Landmark Entertainment Group

Landmark Entertainment Group
Private
Industry Theme park
Entertainment
Founded Los Angeles, California, United States[1]
(1980 (1980))
Founder [Gary Goddard]
Headquarters Pasadena, California, United States
Area served
Worldwide
Products theme parks, resorts, attractions, hotels, casinos, retail, live theatre, virtual reality
Website www.landmarkusa.com

Landmark Entertainment Group, based in Los Angeles, California, and co-founded by Gary Goddard and Anthony (Tony) Christopher in 1980, is a global entertainment design firm that creates theme parks and attractions, live entertainment productions,[2] and virtual reality.[3] Aside from Landmark’s creation of Caesars Palace, the company is also known for producing attractions at Universal Studios including "The Amazing Adventures of Spiderman 5D,"[4] "Jurassic Park: The Ride,"[5] and "Terminator 2 3D."

Landmark Entertainment Group is responsible for creating themed attractions in over 35 countries in five continents. The firm is responsible for concept and master plans for complete destination resorts, redevelopment areas, and for mixed-use retail and entertainment facilities. Previous projects include creating TV productions and motion pictures, original properties for animation and more.

Virtual Reality

The L.I.V.E. Centre

Announced in June 2015[6] , The Landmark Interactive Virtual Experience (L.I.V.E. Centre) is a virtual reality and augmented reality concept that will be created in a Chinese city in the summer of 2017.[7] This first 200,000 square foot installation will feature traditional theme park attractions, such as an interactive museum, virtual zoo, aquarium, live theatre, 4D theatre, and art gallery, with 30% of its experiences expected to contain virtual reality content.[8]

Pavilion Of Me™

In October 2015, Landmark announced the company’s concept of the Pavilion Of Me™(P.O.M), a daily-use in-home entertainment portal that reimagines everyday activities such as checking social media, online shopping, watching film and TV content, video chat, and playing video games into virtual reality experiences.[9]

Virtual World’s Fair

In conjunction with the Pavilion of Me™, the concept for the "Virtual World's Fair™," was also announced. Virtual World’s Fair™ is a virtual reality experience that will include real-time social interaction, entertainment, education, and shopping, just like a traditional world's fair, but designed to be used in-home rather than as a real-world travel destination.[10]

Legacy Projects

References

  1. "Company History". Corporate Information. Landmark Entertainment Group. Retrieved October 14, 2015.
  2. Martin, Hugo (June 20, 2015). "At Southern California theme parks, some new twists on old rides". Los Angeles Times. Retrieved October 14, 2015.
  3. Giardina, Carolyn (June 8, 2015). "Landmark Entertainment Group Entering Virtual Reality Business". Hollywood Reporter. Retrieved October 14, 2015.
  4. Clarke, Patrick (July 22, 2015). "Landmark Entertainment to Launch World's First Virtual Reality Theme Park by 2018". Fox News. Retrieved October 14, 2015.
  5. Martin, Hugo (December 7, 2011). "L.A. company to help build martial arts theme park in Chinachina". Los Angeles Times. Retrieved October 14, 2015.
  6. Wilson, William (July 20, 2015). "Tony Christopher And Landmark Entertainment Enter A New Reality". Forbes. Retrieved November 2, 2015.
  7. Strange, Adario (June 10, 2015). "Virtual reality amusement park in China will include a virtual zoo". Mashable. Retrieved November 2, 2015.
  8. Robertson, Adi (October 26, 2015). "The Virtual World’s Fair is where VR hype meets theme parks". Mashable. Retrieved November 2, 2015.
  9. Roettgers, Janko (October 15, 2015). "Landmark Entertainment Is Building A Virtual Reality World’s Fair". Variety Daily. Retrieved November 5, 2015.
  10. Martindale, Jon (October 15, 2015). "The Virtual World’s Fair Will Transport You To The World’s Wonders, and Disasters". Digital Trends. Retrieved November 1, 2015.
This article is issued from Wikipedia - version of the Sunday, April 10, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.