GLFW

GLFW
Developer(s) The GLFW Development Team
Stable release 3.1.2 / October 12, 2015 (2015-10-12)[1]
Development status Active
Written in C
Operating system Linux, OS X, Microsoft Windows, FreeBSD
Platform Cross-platform
Type API
License zlib/libpng License[2]
Website www.glfw.org

GLFW is a lightweight utility library for use with OpenGL. It provides programmers with the ability to create and manage windows and OpenGL contexts, as well as handle joystick, keyboard and mouse input.

Software architecture

GLFW is a small C library that allows the creation and management of windows with OpenGL contexts, making it also possible to use multiple monitors and video modes. It provides access to input from keyboard, mouse and joysticks. The API provides a thin, multi-platform abstraction layer, primarily for applications whose sole graphics output is through the OpenGL API. While GLFW is very useful when developing multi-platform OpenGL applications, single-platform developers can also benefit from avoiding having to deal with kludgy platform-specific APIs.

A possible reason that libraries like GLFW are needed is that OpenGL by itself does not provide any mechanisms for creating the necessary context, managing windows, user input, timing etc. There are several other libraries available for aiding OpenGL development. The most common ones are freeglut, an Open Source implementation of GLUT, and SDL. However, freeglut is mostly concerned with providing a stable clone of GLUT, while SDL is too large for some people and has never had OpenGL as its main focus. GLFW is predicated on the assumption that there is room for a lightweight, modern library for managing OpenGL contexts, windows and input.

GLFW is by design not[3]

Programming language bindings

Although GLFW is written in C, bindings do exist to use the API with other programming languages including Ada, C#, Common Lisp, D, Go, Haskell, Java, Python, Rebol, Red, Ruby and Rust, among others.[4]

Back-ends

GLFW version 3.1 has experimental Wayland and Mir support through compile-time flags.[5]

See also

References

  1. "GLFW version history". Retrieved 27 October 2015.
  2. "GLFW license". Retrieved 5 July 2013.
  3. "GLFW – FAQ". Retrieved 11 July 2015.
  4. "GLFW Programming language bindings". Retrieved 11 July 2015.
  5. "GLFW: New features in 3.1".

External links

This article is issued from Wikipedia - version of the Tuesday, October 27, 2015. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.