Katamari Amore
Katamari Amore | |
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App Store art | |
Developer(s) | Namco Bandai Games |
Publisher(s) | Namco Bandai Games |
Distributor(s) | Apple |
Series | Katamari Damacy |
Platform(s) | iOS |
Release date(s) |
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Genre(s) | Third-person puzzle-action |
Mode(s) | Single-player |
Katamari Amore (塊魂 アモーレ Katamari Amore) is a third-person puzzle-action video game that is published and developed by Namco Bandai Games for iOS. With rumors beginning in March 2011, the game was revealed in a pre-release state at E3 2011, and was released to the public on September 29, 2011. Katamari Amore is the second game of the Katamari franchise to be released on iOS, and features Game Center integration.
The game's plot revolves around the main character Prince retrieving specific items on the planet Earth for his father the King of All Cosmos.
In March 30, 2015 it was removed from the Apple Store
Story
The primary story deals with the Prince of All Cosmos adventures on Earth while carrying out missions for his father, known as the King of All Cosmos. One day while cleaning his room, the King finds a book known as "Have a Nice Trip!", which he had gotten while visiting the planet Earth. The book details different rare objects that can be seen around the world. Upon discovering the book, and realizing he is smitten with the beauty of the objects, he orders Prince to Earth to roll them up and bring them back to him.
Gameplay
Much of the gameplay is the same as other games in the Katamari series, where a player controls the Prince of All Cosmos who rolls up various items across different levels with a "katamari" in order to increase size. Along the way, and depending on the game mode selected by the player, Prince's father, the King of All Cosmos dictates specific challenges that must be met.
There are multiple control schemes available for player preference. In the "Acceleration Sensor" scheme, the accelerometer of the gaming device is utilized, and Prince is controlled by physically tilting the device. The "Double Virtual Pad" scheme, where dual virtual sticks are presented on-screen, is the most similar to the traditional style of controls featured in the original Katamari Damacy game. The third control scheme, "Single Virtual Pad", which is chosen by default, is the same as the previous scheme in that it also utilizes multi-touch, but only a single virtual stick is displayed on-screen. Regardless of the controls chosen, the option to quickly turn Prince around is achieved by tapping an on-screen button located at the bottom of the display.
Katamari Amore features several different modes of play. In "Story Mode", the player follows along with the game's storyline, and must complete the King's challenges. In "Time Attack Mode", the player simply attempts to roll the largest size katamari that he or she can before the time available runs out. In "Exact Size Challenge Mode", the player attempts to roll the katamari to a specified size, while "Eternal Mode" allows the player to freely roam the level with an unlimited amount of time to roll the katamari as large as he or she wants. Katamari Amore is initially installed on the device with a single level known as "John's Room" that is available to play in the "Time Attack Mode", while additional levels along with the unlocking of the rest of the game modes are available through in-game purchase of level "packs". "Eternal Mode" is only available for each level after it has been previously beaten.
The game features specific achievements attainable by players, that integrate with leaderboards on Game Center.
Development
On March 28, 2011, it was reported that Namco Bandai Games had submitted a trademark application to the European Union's Office for Harmonization in the Internal Market for the name Katamari Amore.[1] At the time, it was rumored that Namco Bandai would be releasing a new game for the Katamari Damacy series, but any other details were unknown to the general public. On June 9, 2011, Namco Bandai officially announced the development of the game at E3 2011.[2] On that day, Namco Bandai showcased a demo of the game on the E3 show floor that featured a playable first level and the Pac-Man-themed level.[3]
On September 23, 2011, it was confirmed that the release date of the game would be the week following on September 29, 2011.[4] The game premiered with seven total levels that were available to purchase in a single set from within the game known as the "Have a Nice Trip!" Pack.
On October 27, 2011, Namco Bandai released seven additional levels for the game purchasable in a set known as the "Time Trip" Pack.
Reception
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Katamari Amore was met with mixed reviews. Andrew Hayward of GamesRadar claimed that despite the game's great performance on the iPad, it suffered in its controls.[8] Chris Schilling of Pocket Gamer wrote that "It creates a poor first impression thanks to Namco’s apparent misunderstanding of the freemium pricing model. All you get for your initial investment of zero pence is a two-minute time attack of one level."[5]
References
- ↑ Ransom-Wiley, James (2011-03-28). "Namco Bandai files for 'Katamari Amore,' 'Time Trip' trademarks". Joystiq. Retrieved 2011-11-16.
- ↑ Bradford, Matt (2011-06-09). "E3 2011: Katamari Amore rolling out for the iPad/iPhone". GamesRadar. Retrieved 2011-11-16.
- ↑ Jongewaard, Dana (2011-06-09). "E3 2011: The Mobile Scene". IGN. Retrieved 2011-11-16.
- ↑ "Katamari Damacy returns to the App Store". Edge. 2011-09-23. Retrieved 2011-11-16.
- 1 2 Schilling, Chris (2011-10-11). "Katamari Amore: Love alone is not enough". Pocket Gamer. Retrieved 2011-12-19.
- ↑ Wilson, Devin (2011-09-30). "Katamari Amore Review". Slide to Play. Retrieved 2011-12-19.
- ↑ Campbell, Nissa (2011-09-29). "'Katamari Amore' Review - Another Roll Around the Katamari World". Touch Arcade. Retrieved 2011-12-19.
- ↑ Hayward, Andrew (2011-10-01). "iPad reviews of the week: Katamari Amore, Monsters Ate My Condo, Bit Pilot, Sprinkle". GamesRadar. Retrieved 2011-12-19.
External links
- Katamari Amore on iTunes Preview
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