G.E.V.
G.E.V. is a board wargame first published by Metagaming Concepts in 1978.
Description
G.E.V. was a sequel to the game Ogre,[1] focusing on the G.E.V. hovertank and the other "conventional" armor and infantry types. G.E.V. introduced more realistic map terrain rules than Ogre's "clear land and craters" system, as well as rules for overrun combat, spillover fire, and cover.[2]
This game also introduced a points-based victory condition system which made possible a variety of symmetrical and asymmetrical scenarios. (G.E.V. had specifications for an Ogre tank unit, the Mk IV, and had rules detailing interactions of Ogres with the new rules in G.E.V.[3])
Publication history
G.E.V. was published by Metagaming Concepts in 1978. Steve Jackson Games published a second edition of G.E.V. in 1982.
Reception
A reviewer from RPGnet stated that OGRE/G.E.V. "is a great game for those people looking to get into a wargame without having to invest in a ton of miniatures or needing a law degree to understand the rulebook."[1]
References
- 1 2 Skucas, J. Michael (2000-05-16). "Ogre/G.E.V. (Review)". RPGnet. Retrieved 2008-03-24.
- ↑ Berke, Al. "Deluxe G.E.V. (review)". The Wargamer. Archived from the original (– Scholar search) on December 3, 2007. Retrieved 2008-03-24.
- ↑ Jackson, Steve (1978). "G.E.V. - A Designer's Introduction". The Space Gamer (Metagaming Concepts) #17.