Hate (video gaming)


Hate (also threat or aggro) is a mechanism used in many MMORPGs, as well as in some RPGs, by which mobs prioritize which characters to attack.[1] The player who generates the most hate on a mob will be preferentially attacked by that mob. The act of initiating such situation is called "getting aggro" or "pulling aggro."[2]

The character with the highest amount of hate relative to his allies has aggro. The threat list or threat table is the ordering of players by the amount of hate they have generated. Some mobs have fight mechanics that will ignore hate completely, change which player has aggro despite hate, or periodically reset the threat list, resetting all hate to 0.

Tanks

For most characters, hate is an undesirable side effect of their attack on an enemy. However, a type of character called a tank deliberately pulls aggro towards himself, and away from other player characters.[3]

To do this, the tank is typically the first to attack an enemy, and may have powers or skills designed to draw the enemy's attention. The tank has a high amount of defense and health to survive constant attacks of mobs.[4]

Hate calculation

A game may calculate hate generated by a player on a mob based using factors such as:

Hate can also be manipulated to deter a mob from attacking. A player may use a hate-reducing ability, ask another player to generate more hate than himself, run away or move to a distant position, or stop generating hate and wait for the mob to attack someone else. In many games, a player who is defeated or killed has the hate mobs have on them reduced to zero.

References

  1. Kaelin, Mark (3 May 2006). "Playing a MMORPG is not all fun and games, you better have the right vocabulary". Tech Republic. CBS Interactive, Inc. Archived from the original on 1 July 2012. Retrieved 15 December 2009.
  2. 1 2 Carless, Simon (2004). Gaming Hacks. "O'Reilly Media, Inc.". p. 429. ISBN 0596007140. Retrieved 2014-11-26.
  3. Timothy, Rowlands (2012-01-15). Video Game Worlds: Working at Play in the Culture of EverQuest. Left Coast Press. p. 61. ISBN 1611320690. Retrieved 2014-11-26.
  4. Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura (1996). Yahoo! Wild Web Rides. IDG Books Worldwide Inc. p. 152. ISBN 0-7645-7003-X. A tank in a typical fantasy MUD is the character who, alone or in a group, is always the first to attack a monster. A mob will direct its attacks at the first person that hits it, so in a group the tank is generally some character with enough hit points to withstand this punishment. Meanwhile the others hack safely away at the adversary at least until the tank is killed and somebody else becomes the lucky target. Some MUDs now have monsters that can switch their attacks to other characters in the group, so the tank approach doesn't work as well with them.
This article is issued from Wikipedia - version of the Tuesday, April 05, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.