Indigenous people in video gaming
Indigenous people have a long history of collaborating on the creation of video games.[1] It has only been with the release of Never Alone though that broad media attention has been paid to these projects.[2] There have been a growing number of game gatherings and community organizing around indigenous games happening in the United States and Canada.[3][4] Indigenous creators of video games have been featured in the DIGITAL MEDIA ART+CADE as part of imagineNATIVE[5] and in Memories of the Future/Souvenirs du futur at SAW Video Media Art Centre in Ottawa.[6] Many early video games that depicted native people were often racist and perpetuated negative stereotypes (see Custer's Revenge).[7] Video games created by indigenous people allow the creators to self-determine how they are represented[8] and they allow indigenous people to picture themselves in the future.[9]
Games where indigenous people represent themselves
Indigenous people have been involved in a range of projects where they have the opportunity to depict themselves. These games range in the style of the collaboration from games that consult with a single indigenous person to games that are entirely developed and designed by indigenous people.[1]
- 7 Generation Games (Spirit Lake [2013], Fish Lake [2015], Forgotten Trail [2015], Aztech Games [forthcoming])[10]
- Aboriginal Peoples Television Network (Animism [2010] Mawisowin [2012], and Your Mix)[11]
- Arviat Code Club (Multiple scratch games [2014-2015])[12]
- Black Cherry Digital Productions (Path of the Elders [2010] in partnership between the Mushkegowuk Cree, Carlton University, and Pinegrove Productions)[13]
- DarianJ (Sleep Guardian [2015])[14]
- Elizabeth LaPensée (Techno Medicine Wheel [2008], Max's Adventures [2013], Gathering Native Foods [2014] in collaboration with Hibulb Cultural Center, Invaders [2015] with art by Steven Paul Judd and music by Trevino Brings Plenty, Ninagamomin ji-nanaandawi'iwe (We Sing for Healing) [2015])[11]
- Green Circle Productions (Manidoonsug: Little Spirits [forthcoming] in consultation with Mississauga New Credit and Annishinabe groups around the GTA[4]
- Minority Media (Spirits of Spring [2014])[15]
- Ogoki (Multiple Language Apps [2012-2015], Babaamosedaa Let's Go for a Walk [2014], Brokenhead Bingo [2015], and Rez Bomb [2015])[16]
- Pinnguaq (Singuistics [2013] in collaboration with Elizabeth LaPensée, Art Alive [2015], Qalupalik [forthcoming])[17]
- Raindrop Games (Arrival: Village Kasike [2012] partnered with Roberto Mukaro Borrero and the United Confederation of Taino People[18]
- Revolve (Music Mogul [2014] with extensive content by indigenous musicians including A Tribe Called Red, Elisapie, Joey Stylez, Madeskimo, and Red City[19]
- Skins Workshops (Otsì:! Rise of the Kanien’kehá:ka Legends [2009], The Adventures of Skahiòn:hati: Legend of Stone Giant [2011], Skahiòn:hati: Rise of the Kanien’kehá:ka Legends [2012], Ienién:te and the Peacemaker’s Wampum [2013][20]
- Ubisoft (Assassin's Creed III [2012] in consultation with Thomas Deer and voice acting from Noah Watts[21]
- Upper One Games (Never Alone [2014])[22]
- Virtual Songlines (Irene’s World [forthcoming], Vincent’s World [forthcoming], Virtual Warrane II [forthcoming], Virtual Meanjin [forthcoming])
- Wisdom of the Elders (Survivance [2011])[23]
- Yijala Yala Productions, part of Big hART (Love Punks [2012])[24]
Indigenous people working in the gaming industry
There are indigenous people working on a range of large blockbusters to small indie collaborations. Many of these individuals are also creating other artistic content such as comics, board games, machinima, and fine art.
- Allen Turner (Stubbs the Zombie, Hail to the Chimp, Disney's Guilty Party, Marvel XP[3]
- Darrick Glen Baxter, founder of Ogoki (Multiple Language Apps, Alien Bug Attack, Babaamosedaa Let's Go for a Walk, Brokenhead Bingo, Elfs Defence, Rez Bomb, Spike Flyer, Spring Shoes Jump Better)[25]
- Elizabeth LaPensée (Singuistics, Invaders, Ninagamomin ji-nanaandawi'iwe (We Sing for Healing), Survivance, Animism, Techno Medicine Wheel)[11]
- Ernest Webb (Papo & Yo, Spirits of Spring)[26]
- Jamie Tucker (Lovers in a Dangerous Spacetime)[27]
- John Romero (Wolfenstein 3D, Doom, Quake)[28]
- Manuel Marcano (BioShock, The Darkness, Max Payne 3, Treachery in Beatdown City [forthcoming])[28]
- Maru Nihoniho, owner of Metia Interactive (Cube)[29]
- Renee Nejo (Gravity Ghost, Ever, Jane [forthcoming], Blood Quantum [forthcoming])[4]
Games translated into indigenous languages
There have also been numerous video games translated into indigenous languages. For example, Pinnguaq has localized osmosis, Ittle Dew and Beneath the Floes.[30]
References
- 1 2 https://vimeo.com/128110465
- ↑ A Tribe Called Geek's third podcast called "Indigenous Gaming" http://atribecalledgeek.com/tag/video-games/ ; see also http://ca.ign.com/articles/2015/01/16/the-rise-of-indigenous-storytelling-in-games
- 1 2 https://www.linkedin.com/pulse/natives-game-dev-gathering-elizabeth-lapens%C3%A9e
- 1 2 3 http://pinnguaq.com/blog-all/120-evening-celebrate
- ↑ http://www.imaginenative.org/home/node/4546
- ↑ http://www.sawvideo.com/event/memories-future
- ↑ http://www.cbc.ca/news/aboriginal/indigenous-video-game-designer-takes-stand-against-custer-s-revenge-1.2851104
- ↑ http://www.content.alternative.ac.nz/index.php/alternative/article/view/274
- ↑ https://www.youtube.com/watch?v=kDDOWF31WpI
- ↑ http://www.7generationgames.com/2013/10/20/our-cultural-consultant-on-cultural-content-in-spirit-lake-the-game/
- 1 2 3 http://www.elizabethlapensee.com/#/games/
- ↑ http://pinnguaq.com/nunavut-code-club/
- ↑ http://www.pathoftheelders.com/aboutus
- ↑ https://www.facebook.com/skins.workshops/?fref=nf
- ↑ http://www.rezolutionpictures.com/new-cree-video-game-spirits-of-spring-featured-in-best-new-games-on-apple-store-in-over-130-countries/
- ↑ https://itunes.apple.com/ca/developer/ogoki-learning-systems-inc./id477459819
- ↑ http://www.cbc.ca/news/canada/north/pangnirtung-nunavut-game-studio-brings-work-of-pudlo-pudlat-to-life-1.3121713
- ↑ http://uctp.blogspot.ca/2012_11_01_archive.html
- ↑ http://www.cbc.ca/news/aboriginal/music-mogul-designed-to-teach-indigenous-students-business-skills-1.2944805
- ↑ http://www.cbc.ca/m/touch/aboriginal/story/1.2483001
- ↑ http://www.abtec.org/blog/?p=381
- ↑ http://www.theguardian.com/technology/2014/sep/29/never-alone-alaskas-indigenous-game-never-alone-teaches-cooperation-through-stories
- ↑ http://www.neliufpe.com.br/wp-content/uploads/2014/02/13.pdf
- ↑ http://ca.ign.com/articles/2015/01/16/the-rise-of-indigenous-storytelling-in-games
- ↑ http://www.ogokilearning.com/about-ogoki-learning-systems-learning-president-bio/
- ↑ http://www.nationnews.ca/moving-in-a-new-direction/
- ↑ https://tworowtimes.com/art-and-culture/first-nations-comics-and-video-games-draw-a-crowd/
- 1 2 http://www.usgamer.net/articles/more-than-shamans-and-savages-american-indians-and-game-development
- ↑ http://www.maorifuturemakers.com/maru-nihoniho-games-developer
- ↑ http://pinnguaq.com/localization/