Heyzap

Heyzap
Headquarters San Francisco, California
Key people
Employees 20
Website heyzap.com
Type of site Social discovery platform for games
Available in English
Launched January 2009

Heyzap is a social discovery and monetization platform for mobile games and apps. Heyzap is based in San Francisco and was founded in 2009 by Jude Gomila and Immad Akhund.[1][2][3] Since then, Heyzap has raised funding from a number of investors including Y Combinator, angel investors Naval Ravikant and Chris Dixon, the founder of del.icio.us, Joshua Schachter [4] and Union Square Ventures.[5][6][7] Heyzap's platform recommends mobile ads based on Heyzap's social platform data[8] using machine-learning algorithms.[9] Heyzap was sold in 2015 to RTNS Media for $45M.[10]

History

In January 2009, Heyzap launched a widget service for embedding flash games on the web.[11] Heyzap later launched a virtual goods platform for flash games allowing developers to insert micro-transaction systems into their games and enables the games to be monetized.[12][13]

In March and April 2010, Heyzap added social games[14] and released its Arcade Bar.[15] Shortly after raising $3 million in funding,[16] Heyzap announced its new Heyzap Arcade [17] service for powering website games sections and updated API support for HTML5 games.

In March 2011, Heyzap launched a social discovery app for mobile gamers.[18] The Heyzap app provided users with a way to check into their favorite games, discover games and join a massive community of mobile gamers. Heyzap allowed users to compete on leaderboards,[19] challenge friends,[20][21] and earn achievements and badges.[22]

In March 2013, Heyzap announced the launch of its mobile-game focused advertising network,[23][24][25] quickly growing to a majority of Heyzap's revenue and the primary business focus of the company.[26] Heyzap offers multiple ad formats including interstitial, video, and cross-promotion.[27] Additionally, Heyzap became the first mobile ad network to offer payments via the digital currency bitcoin.[28]

As of April 2014, Heyzap claims to have been integrated into 5,000 mobile games and apps and to have a profitable business with a revenue run rate of more than $13 million.[29]

In December, 2015, Heyzap was sold to RNTS Media for $45M.[30]

References

  1. "CrunchBase Profile for Heyzap". CrunchBase.
  2. Takahasi, Dean. "Heyzap scores 4.6M users in two months for mobile game check-ins". VentureBeat. Retrieved 2011-04-28.
  3. Empson, Rip. "HeyZap Goes After Social Discovery, Launches Check-in For Mobile Games". Techcrunch. Retrieved 2011-03-16.
  4. Kincaid, Jason. "Heyzap closes seed funding round for its flash gaming widget". TechCrunch. Retrieved 2009-05-27.
  5. "Union Square Ventures - Portfolio".
  6. "Angel investors: UK v Silicon Valley". London: Telegraph.co.uk. 2009-05-28. Retrieved 2009-05-28.
  7. "Heyzap at Union Square Ventures".
  8. Ha, Anthony. "Heyzap Says Its Mobile Ad Network Has Grown To 800 Games (And Makes Up The Majority Of Its Revenue)". Retrieved 14 Jun 2013.
  9. Love, Dylan. "What The Heck Is Machine Learning?". Retrieved 3 May 2014.
  10. Yeung, Ken. "RNTS Media buys mobile ad network Heyzap for $45M". VentureBeat. Retrieved 23 December 2015.
  11. Kincaid, Jason. "Heyzap Vies To Become A 'YouTube For Flash Games'". Techcrunch. Retrieved 15 Jan 2009.
  12. Takashi, Dean. "Heyzap introduces virtual goods system for Flash web games". VentureBeat. Retrieved 2009-06-25.
  13. Kincaid, Jason. "Flash Gaming Payments Heat Up: Heyzap Launches Microtransaction Platform". TechCrunch. Retrieved 2009-06-25.
  14. "Heyzap Now Lets Social Games Expand Beyond Facebook".
  15. "Heyzap Launches a Meebo Bar for Social Games".
  16. "Heyzap Lands Another $3 Million in Funding".
  17. "Heyzap Arcade Allows Publishers to Easily Add an Interactive Gaming Portal".
  18. Parr, Ben. "Heyzap Launches Android App for Discovering & Checking In to Games". Retrieved 26 Mar 2011.
  19. Ha, Anthony. "Heyzap Expands Its Mobile Gaming Platform With Leaderboards, Where You Can Challenge Other Players". Retrieved 28 Nov 2012.
  20. Dean, Takahasi. "Heyzap launches a ‘play with friends’ feature for multiplayer mobile games". Retrieved 11 Oct 2012.
  21. Ha, Anthony. "Heyzap’s ‘Play With Friends’ Feature Connects You With Other Players In Any Mobile Multiplayer Game". Retrieved 11 Oct 2012.
  22. Takahashi, Dean. "Time to brag: Heyzap adds achievements to its mobile gaming platform". Retrieved 13 Dec 2013.
  23. Yeung, Ken. "Mobile game network Heyzap releases its Ads SDK allowing its 4,200 developers to monetize their apps". The Next Web. Retrieved 22 Mar 2013.
  24. Ha, Anthony. "Heyzap Introduces Ads To Its Mobile Gaming Network". Techcrunch. Retrieved 22 Mar 2013.
  25. Grubb, Jeffrey. "Heyzap hopes its new in-game ad tool makes gamers happy and developers money". VentureBeat. Retrieved 22 Mar 2013.
  26. Ha, Anthony. "Heyzap Says Its Mobile Ad Network Has Grown To 800 Games (And Makes Up The Majority Of Its Revenue)". Retrieved 14 Jun 2013.
  27. Grub, Jeffrey. "Heyzap is bringing HD video ads to mobile games". Retrieved 31 Jan 2014.
  28. Tweney, Dylan. "Heyzap adds option to pay game developers with Bitcoin". Retrieved 7 April 2013.
  29. Dean, Takahashi. "Heyzap finds a profitable business in showing targeted advertising to mobile social gamers". VentureBeat. Retrieved 30 April 2014.
  30. Yeung, Ken. "RNTS Media buys mobile ad network Heyzap for $45M". VentureBeat. Retrieved 23 December 2015.

External links

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