GROW (series)

GROW
Genres Puzzle
Developers On
Publishers On
Creators On
Platform of origin PC

GROW is a series of Flash-based puzzle games created by On, a Japanese indie game developer, and posted to his website, eyezmaze.com. The series, which was launched on February 7, 2002, comprises 12 full games, 6 minigames, and 1 canceled game. The most recently released title was published in July 2015. The games all feature a simple click-button interface requiring the player to determine the correct combination of buttons to click to maximize visual reward and ultimately to achieve the good ending. Graphically spare and minimalist, GROW games employ a cute aesthetic and often include creatures and characters taken from On's other games like those in the Tontie Series.

The games have received largely positive reviews with the main criticisms restricted to a formulaic quality of the main series and a lack of replay value. Positive reviews have emphasized the games' simple whimsy and innocent aesthetics and the creativity of the underlying concept. Although widely recognized as a puzzle game, a paper by the 2008 IGDA noted that "the Grow series is an example of a game that defined a new genre of games."[1]

Gameplay

The player is presented with a number of buttons related to characteristics of the game world. Clicking a button will usually result in a change to the corresponding part of the game world. The puzzle is to determine the order in which to push the buttons to achieve the good ending. The number of buttons in each game varies between 5 and 12. The number of different combinations possible with each additional button, however, increases according to a factorial progression.[2] Thus, a game with 5 buttons will have 120 possible combinations (of which only one leads to the good ending) and a game with 12 buttons will have 479 million possible combinations.

Components of the game world go through a leveling up process after each selection is made. Because previously engaged components of the game world remain on the screen, later button pushes will often allow new areas of the environment to interact with previous areas. These interactions may cause the environmental component to level up, level down, or remain the same. By keeping track of which buttons have which effects on the other parts of the game world, the player can home in on the good ending by maximizing the visual reward.[3] Once all components have been maximized and the world is fully developed, the player wins.[4][5]

Each game in the main series has a good ending, many bad endings, and often a secret easter egg ending.[6] Titles in the MiniGROW series, however, tend to be much smaller[7] and simpler,[8][9] ranging from 6 buttons to as few as 3.[2]

History

The first game that was released in the GROW series was GROW ver.3 in February 2002. This was the third version of a single game that On had been developing (the first two versions were substantially identical to ver.3 except that they lacked music and a score) in 2001-2002.[10] Upon release, On decided to retain the "ver.3" part of the title rather than naming the game simply GROW as he had originally intended. On continued to develop other games in the GROW series after this point including GROW Cube and GROW ORNAMENT, and in 2005-2006 his games had become popular enough with gamers that Western gaming press began to cover his work.[11] After receiving numerous questions regarding why the GROW series seemed to begin with "ver.3" instead of "ver.1" and where "ver.1" and "ver.2" could be located, On decided to recreate new reduced versions[10] for ver.2 and ver.1 which he released in that order in June and December 2006 respectively.

With growing English, Spanish, Korean, Chinese, and French interest in the games, On translated the website into the relevant languages in April 2009.[12] A series of GROW comics were also initiated in April 2015 to showcase concept art for the series.[13][14][15][16][17]

Reception

Despite their simplicity, the GROW games have received largely favorable reviews.[18] PC Gamer's Jaz McDougall described the spare cartoon visuals as productive of a surreal playing experience and suggested that some of the more complex titles in the series could benefit from group playing by multiple players.[4] Rock, Paper, Shotgun's Alec Meer describes the series as "endearing" and "dreamlike",[6] while The Guardian's Naomi Alderman described them as "enchanting", "whimsical" and child-friendly.[19] Indiegames.com writer, Michael Rose, noted that GROW games make the player "feel all good inside", and described the experience of playing GROW as akin to "pressing buttons on an exhibit in a museum ... to watch the world evolve."[20] GameSetWatch's Eric Caoili has emphasized On's use of humor to reward players who are making progress even when just exploring.[21] The regularity of On's releases has also drawn praise from reviewers like the New York Times' Charles Herold.[22] Industry insiders including game developers, Dave Grossman[23] and Spry Fox have also praised the series.[24]

Criticism has mostly been restricted to the claim that the gameplay is largely formulaic between different titles, however reviewers have noted that games like GROW Cannon[25] and GROW RPG have been able to provide sufficient variation to keep the series interesting.[26][27] The A.V. Club's Gameological Society has also criticized the games in terms of their replay value, stating "[t]he Grow games weren't much fun to play more than once."[28]

GROW Series

Main Series

MiniGROW Series

External links

References

  1. Lee, Michelle. 2008-2009 Casual Games White Paper - Ad Supported Web Games: Art History. 2008 IGDA. November 2008.
  2. 1 2 Fronczak, Tom. Monday Mind Teasers: GROW Games. Destructoid. 10 August 2009.
  3. Meer, Alec. Eigh-Step Plan. Rock, Paper, Shotgun. 15 September 2007.
  4. 1 2 McDougall, Jaz. "'Cultivate surreal stories in the Grow series". PC Gamer. 31 August 2010.
  5. DeMarco, F. Flash Game To Suck Your Soul: Grow Cube. Kotaku. 18 November 2006.
  6. 1 2 Meer, Alec. All Grown Up: New Eyemaze Game. Rock, Paper, Shotgun. 30 August 2010.
  7. Sjoberg, Lore. "GROW nano vol.2". Wired. 21 February 2007.
  8. Meer, Alec. Sickly Thing. Rock, Paper, Shotgun. 20 February 2008.
  9. Khaw, Casandra. Browser Game Pick: Grow Nano 4 (EyeMaze). Indiegames.com. 2 May 2011.
  10. 1 2 3 On. GROW ver.2(GAME). Eyezmaze.com. 12 June 2006.
  11. On. The article of GROW appeared in "Superjuegos Xtreme".. Eyezmaze.com. 30 September 2006.
  12. On. Multilingualization in EYEZMAZE.. Eyezmaze.com. 19 April 2009.
  13. On. GROW COMIC #1. Eyezmaze.com. 19 April 2015.
  14. On. GROW COMIC #2. Eyezmaze.com. 17 July 2015.
  15. On. GROW COMIC #3. Eyezmaze.com. 24 July 2015.
  16. On. GROW COMIC #4. Eyezmaze.com. 31 July 2015.
  17. On. GROW COMIC #5. Eyezmaze.com. 23 October 2015.
  18. W., Tim. Best of Indie Games: Zero Point Cubes!. Gamasutra. 27 June 2008.
  19. Alderman, Naomi. If we deny children access to all computer games, we deprive them of a rich and magical experience. The Guardian. 9 April 2008.
  20. Rose, Michael. Browser Game Pick: GROW Valley (Eyezmaze). Indiegames.com. 27 August 2010.
  21. Caoili, Eric. Eyezmaze Releases Grow Cannon. GameSetWatch. 1 February 2011.
  22. Herold, Charles. "Personal Tech: Game Theory - Politics, Spreadsheets and More Are All Grist for the (Free) Game Mill". New York Times. 3 January 2008.
  23. Wallis, Alistair. Media Consumption: Telltale Games' Dave Grossman. Gamasutra. 5 December 2006.
  24. Cook, Daniel. Triple Town released for the Amazon Kindle. LostGarden. 15 October 2010.
  25. Rose, Michael. Browser Game Pick: Grow Cannon (Eyezmaze). Indiegames.com. 1 February 2011.
  26. Meer, Alec. Life-Gun: GROW Cannon. Rock, Paper, Shotgun. 1 February 2011.
  27. Meer, Alec. Tower Of Grow. Rock, Paper, Shotgun. 28 January 2009.
  28. Agnello, Anthony John, et al. Sawbuck Gamer - February 21, 2011: Grow Cannon. The A.V. Club - Gameological Society. 21 February 2011.
  29. On. GROW ver.1(GAME). Eyezmaze.com. 10 December 2006.
  30. On. GROW ver.1 Added a fork in the road. Eyezmaze.com. 8 May 2008.
  31. On. GROW ver.1 Added a fork in the road. Eyezmaze.com. 12 June 2008.
  32. On. GROW ver.1 Added a fork in the road. Eyezmaze.com. 5 July 2008.
  33. On. GROW JUNGLE (for Android). Facebook. 13 April 2015.
  34. On. GROW JUNGLE ( iOS ). Eyezmaze.com. 2 August 2015.
  35. On. GROW ver.3(GAME). Eyezmaze.com. 7 February 2002.
  36. On. The remake of GROW ver.3. Eyezmaze.com. 23 August 2010.
  37. On. GROW RPG. Eyezmaze.com. 22 July 2005.
  38. On. GROW CUBE(GAME). Eyezmaze.com. 15 September 2005.
  39. On. GROW ISLAND (GAME). Eyezmaze.com. 13 September 2007.
  40. On. GROW TOWER(GAME). Eyezmaze.com. 21 January 2009.
  41. On. GROW Valley (GAME). Eyezmaze.com. 23 August 2010.
  42. On. GROW CANNON (GAME). Eyezmaze.com. 31 January 2011.
  43. On. For now, I gave up.... Eyezmaze.com. 30 December 2012.
  44. On. GROW Maze (GAME). Eyezmaze.com. 13 March 2013.
  45. On. GROW CLAY (GAME). Eyezmaze.com. 10 February 2014.
  46. On. GROW PARK(for Android). Facebook. 2 July 2015.
  47. On. GROW PARK(for iOS). Facebook. 11 August 2015.
  48. On. GROW PARK(Flash Game). Eyezmaze.com. 12 August 2015.
  49. On. GROW ORNAMENT(GAME). Eyezmaze.com. 17 December 2005.
  50. On. GROW ORNAMENT(Android & iOS). Eyezmaze.com. 7 December 2015.
  51. On. GROW nano ver.0(GAME). Eyezmaze.com. 17 July 2006.
  52. On. GROW nano vol.1(GAME). Eyezmaze.com. 5 August 2006.
  53. On. GROW nano vol.2(GAME). Eyezmaze.com. 21 February 2007.
  54. On. GROW nano vol.3(GAME). Eyezmaze.com. 20 February 2008.
  55. On. GROW RECOVERY(for Android). Facebook. 9 April 2015.
  56. On. GROW RECOVERY (iOS). Eyezmaze.com. 18 July 2015.
  57. On. GROW nano4 (GAME). Eyezmaze.com. 2 May 2011.
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