Hard Nova
| Hard Nova | |
|---|---|
| 
 
 Cover art by Nancy L. Fong  | |
| Developer(s) | Malibu Interactive | 
| Publisher(s) | Electronic Arts | 
| Producer(s) | 
Christopher Erhardt  Roland Kippenhan III  | 
| Designer(s) | Karl Buiter | 
| Programmer(s) | 
Karl Buiter  Scott Fisher  | 
| Artist(s) | 
Mark Dickenson  Peggy Brennan Cynthia Hamilton  | 
| Writer(s) | 
Eric Lindstrom  Jeff Haas  | 
| Composer(s) | Jon Medek | 
| Platform(s) | MS-DOS, Amiga, Atari ST | 
| Release date(s) | 1990 | 
| Genre(s) | Role-playing video game | 
| Mode(s) | Single-player | 
Hard Nova is a role-playing video game developed by Malibu Interactive and published by Electronic Arts in 1990 for DOS, Amiga and Atari ST. It is a follow-up to Sentinel Worlds I: Future Magic.
Gameplay
Hard Nova has a character creation element that allows players to choose their gender, and, unlike Sentinel Worlds I, lead a group of mercenaries.
Reception
The game was received 5 out of 5 stars in Dragon.[1] Scorpia of Computer Gaming World opined in 1991 that Hard Nova greatly improved on Sentinel Worlds, and concluded that it "is a pretty decent game, with some interesting touches and a good storyline. While not a long-term epic, it should keep you occupied for awhile."[2] Ken St. Andre wrote in the same issue of CGW that "it is a very good real-time shoot-'em-up game", but that the combat became boring and amoral and the game offered little exploration.[3] In 1993 Scorpia stated that Hard Nova was "definitely worth your attention if you like space games".[4]
References
- ↑ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (March 1991). "The Role of Computers". Dragon (167): 47–54.
 - ↑ Scorpia (April 1991). "Scorpion's View / Scorpia Casts Light on Hard Nova". Computer Gaming World. p. 29. Retrieved 17 November 2013.
 - ↑ St. Andre, Ken (April 1991). "Hard Nova - Hard Look". Computer Gaming World. p. 58. Retrieved 17 November 2013.
 - ↑ Scorpia (October 1993). "Scorpia's Magic Scroll Of Games". Computer Gaming World. pp. 34–50. Retrieved 25 March 2016.
 
