Frogatto & Friends
Frogatto & Friends | |
---|---|
Developer(s) | David White |
Designer(s) | Guido Bos, David White, Richard Kettering, Ben Anderman |
Artist(s) | Guido Bos, Richard Kettering |
Composer(s) | Ryan Reilly |
Platform(s) | Cross-platform |
Release date(s) |
July 13, 2010 (version 1.0) [1] 2015 (stable version 1.3) |
Genre(s) | Platformer |
Mode(s) | Single-player |
Frogatto & Friends is a platformer video game with adventure elements, created by a team that includes the creator of The Battle for Wesnoth, and three of Wesnoth's department leads.[2] The game first released in July 2010 and received positive reviews, particularly for its "gorgeous" pixel art.[3][4]
In Frogatto & Friends, the player helps the title character, Frogatto, save his friends from trouble. The game uses an open source engine (under a zlib-style license[5]), with game data licensed under Creative Commons BY and CC BY-NC-SA licenses.[6] The game is available for purchase for a variety of computer operating systems, and in the iPhone App Store[7] and BlackBerry App World.[8] The most current version of the game, 1.3 was released in 2015.
Development
The game is programmed in C++. It is cross-platform, and runs on Linux (including OS flavors running on Nokia n900 handheld devices), AmigaOS4, AROS, Mac OS X, Microsoft Windows, iOS and BlackBerry Tablet OS.
In contrast to their previous project, The Battle for Wesnoth, the Frogatto team did development as a small centralized team, with the intention of building a solid engine and a game to showcase that engine, before trying to build a community around the game. Due to the licensing situation, the original authors faced protests from the community when they attempted to commercialize The Battle for Wesnoth, given that the community contributions were significant and these contributors would not get a share from the revenues. Trying to avoid such problems in their new project, they initially started working with a small group, adapted a dual license for the engine code while keeping the game content non-open.[9] Both the source code and the game have been publicly available since r125 of their source repository, but they did not attempt to build a community around the game until after reaching 1.0. It is intended by the developers that the source code of the game be used to help make other open-source games. The engine is also multiplatform and runs on most systems where the game runs. This helps developers of smaller platforms (such as AmigaOS) by giving them technologies to create high quality, open-source, new modern games on (and for) their system (and reach users of other platforms as well).
In the Anura game engine's GitHub license file, the source code is licensed under a custom permissive license and the included content as CC0.[10]
See also
References
- ↑ "Frogatto 1.0". Lost Pixel. July 13, 2010. Retrieved June 24, 2011.
- ↑ "Wesnoth Credits Page".
- ↑ Rigney, Ryan (2011). Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them. CRC Press. p. 90. ISBN 978-1-4398-9585-6. Retrieved 2013-10-12.
- ↑ Rose, Mike (2011). 250 Indie Games You Must Play. CRC Press. p. 120. ISBN 978-1-4398-7574-2. Retrieved 2013-10-12.
- ↑ Kristina Simpson (2015-04-26). "LICENCE". anura-engine - GitHub. Retrieved 2015-10-10.
- ↑ Richard Kettering (2013-09-01). "LICENSE". frogatto - GitHub. Retrieved 2013-10-12.
- ↑ "Frogatto & Friends for iPhone, iPod touch, and iPad on the iTunes App Store". Retrieved 2012-03-03.
- ↑ "BlackBerry App World: Frogatto". Retrieved 16 March 2012.
- ↑ "Developer Info". Lost Pixel. October 15, 2012. Retrieved October 10, 2014.
- ↑ license on GitHub "Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: [...] Other assets in the data/ and image/ folders are licensed under the Creative Commons Public Domain License (CC0)"
External links
- Official website
- Anura engine. Frogatto's engine on GitHub