Katherine Isbister
Katherine Isbister is a game and human computer interaction researcher and designer, currently a Professor in Computational Media at the University of California, Santa Cruz. Prior to this, she was an Associate Professor at New York University, with a joint appointment in Computer Science (School of Engineering) and in the Game Center (Tisch School of the Arts). There she was Research Director of the Game Innovation Lab. Isbister's research and design contributions center on how to create more compelling emotional and social qualities in games and other digital experiences. She has innovated in the areas of character/avatar/agent design and in researching and evaluating the user experience. Her book, Better Game Characters by Design: A Psychological Approach, was nominated in 2006 for a Game Developer Magazine Frontline award[1]. She is also co-editor of a book which outlines the state of the art in user research practices in studying games, titled Game Usability: Advice from the Experts for Advancing the Player Experience.
Isbister received her Ph.D. from Stanford University, with a focus on the design of interactive characters. In 1999, she was selected as one of MIT Technology Review's TR100 Young Innovators Most Likely to Shape the Future of Technology[2]. In 2011, she received a Research Fellowship for Experienced Researchers from the Alexander von Humboldt Foundation. From 2014 to 2015, she held a Lenore Annenberg and Wallis Annenberg Fellow in Communication at the Stanford Center for the Advanced Study of the Behavioral Sciences.
References
[1] http://www.gamasutra.com/view/news/102828/Game_Developer_Reveals_9th_Front_Line_Award_Finalists.php
[2] http://www2.technologyreview.com/tr35/profile.aspx?trid=525