Gorky 17

Gorky 17

Cover art of Odium, the North American title
Developer(s) Metropolis Software
Hyperion Entertainment (Linux and Amiga)
Publisher(s) Monolith Productions, TopWare Interactive (Windows)
Linux Game Publishing (Linux)
e.p.i.c. Interactive (Macintosh)
Platform(s) AmigaOS 4, Linux, Mac OS X, Microsoft Windows
Release date(s)
Genre(s) Tactical role-playing
Mode(s) Single-player

Gorky 17 (released as Odium in North America) is a turn-based tactics tactical role-playing game developed by Polish developer Metropolis Software and published by Monolith Productions for Microsoft Windows in 1999. The game was later ported to Linux by Hyperion Entertainment and published by Linux Game Publishing in 2006. Hyperion Entertainment also announced an AmigaOS 4[2] version of the game, but nothing was heard of the port since then. At the Amiga30th Anniversary Dinner in 2015 the AmigaOS version was finally demonstrated in a near finished state with an estimated release of Christmas 2015.[3]

Gameplay

The game features two modes: In the real-time 'exploration' mode, the player controls game characters using a mouse in a point-and-click manner to navigate the player characters through the city as well as interacting with various objects in the game world. Combat takes place in preset encounters located in specific areas of each level map. In the combat mode, the screen is divided into squares with player and computer-controlled characters taking turns trying to eliminate the opposing party. In one turn each game character can move by a certain number of squares and use a weapon once, or decide to take cover instead. Weapons have different tactical effects, for example the pistol can only be fired orthogonally, while the rifle can be fired orthogonally and diagonally. The game ends if any player-controlled character dies.

Plot

The player commands a small group of NATO soldiers who must reveal the mystery behind the sudden appearance of hybrid creatures in a former Soviet military base at a small Polish town near Lubin. The area is surrounded by NATO troops and media from all over the world, and the first group sent into town disappears without a trace. The main hero of the story is the 40-year-old Canadian soldier Cole Sullivan, a commando team member with extensive scientific knowledge. His team's task is to explain the hybrids' presence and to find the missing members of Group One.

Reception

IGN rated the Windows version of Gorky 17 as "decent", highlighting the mix of turn-based strategy, adventure and RPG genres. Graphically, "the environments themselves are nicely drawn, character animations are very fluid, and the atmosphere presented is ultimately quite captivating." Criticisms included the lack of a line-of-sight mechanic and some interface flaws.[4]

Sequels

Gorky Zero: Beyond Honor (2003) and Gorky 02: Aurora Watching (2005) both continued with Cole Sullivan as the protagonist.

References

  1. "Odium for PC". GameFAQs. 1999-11-30. Retrieved 2015-08-12.
  2. "Hyperion and Metropolis announce AmigaOS 4 version of Gorky 17". Hyperion-entertainment.biz. 2003-12-25. Retrieved 2015-08-12.
  3. "Gorky 17 - Finally Coming soon! [Forums - AmigaOS4] - The Amigans website". Amigans.net. Retrieved 2015-08-12.
  4. "Odium - PC Review". Uk.pc.ign.com. December 7, 1999. Retrieved 2010-06-28.

External links

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