Fluidity: Spin Cycle

Fluidity: Spin Cycle
Developer(s) Curve Studios
Publisher(s) Nintendo
Platform(s) Nintendo eShop
Release date(s)
  • JP December 19, 2012
  • NA December 27, 2012
  • PAL December 13, 2012
Genre(s) Puzzle
Mode(s) Single-player

Fluidity: Spin Cycle, known as Hydroventure: Spin Cycle in Europe and Oceania, is a physics puzzle game developed by Curve Studios and published by Nintendo exclusively for the Nintendo 3DS eShop. The game is a sequel to the WiiWare game Fluidity, the latter of which focuses on controlling a small body of water that is utilized in its different states of matter to progress through the game's levels.

Fluidity: Spin Cycle was released in North America on December 27, 2012 and in Europe on December 13, 2012.

Gameplay

Like its predecessor, Fluidity: Spin Cycle is a 2D puzzle game with platforming elements in which the player takes control of a large pool of water. In Spin Cycle, the water source is a Water Spirit named Eddy, who journeys into an encyclopedia to save the Rainbow Spirits from a sentient and malicious ink-like substance called Goop.

Gameplay has remained virtually the same overall, with the retention of motion controlled movement, the ability to jump, and the ability to transform Eddy into either a block of ice that can smash barriers, weigh down switches and cling to objects or into a cloud of vapor that can float around freely, expel gusts of wind and electrify objects by striking them with lightning. Eddy's water reservoir can be depleted due to damage from Goop monsters and hazards, which results in a game over when his reservoir has been completely depleted. However, this can be avoided by collecting water droplets to restore his reservoir.

Adding on to these features, Spin Cycle introduces a number of levels that require the player to either turn or completely rotate the 3DS in order to completely traverse them. Also, due to its style of gameplay, Spin Cycle is one of the few 3DS-specific games that does not feature 3D stereoscopic visuals at any point during gameplay.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings78.50%[1]
Metacritic78/100[2]
Review scores
PublicationScore
Eurogamer8/10 (Italy)[3]
IGN6/10[4]
Nintendo Life9/10[5]
Nintendo World Report8/10[6]
ONM86%[7]

References

External links

Music was composed by Allister Brimble & Anthony Putson of Orchestral Media Developments

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