Jack Katz (artist)

For the American businessman, see Jack Katz.
Jack Katz

Katz in his studio
Born 1927
Brooklyn, New York, US
Nationality American
Area(s) artist, writer
Pseudonym(s) Jay Hawk, Vaughn Beering, Alac Justice, Alec Justice, David Hadley
Notable works
The First Kingdom
Awards Inkpot Award, 1982

Jack Katz (born 1927)[1] is an American comic book artist and writer, painter and art teacher known for his graphic novel The First Kingdom, a 24-issue epic he began during the era of underground comix.

Influenced by such illustrative comic-strip artists as Hal Foster and Alex Raymond, Katz attended the School of Industrial Art in New York City. He began working for comic-book publishers in the 1940s, during the period fans and historians call the Golden Age of Comic Books. Though continuing to work in comics through the 1950s, his slow pace and highly detailed, idiosyncratic art style prompted him to leave that field for 14 years. Circa 1969, he returned to mainstream color comics as well as to black-and-white horror-comics magazines, and after a move to California embarked upon The First Kingdom, a serialized work that later became considered a precursor to, or an early form of, the graphic novel. He completed it in 1986, and went on to write and draw further works in that vein, and to teach art.

Early life and career

Katz was born in Brooklyn, New York and moved to Canada days after he was born. He returned to the United States when he was around eight years old.[2][3] While attending the School of Industrial Art in New York City, he established bonds of friendship with future comic artists Alex Toth, Alfonso Greene and Pete Morisi.

Katz's work in mainstream comics spans both the Golden and Silver Ages, and was done under a variety of pseudonyms such as Jay Hawk,[4] Vaughn Beering, Alac Justice, Alec Justice, and David Hadley.[5][6][7] He got his start in the industry in 1943, working in the C. C. Beck and Pete Costanza studio[5] on that duo's feature Bulletman.[8] In 1944[8] or 1945,[5] working as a letterer in the comics studio of Jerry Iger, he became acquainted with artist Matt Baker, whom he considered "one of the top illustrators, and a good storyteller".[8]

From 1946 to 1951, he worked as an art assistant on various King Features Syndicate comic strips.[5] As a "detail man", he came into contact with Hal Foster and Alex Raymond, two of the artists who inspired him most in his early years. Katz has considered Foster his "guiding light" since the age of six and believes Foster laid the foundations for the graphic novel. Raymond praised Katz's illustrative style and said that working in comics was a waste of his time. Stanley Kaye, on the other hand, told Katz to persevere.[9]

Katz went to work for Standard Comics and its imprints in 1951, doing horror comics, war comics and some romance comics until the company went out of business. From this period comes some of the earliest work that can be identified as his, such as Adventures into Darkness #10 (June 1953).[10] From 1952 to 1956, Katz worked as a penciler and inker at the studio of Jack Kirby and Joe Simon,[5] working alongside Mort Meskin and Marvin Stein. Kirby taught Katz how to ink and use lighting to emphasize dramatic scenes.[11] A slow worker due to heavy detailing (influenced by the style of illustrator Dean Cornwell), Katz was let go and moved on to Timely Comics under Stan Lee around 1954.[12][13] Katz worked on war and horror comics, as well as Westerns, but his pacing continued to cause friction. Without Lee's knowledge, Katz worked on the side for Fiction House, which slowed him down even more.[14] In 1955 he left mainstream comics to paint and teach art, both privately and for the YMCA in New York City.[14] His hiatus from the industry lasted 14 years.

Impressed by Jim Steranko's Captain America, Katz entered mainstream comics for a second time in 1969 and bounced around from job to job.[15] He first found work with Stan Lee at Marvel Comics and worked on books such as Sub-Mariner, Monsters on the Prowl and Adventure into Fear. Katz then worked on House of Secrets and romance comics for DC before moving on to write and illustrate stories for Jim Warren.[16]

Katz got a job with Skywald Publications around 1970, where he believed that he would be able to write his own stories. While there he worked on "Zangar" (from the Jungle Adventures comic book) and is credited with the full art and script for "The Plastic Plague" in the horror-comics magazine Nightmare #14 (Aug. 1973).[17] While remaining with Skywald as an associate editor, Katz moved to California in the early 1970s. It was there he began writing The First Kingdom, integrating into the story ideas that he'd had since his time with Warren Publications.[18]

The First Kingdom

Moving to California led to Katz's introduction to underground comics. Through independent publishing he saw the potential to create his own story without editorial interference.[3][19] The First Kingdom is a 24-issue, 768-page graphic novel that took Katz 12 years to complete, outside of writing the story. He finished two books per year, intentionally totaling 24 in order to mirror the number of books in Homer's Iliad and Odyssey.[20] Each issue is dedicated to his then-wife, Carolyn.

The epic was published by Comics & Comix Co. from 1974 to 1977, at which point publication was taken over by Bud Plant (a Comics & Comix co-founder) and completed in 1986. Early praise for Kingdom came from Playboy magazine and the Rocket's Blast Comicollector fanzine,[21] but it was never a commercial success due in part to the frequency with which it came out and its adult content.[22] Another contributing factor may have been that Kingdom was sold strictly through mail-order and specialty comic stores.

Its genre is science fiction-fantasy with a heavier emphasis on science fiction after issue #6.[23] The story opens on a new, post-nuclear prehistoric era with tribes fighting for survival on a primitive, fantastic Earth filled with gods and monsters. Gods meddle in human affairs, their appearance, temperament and vices resembling the gods of Ancient Greece. The story spans generations and has a huge cast of characters. It abounds with theories to account for religion, evolution, migration and why humans allow themselves to be distracted from the, "plaguing questions of our existence". The story's protagonist, Tundran, is introduced in Book Four. He overcomes obstacles in order to return to his father's usurped kingdom of Moorengan as a liberator. Along the way he falls in love with Fara, a "transgoddess" incarnate, and their adventures together represent the most linear plot line in the story.

The First Kingdom is the first part of a trilogy, which Katz said will include Space Explorers Club and Destiny. He said the first 20 issues are the introduction to the real Kingdom story in issues #21–24.[7] The first 20 issues are filled with histories that are interwoven and repeat the same doomed cycle: a hard-won ascent from primitivity blossoms into a golden age of scientific advancement which inevitably devolves into war and a preoccupation with survival and superstition. Katz's fears concerning the human condition are revealed here. His characters are unable to transcend their "early programming" born out of environmental stresses and cannot escape such base motivations as greed, envy, and jealousy. The chance for humanity to break this cycle comes with the arrival of Queltar in #20, who encourages a select few to join him and embrace their true potential among the stars.

A number of stylistic touches set Katz's illustrative style in Kingdom apart from that of other comic artists. It is highly detailed' all of his human (and humanoid) forms have ideal, heroic bodies rendered with anatomical accuracy; and there are no gutters, with murals filling single-panel pages throughout the work. The quality of Katz's art matures as he progresses further into the story: the panels get larger and he shifts from pen to brush in the fifth book, a suggestion from Jim Steranko.[23]

Will Eisner and Jerry Siegel[24] among many others considered Kingdom to be innovative in many respects. In the foreword to issue #23, Eisner claims the work helped carve a niche for the graphic-novel medium. Comics historian R. C. Harvey believes Katz was the "...first person in comics to pursue a personal vision at such length'".[25] Katz's stated intention in the first issue was to trailblze: "The work I am undertaking...is the first in a series of books in which I hope to extend the dimension of comics to the potential art form that one of its earliest and greatest artists, Hal Foster, laid down the foundations for."[26]

Attempts have been made to reissue Kingdom as collected volumes. Wallaby Pocket Books published a large-format version of the first six books in 1978. In 2005, Century Comics (under its former name, Mecca Comics Group) released the first volume of an anticipated four-volume set, collecting issues #1–6. The second volume collected issues #7–12 and followed months later, but Century Comics went out of business before it could publish the final two volumes. In May 2013, Titan Comics announced plans to reprint the series in six volumes, remastered from the original art and relettered.

Later life and career

Since the Kingdom years, Katz has focused on teaching art at a community college in Albany, California, painting and working on graphic novels. Students of his have helped publish a number of books of his works. These include an anatomy book for students (Anatomy by Jack Katz, Volume One) and two books of his sketches (Jack Katz Sketches, Vol. 1 and Jack Katz Sketches, Vol. 2). In 2009, Graphic Novel Literature published Katz's second graphic novel, Legacy. Charlie Novinskie, former president of Century Comics, helped script Legacy.

Katz's painting style, like his comic art style, focuses on human subjects and anatomy. "The figures in the paintings...embrace, entwine, writhe, contort, and suckle. The work blends the realistic with the exaggerated. It is a 1930s, 1940s world, its view unimpeded by fifty years of art trends and theory. The Ashcan School comes to mind."[27]

Awards

Katz was one of the recipients of the Inkpot Award in 1982 at the San Diego Comic-Con.[5]

Selected bibliography

Comics

Source for Katz's work in mainstream comics:[28]

Archie Comic Publications, Inc.

Fawcett Comics

Hillman Periodicals

Quality Comics

Better/Standard/Pines/Nedor Publications

Feature Comics

Marvel Comics (and related imprints)

Skywald Publishing Company

DC Comics (and related companies)

Warren Publications

Comics & Comix Co./Bud Plant, Inc.

Wallaby Pocket Books

Mecca Comics Group/Century Comics

Graphic Novel Literature

Titan Comics

Other works

Windcast Publications

Notes

  1. Jack Katz at the Lambiek Comiclopedia
  2. Amash (2010), p. 3
  3. 1 2 Zimmerman (1982), p. 38
  4. Evanier, Mark (April 14, 2008). "Why did some artists working for Marvel in the sixties use phony names?". P.O.V. Online (column). Archived from the original on November 24, 2009. Retrieved July 28, 2008.
  5. 1 2 3 4 5 6
  6. Amash (2010), p. 4
  7. 1 2 Zimmerman (1982), p. 54
  8. 1 2 3 Amash (2010), p. 5
  9. Amash (2010), p. 17
  10. Amash (2010), p. 21
  11. Amash (2010), pp. 37–38
  12. Amash (2010), p. 40
  13. Zimmerman (1982), p. 37
  14. 1 2 Amash (2010), p. 46
  15. Levin (2005), p. 199
  16. Amash (2010), p. 48
  17. Amash (2010), p. 50
  18. Amash (2010), p. 53
  19. Amash (2010), p. 54
  20. Amash (2010), p. 56
  21. Amash (2010), p. 55
  22. Levin (2005), p. 197
  23. 1 2 Sherman (1977), p. 55
  24. Katz (1978), inside cover
  25. Levin (2005), p. 204
  26. Katz (1974), inside cover
  27. Levin (2005), p. 198
  28. Amash (2010), p. 58

References

External links

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