God Wars: Beyond Time

God Wars: Beyond Time
Developer(s) Kadokawa Games
Publisher(s) Kadokawa Games
Director(s) Yoshimi Yasuda
Artist(s)
  • Mino Taro
  • Sawaki Takeyasu
Writer(s) Yoshimi Yasuda
Composer(s) Nitta Takafumi
Release date(s)
Genre(s) Role-playing
Mode(s) Single-player

God Wars: Beyond Time is an upcoming video game scheduled for release for the PlayStation Vita and PlayStation 4 video game consoles. The game is scheduled for a worldwide release sometime in 2016.

Gameplay

The game plays as a tactical role-playing game, with the player navigating a team of characters across a grid in order to defeat an opposing party of characters in turn-based combat.[2][3] The game's customization options for characters include 30 different job classes, 200 weapons to equip, and over 600 skill moves to learn.[3]

Story

The game's story is based on ancient Japanese folklore, including aspects of the Kojiki.[4]

Development

The game was first announced by Kadokawa Games in November 2014 under its codename Project Code: Tsukiyomi.[5][3] Upon its first reveal, it was merely referred to as simulation role-playing game game with Japanese themes for PlayStation consoles, without mentioning any specific systems.[5] The game was first announced under its officially name, God Wars: Beyond Time, a year later in November 2015,[3] alongside another Kadakowa Games title Root Letter.[6] The game will contain character artwork from Mino Taro of the Love Plus series of video games[7] and creature/monster designs by Sawaki Takeyasu, the creature designer for games like Devil May Cry and Okami.[8] While the game's reveal was strictly a Japanese event, journalists noted that slides from the presentation referred to the title being scheduled for a "worldwide release" in 2016.[4][8][2]

References

This article is issued from Wikipedia - version of the Friday, April 01, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.