they will automatically assume that it is an endoskeleton that is not yet in costume, and "forcefully stuff them" into a spare mechanical Freddy Fazbear costume, killing the person in the process.

Newspaper clippings in the background of one of the scenes reveal that the restaurant was site to the disappearances of five children whose bodies were never found, after a man dressed as one of the animatronics lured them into a back room and reportedly murdered them. Later, the restaurant received complaints that the animatronics began to smell foul and became stained with blood and mucus around the eyes and mouth, with one customer comparing them to "reanimated carcasses". After these events, the restaurant was shut down for health violations, as also mentioned in the clippings.

Five Nights at Freddy's 2

The player character, whose name is later revealed to be Jeremy Fitzgerald, has started working as a night watch security guard at the improved Freddy Fazbear's Pizza. As he did in the previous game, a specific Freddy Fazbear's Pizza employee calls Jeremy on the phone in the office at the beginning of each night to explain both gameplay and the story. He explains that the "new" (at the time) animatronics, which have special facial recognition software to protect the children from potential harm, were not programmed with a proper night mode, so when they do not hear any noise, their programming tells them that they are in the wrong room and they seek out the nearest source of noise to find people to entertain, which happens to be in the office.

As in the previous game, the animatronics' programming tells them that there should not be people in the restaurant after hours, so when they encounter Jeremy, they believe he is an animatronic endoskeleton without a costume and stuff him into a spare Freddy Fazbear suit, killing him in the process. The man on the phone explains that this restaurant has an unlimited power source at night, unlike the previous location, however there are no doors blocking access to the office, requiring the player to use a spare Freddy Fazbear mask to trick most animatronics into thinking he is not an endoskeleton. The player will be informed to keep a music box wound up to keep the marionette from leaving its box and attacking the player.

The player is also informed that their flashlight will cause certain animatronics to reboot and leave the room. As more enemy characters appear as the player advances through the game, the man on the phone informs Jeremy of the characters' presence, their movement patterns, and some background information on their presence in the sequel. For example, the man on the phone explains that the older animatronics are in the new restaurant, and have been retrofitted with the new technology, but as they did not work properly they are kept for spare parts.

As the game progresses, it is hinted that something is going on during the day, as the man on the phone mentions that rumors are going around and, later, that a police investigation is going on. Exactly what is happening is not specified, however the man informs them that someone had apparently entered the restaurant and "used one of the animatronic suits" for unknown intentions. On the game's fifth night, Jeremy is informed by the man on the phone that the restaurant has been put on lock-down due to an event that he will not describe but which is in place to make sure no employees, present or former, can come in or go out. The man also mentions that the position of the restaurant's day shift security has a vacancy and Jeremy may be promoted to it, and that the owner of the older restaurant named "Fredbear's Family Diner" will be contacted for more information on the animatronics.

On the sixth night, the man on the phone informs Jeremy that the restaurant has been shut down for undisclosed reasons, but he does mention that someone used a "spare yellow suit" for the animatronics and now none of them work properly. He also tells Jeremy that he will be taking over as night shift security guard when the restaurant reopens. If Jeremy is successful in surviving the sixth night, he is promoted to day shift to cover a birthday party on the next day to make sure the animatronics do not cause any problems. A newspaper that is shown in the winning screen of the sixth night says that the restaurant will close down and the newer animatronics will be scrapped, however the older ones saved for when the restaurant reopens, hinting at the events of the first game.

In the custom night level, Jeremy is replaced by a new player character named Fritz Smith due to Jeremy's promotion. If the player manages to win the custom night, they discover Fritz has been fired for "tampering with the animatronics" and "odor", a call back to the previous game's custom level message.

Five Nights at Freddy's 3

Five Nights at Freddy's 3 is set thirty years after the events of the first two games. The player assumes the role of a newly hired employee at Fazbear's Fright, a horror-themed attraction based on the unsolved mysteries of Freddy Fazbear's Pizza, constructed using paraphernalia salvaged from the original restaurants. During the week before the attraction is scheduled to open to the public, the player must watch over the facility from the security office during the night shift (12:00 am to 6:00 am game time), using a network of surveillance cameras placed in the rooms and air vents. In addition, the player must monitor the status of three operating systems - cameras, audio, and ventilation - and reboot them whenever they begin to malfunction. Camera problems cause the video feeds, already poorly lit and distorted, to become totally obscured by static. If the ventilation fails, the player begins to hallucinate and to see phantoms of animatronics from the previous games, which may cause additional malfunctions.

After the first night, the staff at Fazbear's Fright uncover an older deteriorated, rabbit-like animatronic, which they refer to as Springtrap. The player must now prevent it from entering the office and attacking; if this happens, the game ends. The player can seal off the air vents at certain points to block its progress, but cannot seal the door or air vent that lead directly into the office. The audio system can be used to play sound effects that draw it away from the office.

As the nights progress, the player hears a series of instructional cassette tapes, similar to the telephone calls from the first two games, that instruct employees how to operate the "Spring Bonnie" suit, which can be worn by both humans and animatronic endoskeletons. However, later tapes discourage usage of the suit by employees due to a series of fatal accidents involving the failure of the suit's spring-lock mechanism. Low-resolution minigames between nights hint at the restaurant's troubled past, with the first four nights' minigames depicting the original animatronics following a dark purple animatronic before being violently disassembled by a purple-coloured man, previously seen in the minigames of Five Nights at Freddy's 2 as the man responsible for the various murders that occurred throughout the franchise's fictional history. In the fifth night's minigame, the ghosts of the five children who inhabited the animatronics corner the purple man, who attempts to protect himself by hiding in the "Spring Bonnie" suit. However, the suit's faulty spring-lock mechanism fails, and the purple man is crushed as the children fade away, leaving their killer to bleed to death.

Unlike the previous entries, Five Nights at Freddy's 3 contains two endings, depending on whether the player has found and completed all of the hidden minigames within the main game. Some of these are only available on specific nights, while others can be accessed during any night. The "bad ending" is attained from completing the game without completing all the hidden minigames, and shows a screen depicting the heads of the five animatronics from the first game with lit-up eyes. Completing all the hidden minigames before completing the game earns the "good ending", which is the same screen as described previously but with the animatronics' heads turned off.

Completing all five nights unlocks a bonus night, "Nightmare", which boosts the game's difficulty, similar to "Night 6" in the previous titles. While playing the mode, an archived recording states that all Freddy Fazbear Pizza locations' safe rooms, an additional emergency room not recorded in the animatronics' AI or security systems, will be permanently sealed, instructing employees to tell no one of their existence. When this night is completed, a newspaper clipping reveals that Fazbear's Fright is destroyed in a fire shortly after the events of the game, and that any salvageable pieces from the attraction are to be auctioned off. However, brightening the image reveals Springtrap in the background, which suggests he somehow survived, leaving his fate unknown.

Five Nights at Freddy's 4

The game starts with the player, a young boy, locked in his bedroom with plush versions of the animatronics from Freddy Fazbear's Pizza, being guided by a plushie version of Fredbear.[1] Each night, he suffers from nightmares that he is being attacked by the animatronics, and must protect himself. After the player survives the first night, Freddy tells the boy that "He" is hiding in the house before the boy is jumped by someone wearing a Foxy mask, which appears to have been ripped off one of the boy's plushies.[2] After the second night, the boy is abandoned at the pizzeria, only to be warned by Fredbear's voice that "He" is coming and that he needs to be brave; however, the boy is sensitive and afraid of the animatronics and costumed mascots, and he ends up crying. An easter egg during this scene briefly shows the "Purple Man" from the second and third games placing someone in the Spring Bonnie suit.[3]

After the third night, the minigame reveals that other children think of the boy as a coward and a crybaby,[4] that he is always bullied by other kids, and that there are rumors of the animatronics coming to life at night and attempting to murder people.[5] The boy, in turn, sees his plush toys as his only friends and generally eschews interaction with other people in favor of them. After the fourth night, it is revealed that he was once locked in the building's parts and services room as a prank.[6] If the fifth night is completed, the boy is shown crying at his own birthday party in the pizzeria. "He" is revealed to be the boy's brother, alongside other bullies wearing the masks of the animatronics from the first game to terrorize the boy.[7] The group, deciding to prank the boy, grab him and try to get him close to the mouth of Fredbear for a "kiss"[8] and end up stuffing the boy's head into the mouth of Fredbear.[9] Suddenly, Fredbear, who was in the middle of singing, forcefully closes his mouth, resulting in the boy's head being crushed while the brother and his friends stand staring in abject horror.

After the sixth night, the boy hears a voice apologizing to him,[10] as Fredbear promises him that no matter how many times he "breaks", he and the others will always be there for him and will put him back together and will always be his friends.[11] The characters then fade out one by one, and the faint sound of a heart monitor flatlining can be heard, ending the game.

If the player completes Nightmare mode, an image of a locked metal trunk is displayed; if the player wiggles the padlocks, the game eventually states "Perhaps some things are best left forgotten, for now."[12] Cawthon has remained cryptic about what the significance of the trunk is and whether it can be opened,[13] and one player who decompiled the game suggested that there is no way to open it. What is inside the trunk remains unknown.[14]

Spin-offs

FNaF World

Main article: FNaF World

On September 15, 2015, Cawthon announced a spin-off of his series, entitled FNaF World.[15] Unlike the main series, the game is a non-horror role-playing video game, using the various animatronic characters from all four chapters. Cawthon noted in the announcement that the game is a spin-off, considering the main arc of Five Nights at Freddy's completed with the fourth game.[16] Though originally planned for release on February 2, 2016, Cawthon rescheduled the release to January 22, 2016, but eventually launched yet another day earlier, on January 21, 2016, respectively.[17] Post-release, community and critics criticized the game for missing key features, being unstable and unfinished, which Cawthon later apologized for, stating "I got too eager to show the things that were finished, that I neglected to pay attention to the things that weren't." The game was subsequently removed by Steam per Scott's decision, and he stated that the game would be improved upon and re-released for no charge at a later date. In February 2016, Scott created a free re-release of the game which featured a 3D overworld and an updated character selection screen. In March 2016, Scott updated his sie FNaFWorld.com with a new teaser, which featured new characters, like the infamous "Purple Guy" from the main series.[18]

Five Nights at Freddy's: Sister Location

On April 23, 2016, Scott released a teaser image of another spin-off game on his website, entitled Five Nights at Freddy's: Sister Location, featuring the face of a clown-like animatronic from behind the text.[19]

Novel adaption

Five Nights at Freddy's: The Silver Eyes is a novel written by Cawthon and Kira Breed-Wrisley, released on December 17, 2015 for the Amazon Kindle with printed hardback sometime in 2016. According to Cawthon, the novel "expands the mythos and reveals a human element never before seen in the games".[20][21]

Film adaptation

Warner Bros. Pictures announced in April 2015 that it had acquired the rights to adapt the series to film. Roy Lee, David Katzenberg and Seth Grahame-Smith are set to produce. Grahame-Smith stated that they are collaborating with Cawthon "to make an insane, terrifying and weirdly adorable movie".[22] In July 2015, Gil Kenan signed to direct the adaptation and co-write it with Tyler Burton Smith.[23] The film will feature an original story set within the same canon as the video game series, with animatronics designed by Jim Henson's Creature Shop.[24]

Reception

Aggregate review scores
Game GameRankings Metacritic
Five Nights at Freddy's (PC) 85.00%[25]
(iOS) 80.00%[26]
(PC) 78[27]
Five Nights at Freddy's 2 (PC) 66.25%[28]
(iOS) 73.33%[29]
(PC) 62[30]
Five Nights at Freddy's 3 (PC) 73.60%[31]
(iOS) 80.00%[32]
(PC) 68[33]
Five Nights at Freddy's 4 (PC) 53.33%[34]
(iOS) 70.00%[35]
(PC) 51[36]

The first game has been praised by critics for its unique take on the survival horror genre. Indie Game Magazine praised the first game's artistic design, commenting that "it's an incredibly terrifying experience to try to save yourself from the single jump scare that ends the game" and that it was a "fantastic example of how cleverness in design and subtlety can be used to make an experience terrifying".[37] PC Gamer, when reviewing the first game, commented on the fact that players will likely experience familiarity with the setting due to restaurants such as Chuck E. Cheese's. They also noted that while "the AI isn't some masterwork of procedural unpredictability, it would [still] head straight to you and eat your face off, or it'll play around like an innocent child before closing in for the kill. Your mind will fill in the rest."[38]

The second game received similarly positive reviews, with PC Gamer commenting that what he had hoped for in the sequel "Was more mind games and more uncertainty. I wanted the plodding animatronic suits to find me and rip my face off in new and interesting ways. I wanted working legs", and that "what I got was a horror game dipping heavily into deception and subtlety". However, he also noted that "enjoying the good parts, though, comes with a cost of a frustratingly steep difficulty".[39] Destructoid also gave the game a positive review, saying that "It's absolutely terrifying to know that you could be attacked at any moment from multiple avenues" and also praised the introduction of new animatronics and mechanics, but also criticizing the jumpscares and called the game "too hard for its own good".[40]

The third game has, however, proven to be slightly less popular among critics. Critics from PC Gamer stated that although they enjoyed the new reworked camera system, the jumpscares from the animatronics "felt a little stale by the third night", to the point of becoming a mere annoyance.[41] Destructoid commented that while Five Nights at Freddy's 3 is "by far the most technically proficient and mechanically satisfying installment yet", he was disappointed that Fazbear's Fright and Springtrap "[lacked] charm of the original cast and locations".[42]

The fourth game has also received mixed reviews from critics. Metacritic criticized the fourth game for its excessively-loud jumpscares and the breathing mechanic being too difficult and confusing for players.[43] Despite this, it was praised by one reviewer at GameZebo for its intense environment and creepy sounds and graphics, as well as its jumpscares.[44] It was also given a mixed review by PC Gamer, who called it "another rivet in the series’ steel-clad design which immortalized its Let’s Play legacy in a few short months" and "certainly the scariest of the four [games]", but also criticized the gameplay, saying that "the humdrum repetition of the same sequence over and over... is too much of a chore to fully pull me in", as well as criticizing the game's lack of the series's signature camera system.[45]

The Five Nights at Freddy's games have proven popular to be played by video streamers to their audience, as to capture the player's jump scares and other frightened reactions, becoming a common target for Let's Play videos. Popular video streamers such as PewDiePie, Markiplier and Jacksepticeye helped the games to receive additional attention through their playthroughs.[46] In May 2015, YouTube reported that playthroughs of the Five Nights at Freddy's series were the eighth most-watched of all video game series on the service.[47]

References

  1. Scott Cawthon (July 23, 2015). Five Nights at Freddy's 4. Microsoft Windows. Scene: Night 1 prologue. Fredbear: He locked you in your room again. Don't be scared. I am here with you.
  2. Scott Cawthon (July 23, 2015). Five Nights at Freddy's 4. Microsoft Windows. Scene: Night 2 prologue. Freddy: Now he is hiding again. He won't stop until you find him.
  3. Scott Cawthon (July 23, 2015). Five Nights at Freddy's 4. Microsoft Windows. Scene: Night 3 prologue. Freddy: You're too late. Hurry the other way and find someone who will help! You know what will happen if he catches you! You can find help if you can get past them. You need to be strong.
  4. Scott Cawthon (July 23, 2015). Five Nights at Freddy's 4. Microsoft Windows. Scene: Night 4 prologue. Boy 1: Aren't you the kid who always hides under the table and cries? Hahaha! No one else is scared! Why are you? Stop being such a baby!
  5. Scott Cawthon (July 23, 2015). Five Nights at Freddy's 4. Microsoft Windows. Scene: Night 4 prologue. Girl 2: You'd better watch out! I hear they come to life at night. And if you die, they hide your body and never tell anyone.
  6. Scott Cawthon (July 23, 2015). Five Nights at Freddy's 4. Microsoft Windows. Scene: Night 5 prologue. You: Please let me out. PLEASE! Please let me out...
  7. Scott Cawthon (July 23, 2015). Five Nights at Freddy's 4. Microsoft Windows. Scene: Night 5 epilogue. Your Brother's Friend: Wow, your brother is kind of a baby, isn't he? / Your Brother: It's hilarious.
  8. Scott Cawthon (July 23, 2015). Five Nights at Freddy's 4. Microsoft Windows. Scene: Night 5 epilogue. Your Brother: Why don't we help him get a closer look! He will love it. / You: Please! / Your Brother: Come on, guys, let's give this little man a lift. He wants to get up close and personal! / You: No! I don't want to go! / Your Brother: You heard the little man! He wants to get even closer! Ha ha ha!
  9. Scott Cawthon (July 23, 2015). Five Nights at Freddy's 4. Microsoft Windows. Scene: Night 5 epilogue. Your Brother: Hey guys, I think the little man said he wants to give the Fredbear a big kiss! On THREE! One...two...
  10. Scott Cawthon (July 23, 2015). Five Nights at Freddy's 4. Microsoft Windows. Scene: Night 6 epilogue. Voice: Can you hear me? I don't know if you can hear me. I'm sorry.
  11. Scott Cawthon (July 23, 2015). Five Nights at Freddy's 4. Microsoft Windows. Scene: Night 6 epilogue. Fredbear: You're broken. We're still your friends. Do you still believe that? I'm still here. I will put you back together.
  12. Scott Cawthon (July 23, 2015). Five Nights at Freddy's 4. Microsoft Windows. Scene: Nightmare epilogue.
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  19. http://www.destructoid.com/of-course-there-s-another-five-nights-at-freddy-s-357239.phtml
  20. Frank, Allegra (December 14, 2015). "Five Nights at Freddy’s novel hits stores next year". Polygon. Retrieved December 14, 2015.
  21. Matulef, Jeffrey (December 17, 2015). "Five Nights at Freddy's creator releases spin-off novel". Eurogamer. Retrieved December 17, 2015.
  22. Kit, Borys (April 7, 2015). "Video Game 'Five Nights at Freddy's' Getting Movie Treatment". The Hollywood Reporter. Retrieved April 7, 2015.
  23. Fleming Jr, Mike (July 28, 2015). "Gil Kenan To Direct ‘Five Nights At Freddy’s’ For Warner Bros". Deadline.com. Retrieved July 28, 2015.
  24. Hernandez, Patricia (July 30, 2015). "Five Things You Should Know About The Five Nights at Freddy's Movie". Kotaku. Retrieved July 30, 2015.
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  37. Couture, Joel (August 7, 2014). "Five Nights at Freddy’s Review – Nightmares and Death at Chuck E Cheese’s". Indie Game Magazine. Retrieved August 16, 2014.
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  44. Nadia Oxford (July 30, 2015). "Five Nights at Freddy’s 4 Review: Hey! Listen!". GameZebo. Retrieved August 1, 2015.
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  46. Hernandez, Patricia (February 6, 2015). "Why Five Nights at Freddy's Is So Popular". Kotaku. Retrieved May 17, 2015.
  47. Cork, Jeff (May 13, 2015). "YouTube Marks Let's Play Day With All-Time Site Top 10 List". Game Informer. Retrieved May 17, 2015.

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