Ghost Theory
Ghost Theory | |
---|---|
Developer(s) | Dreadlocks Ltd |
Publisher(s) | Dreadlocks Ltd |
Designer(s) |
Stefan Durmek Axel Droxler |
Programmer(s) |
Michal Červenka Jaroslav Meloun |
Composer(s) | Karel Antonín |
Engine | Unity[1] |
Platform(s) | Microsoft Windows, OS X, Linux, Steam OS, PlayStation 4, Xbox One |
Genre(s) | First-person Survival Horror |
Mode(s) | Single-player |
Ghost Theory is an indie video game developed and published by Dreadlocks Ltd. It is an first-person adventure horror game, designed to be a serious take on ghost hunting and paranormal research, featuring real-world haunted locations.
Intrigued by your supernatural talent of clairvoyance, a struggling university department asks you to join their secret research team, making you a front-field operative in paranormal investigations. Using a wide range of ghost hunting gadgets and abilities you will conduct missions to investigate real haunted sites, collect samples and gather evidence.
Each mission is an open-ended haunted ground - a playable sandbox with its own story waiting to be unearthed. The university is your home base, where your work will be evaluated, your results assessed and where you will be briefed for your next mission.
Gameplay
Even though this is a horror game, don't expect ghosts to be jumping out at you from the darkness for no reason. In fact, most of them won't respond to your mere presence at all. Unless you make them. It is your task to find out how, if you hope to meet your objectives. During your missions, you'll be using your ambidexterity to the full: your left hand will operate most of your gadgets and your right will interact with objects around you - turning a doorknob, pushing the door gently ajar, unearthing remains...
Gadgets
Voice Log Recorder - serves to record and replay comments about objects and situations within a mission.
UV Lamp - reveals what even your eyes cannot see: most importantly, valuable samples of ectoplasm.
Full Spectrum Camera - an essential tool for obtaining hard evidence of paranormal activity. Know where to aim it; know when to shoot; and know when not to get too close.
EMF (ElectroMagnetic Field) Meter - by zeroing in on energy spikes,you can detect and track paranormal activity and lead yourself towards items and locations that are important to the ghost you are hunting.
EVP (Electronic Voice Phenomenon) Recorder - captures the voices of ghosts. Recordings are valuable evidence for your investigation and will often reveal even more valuable clues.
Pendulum - used for divination. First it needs to be charged by an object (e.g. a single earring you found); it can then be used to find an associated object (the missing earring).
Gadgets
Sudden drops in temperature indicate the close proximity of a supernatural presence. A good paranormal investigator will always keep an eye out for the telltale sign: condensation of your breath. When the terror gets too intense, you can press a button to close your eyes for as long as you need. Sometimes, when you close your eyes as you touch an object, the visions come. Experts call your special para-ability "Clairvoyance" - you call it a burden. It allows you to experience flashbacks associated with an object's history, which may feed you important information about a ghost’s past or reveal further clues connected to your investigation.
Development and release
The game was announced on Game Developers Session 2015 and is scheduled to be released in Q4/2017. On February 12, 2016 Dex was greenlit for Steam [2] Ghost Theory is NOW live on Kickstarter [3]
References
- ↑ "Made with Unity - Ghost Theory". Unity. Retrieved 2016-03-10.
- ↑ "Ghost Theory". Steam. Retrieved 2016-02-12.
- ↑ "Ghost Theory - A serious take on paranormal research". Kickstarter.com. Retrieved 2016-04-13.