Hand of Fate (video game)

Hand of Fate
Developer(s) Defiant Development
Publisher(s) Defiant Development
Engine Unity
Platform(s) Linux, Microsoft Windows, OS X, PlayStation 4, Xbox One
Release date(s)
  • WW 17 February 2015
Genre(s) Action role-playing
Mode(s) Single-player

Hand of Fate is an action role-playing video game developed and published by Defiant Development for Linux, Microsoft Windows, OS X, PlayStation 4 and Xbox One. A PlayStation Vita version was announced but ultimately cancelled due to development issues.[1]

Gameplay

Hand of Fate is an action role-playing video game with roguelike and deck-building elements. The player takes the role of a nameless hero that meets a strange Dealer in a "cabin at the end of the world". This dealer narrates the player's adventure, dealing the game's cards, rewards, penalties, lore, and commentary. He also serves as the primary antagonist for the game.

On starting a new game, the player is given a starting deck of cards, consisting of equipment, hero class, and encounter cards. The player earns more cards as they progress in the game, which they can use to customize their deck up to a fixed size. Further, the dealer has his own deck from which elements such as more challenging encounters and monsters are drawn that also grows as the player gains cards and progresses through the game.

In the game's Story Mode, the player must defeat thirteen bosses: twelve court cards and the Dealer himself. These bosses, representing the royalty of each suit, must be defeated in order, but the player can return to previous bosses to challenge again and unlock new rewards. After a certain number of these bosses are defeated, the player also unlocks Endless Mode, which provides an infinite number of "floors" of increasing difficulty for the player to challenge with every card they have collected up to that point.

To progress in Story Mode, the player must complete a "dungeon" by exploring two or more "floors" created by a tableau of randomized, face-down encounter cards dealt from the combined deck of both player and Dealer. In addition to random encounters, each floor also includes either an exit encounter that lets the player to reach the next floor, or a boss encounter on the final floor of that dungeon. The player starts with a limited amount of health, food, and initial equipment, modified by the player's selected class card and certain conditions obtained over the course of the story. To navigate each floor of the dungeon, the player moves a token across the tableau one card at a time, revealing it if face down. When each card is encountered, the Dealer narrates the event and resolves its effects.

Events can include meeting non-player characters, shops to buy and sell cards that benefit the player for the remainder of that dungeon, enemy encounters, or chance events that may benefit or hinder the player. Some of these events include a tree of options that the player can choose, while chance is presented as four shuffled cards representing rates of success or failure. Each movement step consumes food, and certain events can cause the player to gain or lose health, food, gold, blessings, curses, or equipment. The latter three can augment the player's attack power, defensive power, health, speed, or provide special abilities or conditions both inside and out of combat.

If the player encounters a monster or maze of traps, the number and type of enemy are determined by cards drawn by the Dealer (if any). The game then enters a third-person perspective action mode, where the player can attack, dodge, reflect and counterattack enemies and traps represented by the cards that were drawn. Damage taken is reflected in the player's overall health, which can be recovered normally with food or at certain shops and healers. On completing some encounters, the Dealer will present special tokens representing new cards that the player will receive at the conclusion of that dungeon, regardless of whether they won or were defeated.

If the player's character loses all of their health (i.e., by encounter or starvation) or chooses to forfeit from the in-game menu, they lose that dungeon and the board is reset after they receive their tokens. If the player successfully beats the dungeon's boss, they progress one step forward in the story. The Dealer awaits the player for the final showdown and confrontation, so the player must pay close attention to deck-building, strategy, tactics, and chance in order to succeed.

Development

Hand of Fate was first shown at the 2013 Game Developers Conference. A playable demo build was shown to the public at PAX Australia in July 2013. By this point, the game had been in development for under six months.[2][3] Defiant Development are a team of approximately fifteen based in Brisbane, they described Hand of Fate as their "first big push" onto PC platforms following their previous mobile projects. Like all other Defiant games, Hand of Fate is built in Unity.[2][4]

The game was part funded through a Kickstarter crowdfunding campaign. It was one of the first Australian projects to launch on Kickstarter. The campaign launched in November 2013 and concluded in December 2013, achieving its A$50,000 target. Not only was the campaign a financial success, it also allowed Defiant to build an audience and get feedback on pre-release builds.[5][6] A Greenlight campaign was launched simultaneously so that the game could be released on Steam, and the game was approved in January 2014.[7][8]

A week following the crowdfunding campaign, an alpha build was released for Kickstarter backers.[9] A beta version followed in February 2014, and in July, the game launched for Windows, OS X, and Linux on Steam Early Access.[10][11] The full version was released for Windows, OS X, Linux, PlayStation 4 and Xbox One on 17 February 2015.[12]

A sequel, Hand of Fate 2, has been announced with a planned early 2017 release. The sequel will add more challenges that the player must meet to proceed in dungeons, stronger monsters to face in battle, and companions that can be gained during the adventure which assist the player in combat.[13]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings(PC) 81.58%[14]
(XONE) 79.75%[15]
(PS4) 79.28%[16]
Metacritic(XONE) 80/100[17]
(PS4) 79/100[18]
(PC) 78/100[19]
Review scores
PublicationScore
Game Informer8.75/10[20]
Game Revolution[21]
GameSpot7/10[22]
IGN7/10[23]
PC Gamer (US)73/100[24]

Hand of Fate received positive reviews. Aggregating review websites GameRankings and Metacritic gave the Microsoft Windows version 81.58% based on 13 reviews and 78/100 based on 27 reviews,[14][19] the Xbox One version 79.75% based on 12 reviews and 80/100 based on 11 reviews[15][17] and the PlayStation 4 version 79.28% based on 18 reviews and 79/100 based on 15 reviews.[16][18]

The game sold about 400,000 copies across personal computers and consoles, and it was downloaded more than 1.5 million times as part of a free game promotion for Xbox Live.[25]

References

  1. "Hand of Fate PS Vita Version Cancelled". PlayStation Lifestyle. July 3, 2015.
  2. 1 2 "Roll Your Own". Unity. January 5, 2015. Retrieved April 19, 2015.
  3. James Dominguez (2013-12-12). "Screen Play: Hand of Fate: Brisbane indie talks crowdfunding, design, and inspiration". The Sydney Morning Herald. Retrieved 2015-04-24.
  4. Mark Serrels (2013-12-06). "The Kickstarter Pitch: Hands Of Fate". Kotaku Australia. Retrieved 2013-12-18.
  5. David Hollingworth (2013-11-13). "Aussie game Hand of Fate launches on Kickstarter". Atomic. Retrieved 2015-04-24.
  6. Defiant Development (2013-11-12). "Hand of Fate, a card game that comes to life". Kickstarter. Retrieved 2015-04-24.
  7. Jaffit, Morgan (November 12, 2013). "Hand of Fate is now on Kickstarter". Steam Community. Retrieved April 19, 2015.
  8. Jaffit, Morgan (January 14, 2014). "We're Greenlit!". Steam Community. Retrieved April 19, 2015.
  9. "Update #18 – Alpha is out". Kickstarter. December 20, 2013. Retrieved April 19, 2015.
  10. "Update #24 – Beta is out!". Kickstarter. February 15, 2014. Retrieved April 19, 2015.
  11. "Update #31 – Steam Early Access is live!". Kickstarter. July 8, 2014. Retrieved April 19, 2015.
  12. Bertz, Matt (February 11, 2015). "Hand Of Fate Dealt A Release Date". Game Informer. GameStop. Retrieved April 19, 2015.
  13. Perez, Daniel (April 5, 2016). "Hand of Fate 2 coming to PC, Mac, and Linux in Q1 2017". Shacknews. Retrieved April 5, 2016.
  14. 1 2 "Hand of Fate for PC". GameRankings. Retrieved 17 February 2015.
  15. 1 2 "Hand of Fate for Xbox One". GameRankings. Retrieved 17 February 2015.
  16. 1 2 "Hand of Fate for PlayStation 4". GameRankings. Retrieved 17 February 2015.
  17. 1 2 "Hand of Fate for Xbox One Reviews". Metacritic. Retrieved 17 February 2015.
  18. 1 2 "Hand of Fate for PlayStation 4 Reviews". Metacritic. Retrieved 17 February 2015.
  19. 1 2 "Hand of Fate for PC Reviews". Metacritic. Retrieved 17 February 2015.
  20. Tack, Daniel (16 February 2015). "Defiant Deals A Winning Hand - Hand of Fate - PC". Game Informer. Retrieved 16 February 2015.
  21. Tan, Nick (17 February 2015). "Hand of Fate Review". Game Revolution. Retrieved 17 February 2015.
  22. VanOrd, Kevin (26 February 2015). "Hand of Fate Review". 26 February 2015.
  23. Johnson, Leif (20 February 2015). "Hand of Fate Review". IGN. Retrieved 20 February 2015.
  24. Marks, Tom (18 February 2015). "Hand of Fate review". PC Gamer. Retrieved 18 February 2015.
  25. Totilo, Stephan (April 5, 2016). "Hidden Gem Hand of Fate Gets A Sequel Early Next Year". Kotaku. Retrieved April 5, 2016.

External links

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