Multiplication

Four bags of three marbles gives twelve marbles (4 × 3 = 12).
Multiplication can also be thought of as scaling. Here we see 2 being multiplied by 3 using scaling, giving 6 as a result
4 × 5 = 20, the rectangle is composed of 20 squares, having dimensions of 4 by 5.
Area of a cloth 4.5m × 2.5m = 11.25m2; 4½ × 2½ = 11¼

Multiplication (often denoted by the cross symbol "×", by a point "·" or by the absence of symbol) is one of the four elementary, mathematical operations of arithmetic; with the others being addition, subtraction and division.

The multiplication of whole numbers may be thought as a repeated addition; that is, the multiplication of two numbers is equivalent to adding as many copies of one of them, the multiplicand, as the value of the other one, the multiplier. Normally, the multiplier is written first and multiplicand second,[1] though this can vary, as the distinction is not very meaningful:

a\times b = \underbrace{b + \cdots + b}_a = \underbrace{a + \cdots + a}_b

For example, 4 multiplied by 3 (often written as  3 \times 4 and said as "3 times 4") can be calculated by adding 3 copies of 4 together:

3 \times 4 = 4 + 4 + 4 = 12

Here 3 and 4 are the "factors" and 12 is the "product".

One of the main properties of multiplication is the commutative property, adding 3 copies of 4 gives the same result as adding 4 copies of 3:

4 \times 3 = 3 + 3 + 3 + 3 = 12

The multiplication of integers (including negative numbers), rational numbers (fractions) and real numbers is defined by a systematic generalization of this basic definition.

Multiplication can also be visualized as counting objects arranged in a rectangle (for whole numbers) or as finding the area of a rectangle whose sides have given lengths. The area of a rectangle does not depend on which side is measured first, which illustrates the commutative property. The product of two measurements is a new type of measurement, for instance multiplying the lengths of the two sides of a rectangle gives its area, this is the subject of dimensional analysis.

The inverse operation of multiplication is division. For example, since 4 multiplied by 3 equals 12, then 12 divided by 3 equals 4. Multiplication by 3, followed by division by 3, yields the original number (since the division of a number other than 0 by itself equals 1).

Multiplication is also defined for other types of numbers, such as complex numbers, and more abstract constructs, like matrices. For these more abstract constructs, the order that the operands are multiplied sometimes does matter. A listing of the many different kinds of products that are used in mathematics is given in the product (mathematics) page.

Notation and terminology

The multiplication sign ×

In arithmetic, multiplication is often written using the sign "×" between the terms; that is, in infix notation. For example,

2\times 3 = 6 (verbally, "two times three equals six")
3\times 4 = 12
2\times 3\times 5 = 6\times  5 = 30
2\times 2\times 2\times 2\times 2 = 32

The sign is encoded in Unicode at U+00D7 × MULTIPLICATION SIGN (HTML × · ×).

There are other mathematical notations for multiplication:

5 \cdot 2 \quad\text{or}\quad 5\,.\,2
The middle dot notation, encoded in Unicode as U+22C5 DOT OPERATOR, is standard in the United States, the United Kingdom, and other countries where the period is used as a decimal point. When the dot operator character is not accessible, the interpunct (·) is used. In other countries that use a comma as a decimal mark, either the period or a middle dot is used for multiplication.
Calculation results
Addition (+)
\scriptstyle\left.\begin{matrix}\scriptstyle\text{summand}+\text{summand}\\\scriptstyle\text{addend (broad sense)}+\text{addend (broad sense)}\\\scriptstyle\text{augend}+\text{addend (strict sense)}\end{matrix}\right\}= \scriptstyle\text{sum}
Subtraction (−)
\scriptstyle\text{minuend}-\text{subtrahend}= \scriptstyle\text{difference}
Multiplication (×)
\scriptstyle\left.\begin{matrix}\scriptstyle\text{factor}\times\text{factor}\\\scriptstyle\text{multiplier}\times\text{multiplicand}\end{matrix}\right\}= \scriptstyle\text{product}
Division (÷)
\scriptstyle\left.\begin{matrix}\scriptstyle\frac{\scriptstyle\text{dividend}}{\scriptstyle\text{divisor}}\\\scriptstyle\frac{\scriptstyle\text{numerator}}{\scriptstyle\text{denominator}}\end{matrix}\right\}= \scriptstyle\text{quotient}
Modulation (mod)
\scriptstyle\text{dividend}\bmod\text{divisor}= \scriptstyle\text{remainder}
Exponentiation
\scriptstyle\text{base}^\text{exponent}= \scriptstyle\text{power}
nth root (√)
\scriptstyle\sqrt[\text{degree}]{\scriptstyle\text{radicand}}= \scriptstyle\text{root}
Logarithm (log)
\scriptstyle\log_\text{base}(\text{antilogarithm})= \scriptstyle\text{logarithm}

In computer programming, the asterisk (as in 5*2) is still the most common notation. This is due to the fact that most computers historically were limited to small character sets (such as ASCII and EBCDIC) that lacked a multiplication sign (such as or ×), while the asterisk appeared on every keyboard. This usage originated in the FORTRAN programming language.

The numbers to be multiplied are generally called the "factors". The number to be multiplied is called the "multiplicand", while the number of times the multiplicand is to be multiplied comes from the "multiplier". Usually the multiplier is placed first and the multiplicand is placed second,[1] however sometimes the first factor is the multiplicand and the second the multiplier.[2] Additionally, there are some sources in which the term "multiplicand" is regarded as a synonym for "factor".[3] In algebra, a number that is the multiplier of a variable or expression (e.g., the 3 in 3xy2) is called a coefficient.

The result of a multiplication is called a product. A product of integers is a multiple of each factor. For example, 15 is the product of 3 and 5, and is both a multiple of 3 and a multiple of 5.

Computation

The common methods for multiplying numbers using pencil and paper require a multiplication table of memorized or consulted products of small numbers (typically any two numbers from 0 to 9), however one method, the peasant multiplication algorithm, does not.

Multiplying numbers to more than a couple of decimal places by hand is tedious and error prone. Common logarithms were invented to simplify such calculations. The slide rule allowed numbers to be quickly multiplied to about three places of accuracy. Beginning in the early twentieth century, mechanical calculators, such as the Marchant, automated multiplication of up to 10 digit numbers. Modern electronic computers and calculators have greatly reduced the need for multiplication by hand.

Historical algorithms

Methods of multiplication were documented in the Egyptian, Greek, Indian and Chinese civilizations.

The Ishango bone, dated to about 18,000 to 20,000 BC, hints at a knowledge of multiplication in the Upper Paleolithic era in Central Africa.

Egyptians

The Egyptian method of multiplication of integers and fractions, documented in the Ahmes Papyrus, was by successive additions and doubling. For instance, to find the product of 13 and 21 one had to double 21 three times, obtaining 2 × 21 = 42, 4 × 21 = 2 × 42 = 84, 8 × 21 = 2 × 84 = 168. The full product could then be found by adding the appropriate terms found in the doubling sequence:

13 × 21 = (1 + 4 + 8) × 21 = (1 × 21) + (4 × 21) + (8 × 21) = 21 + 84 + 168 = 273.

Babylonians

The Babylonians used a sexagesimal positional number system, analogous to the modern day decimal system. Thus, Babylonian multiplication was very similar to modern decimal multiplication. Because of the relative difficulty of remembering 60 × 60 different products, Babylonian mathematicians employed multiplication tables. These tables consisted of a list of the first twenty multiples of a certain principal number n: n, 2n, ..., 20n; followed by the multiples of 10n: 30n 40n, and 50n. Then to compute any sexagesimal product, say 53n, one only needed to add 50n and 3n computed from the table.

Chinese

38 × 76 = 2888

In the mathematical text Zhou Bi Suan Jing, dated prior to 300 BC, and the Nine Chapters on the Mathematical Art, multiplication calculations were written out in words, although the early Chinese mathematicians employed Rod calculus involving place value addition, subtraction, multiplication and division. These place value decimal arithmetic algorithms were introduced by Al Khwarizmi to Arab countries in the early 9th century.

Modern methods

Product of 45 and 256. Note the order of the numerals in 45 is reversed down the left column. The carry step of the multiplication can be performed at the final stage of the calculation (in bold), returning the final product of 45 × 256 = 11520. This is a variant of Lattice multiplication.

The modern method of multiplication based on the Hindu–Arabic numeral system was first described by Brahmagupta. Brahmagupta gave rules for addition, subtraction, multiplication and division. Henry Burchard Fine, then professor of Mathematics at Princeton University, wrote the following:

The Indians are the inventors not only of the positional decimal system itself, but of most of the processes involved in elementary reckoning with the system. Addition and subtraction they performed quite as they are performed nowadays; multiplication they effected in many ways, ours among them, but division they did cumbrously.[4]

Grid Method

Grid method multiplication or the box method, is used in primary schools in England and Wales to help teach and understanding of how multiple digit multiplication works. An example of multiplying 34 by 13 would be to lay the numbers out in a grid like:

  30 4
10 300 40
3 90 12

and then add the entries.

Computer algorithms

The classical method of multiplying two n-digit numbers requires n2 simple multiplications. Multiplication algorithms have been designed that reduce the computation time considerably when multiplying large numbers. In particular for very large numbers methods based on the Discrete Fourier Transform can reduce the number of simple multiplications to the order of n log2(n) log2 log2(n).

Products of measurements

Main article: Dimensional analysis

One can only meaningfully add or subtract quantities of the same type but can multiply or divide quantities of different types. Four bags with three marbles each can be though of as:[1]

[4 bags] × [3 marbles per bag] = 12 marbles.

When two measurements are multiplied together the product is of a type depending on the types of the measurements. The general theory is given by dimensional analysis. This analysis is routinely applied in physics but has also found applications in finance.

A common example is multiplying speed by time gives distance, so

50 kilometers per hour × 3 hours = 150 kilometers.

Other examples:

2.5 \mbox{ meters} \times 4.5 \mbox{ meters} = 11.25 \mbox{ square meters}
11 \mbox{ meters/second} \times 9 \mbox{ seconds} = 99 \mbox{ meters}

Products of sequences

Capital Pi notation

The product of a sequence of terms can be written with the product symbol, which derives from the capital letter Π (Pi) in the Greek alphabet. Unicode position U+220F (∏) contains a glyph for denoting such a product, distinct from U+03A0 (Π), the letter. The meaning of this notation is given by:

 \prod_{i=1}^4 i = 1\cdot 2\cdot 3\cdot 4,

that is

 \prod_{i=1}^4 i = 24.

The subscript gives the symbol for a dummy variable (i in this case), called the "index of multiplication" together with its lower bound (1), whereas the superscript (here 4) gives its upper bound. The lower and upper bound are expressions denoting integers. The factors of the product are obtained by taking the expression following the product operator, with successive integer values substituted for the index of multiplication, starting from the lower bound and incremented by 1 up to and including the upper bound. So, for example:

 \prod_{i=1}^6 i = 1\cdot 2\cdot 3\cdot 4\cdot 5 \cdot 6 = 720

More generally, the notation is defined as

 \prod_{i=m}^n x_i = x_m \cdot x_{m+1} \cdot x_{m+2} \cdot \,\,\cdots\,\, \cdot x_{n-1} \cdot x_n,

where m and n are integers or expressions that evaluate to integers. In case m = n, the value of the product is the same as that of the single factor xm. If m > n, the product is the empty product, with the value 1.

Infinite products

Main article: Infinite product

One may also consider products of infinitely many terms; these are called infinite products. Notationally, we would replace n above by the lemniscate ∞. The product of such a series is defined as the limit of the product of the first n terms, as n grows without bound. That is, by definition,

 \prod_{i=m}^{\infty} x_{i} = \lim_{n\to\infty} \prod_{i=m}^{n} x_{i}.

One can similarly replace m with negative infinity, and define:

\prod_{i=-\infty}^\infty x_i = \left(\lim_{m\to-\infty}\prod_{i=m}^0 x_i\right) \cdot \left(\lim_{n\to\infty}\prod_{i=1}^n x_i\right),

provided both limits exist.

Properties

Multiplication of numbers 0-10. Line labels = multiplicand. X axis = multiplier. Y axis = product.
Extension of this pattern into other quadrants gives the reason why a negative number times a negative number yields a positive number.
Note also how multiplication by zero causes a reduction in dimensionality, as does multiplication by a singular matrix where the determinant is 0. In this process, information is lost and cannot be regained.

For the real and complex numbers, which includes for example natural numbers, integers and fractions, multiplication has certain properties:

Commutative property
The order in which two numbers are multiplied does not matter:
x\cdot y = y\cdot x.
Associative property
Expressions solely involving multiplication or addition are invariant with respect to order of operations:
(x\cdot y)\cdot z = x\cdot(y\cdot z)
Distributive property
Holds with respect to multiplication over addition. This identity is of prime importance in simplifying algebraic expressions:
x\cdot(y + z) = x\cdot y + x\cdot z
Identity element
The multiplicative identity is 1; anything multiplied by one is itself. This is known as the identity property:
x\cdot 1 = x
Property of Zero
Any number multiplied by zero is zero. This is known as the zero property of multiplication:
x\cdot  0 = 0
Negation
Negative one times any number is equal to the additive inverse of that number.
(-1)\cdot x = (-x)
Negative one times negative one is positive one.
(-1)\cdot (-1) = 1
The natural numbers do not include negative numbers.
Inverse element
Every number x, except zero, has a multiplicative inverse, \frac{1}{x}, such that x\cdot\left(\frac{1}{x}\right) = 1.
Order preservation
Multiplication by a positive number preserves order:
if a > 0, then if b > c then ab > ac.
Multiplication by a negative number reverses order:
if a < 0 and b > c then ab < ac.
The complex numbers do not have an order predicate.

Other mathematical systems that include a multiplication operation may not have all these properties. For example, multiplication is not, in general, commutative for matrices and quaternions.

Axioms

Main article: Peano axioms

In the book Arithmetices principia, nova methodo exposita, Giuseppe Peano proposed axioms for arithmetic based on his axioms for natural numbers.[5] Peano arithmetic has two axioms for multiplication:

x \times 0 = 0
x \times S(y) = (x \times y) + x

Here S(y) represents the successor of y, or the natural number that follows y. The various properties like associativity can be proved from these and the other axioms of Peano arithmetic including induction. For instance S(0). denoted by 1, is a multiplicative identity because

x \times 1 = x \times S(0) = (x \times 0) + x = 0 + x = x

The axioms for integers typically define them as equivalence classes of ordered pairs of natural numbers. The model is based on treating (x,y) as equivalent to xy when x and y are treated as integers. Thus both (0,1) and (1,2) are equivalent to −1. The multiplication axiom for integers defined this way is

(x_p,\, x_m) \times (y_p,\, y_m) = (x_p \times y_p + x_m \times y_m,\; x_p \times y_m + x_m \times y_p)

The rule that −1 × −1 = 1 can then be deduced from

(0, 1) \times (0, 1) = (0 \times 0 + 1 \times 1,\, 0 \times 1 + 1 \times 0) = (1,0)

Multiplication is extended in a similar way to rational numbers and then to real numbers.

Multiplication with set theory

The product of non-negative integers can be defined with set theory using cardinal numbers or the Peano axioms. See below how to extend this to multiplying arbitrary integers, and then arbitrary rational numbers. The product of real numbers is defined in terms of products of rational numbers, see construction of the real numbers.

Multiplication in group theory

There are many sets that, under the operation of multiplication, satisfy the axioms that define group structure. These axioms are closure, associativity, and the inclusion of an identity element and inverses.

A simple example is the set of non-zero rational numbers. Here we have identity 1, as opposed to groups under addition where the identity is typically 0. Note that with the rationals, we must exclude zero because, under multiplication, it does not have an inverse: there is no rational number that can be multiplied by zero to result in 1. In this example we have an abelian group, but that is not always the case.

To see this, look at the set of invertible square matrices of a given dimension, over a given field. Now it is straightforward to verify closure, associativity, and inclusion of identity (the identity matrix) and inverses. However, matrix multiplication is not commutative, therefore this group is nonabelian.

Another fact of note is that the integers under multiplication is not a group, even if we exclude zero. This is easily seen by the nonexistence of an inverse for all elements other than 1 and -1.

Multiplication in group theory is typically notated either by a dot, or by juxtaposition (the omission of an operation symbol between elements). So multiplying element a by element b could be notated a \cdot b or ab. When referring to a group via the indication of the set and operation, the dot is used, e.g., our first example could be indicated by \left( \mathbb{Q}\smallsetminus \{ 0 \} ,\cdot \right)

Multiplication of different kinds of numbers

Numbers can count (3 apples), order (the 3rd apple), or measure (3.5 feet high); as the history of mathematics has progressed from counting on our fingers to modelling quantum mechanics, multiplication has been generalized to more complicated and abstract types of numbers, and to things that are not numbers (such as matrices) or do not look much like numbers (such as quaternions).

Integers
N\times M is the sum of M copies of N when N and M are positive whole numbers. This gives the number of things in an array N wide and M high. Generalization to negative numbers can be done by
N\times (-M) = (-N)\times M = - (N\times M) and
(-N)\times (-M) = N\times M
The same sign rules apply to rational and real numbers.
Rational numbers
Generalization to fractions \frac{A}{B}\times \frac{C}{D} is by multiplying the numerators and denominators respectively: \frac{A}{B}\times \frac{C}{D} = \frac{(A\times C)}{(B\times D)}. This gives the area of a rectangle \frac{A}{B} high and \frac{C}{D} wide, and is the same as the number of things in an array when the rational numbers happen to be whole numbers.
Real numbers
Real numbers and their products can be defined in terms of sequences of rational numbers.
Complex numbers
Considering complex numbers z_1 and z_2 as ordered pairs of real numbers (a_1, b_1) and (a_2, b_2), the product z_1\times z_2 is (a_1\times a_2 - b_1\times b_2, a_1\times b_2 + a_2\times b_1). This is the same as for reals, a_1\times a_2, when the imaginary parts b_1 and b_2 are zero.
Equivalently, denoting \sqrt{-1} as i, we have z_1 \times z_2 = (a_1+b_1i)(a_2+b_2i)=(a_1 \times a_2)+(a_1\times b_2i)+(b_1\times a_2i)+(b_1\times b_2i^2)=(a_1a_2-b_1b_2)+(a_1b_2+b_1a_2)i.
Further generalizations
See Multiplication in group theory, above, and Multiplicative Group, which for example includes matrix multiplication. A very general, and abstract, concept of multiplication is as the "multiplicatively denoted" (second) binary operation in a ring. An example of a ring that is not any of the above number systems is a polynomial ring (you can add and multiply polynomials, but polynomials are not numbers in any usual sense.)
Division
Often division, \frac{x}{y}, is the same as multiplication by an inverse, x\left(\frac{1}{y}\right). Multiplication for some types of "numbers" may have corresponding division, without inverses; in an integral domain x may have no inverse "\frac{1}{x}" but \frac{x}{y} may be defined. In a division ring there are inverses, but \frac{x}{y} may be ambiguous in non-commutative rings since x\left(\frac{1}{y}\right) need not the same as \left(\frac{1}{y}\right)x.

Exponentiation

Main article: Exponentiation

When multiplication is repeated, the resulting operation is known as exponentiation. For instance, the product of three factors of two (2×2×2) is "two raised to the third power", and is denoted by 23, a two with a superscript three. In this example, the number two is the base, and three is the exponent. In general, the exponent (or superscript) indicates how many times the base appears in the expression, so that the expression

a^n = \underbrace{a\times a \times \cdots  \times a}_n

indicates that n copies of the base a are to be multiplied together. This notation can be used whenever multiplication is known to be power associative.

See also

Notes

  1. 1 2 3 "With multiplication you have a multiplicand (written second) multiplied by a multiplier (written first). " See Keith Devlin (January 2011). "What Exactly is Multiplication?". Mathematical Association of America. Retrieved October 30, 2015.
  2. Crewton Ramone. "Multiplicand and Multiplier". Crewton Ramone's House of Math. Retrieved 10 November 2015..
  3. "Google book search". Google Book Search.
  4. Fine, Henry B. (1907). The Number System of Algebra – Treated Theoretically and Historically (PDF) (2nd ed.). p. 90.
  5. "Peano arithmetic". PlanetMath.

References

External links

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