Learning artifact (education)

Learning artifact (or educational artifact) is a term used in educational psychology to describe an object created by students during the course of instruction. To be considered an artifact, an object needs to be lasting, durable, public, and materially present.[1] Under the constructionist theory of educational psychology, the concept of making knowledge visible is a central component. The creation of material artifacts is a technique used to allow students to display their knowledge in a public forum (usually the classroom). Artifacts can be in the form of paintings, drawings, sculptures, models, or anything else that is not erased after completion.

Students create evocative objects for the purpose of making their knowledge visible.[2] The creation and display of these artifacts allow students opportunities for engagement, revision and feedback, all hallmarks of quality learning design.[3]

Cognitive artifact is a term used to describe a physical representation of a conceptual idea, such as an experience, a memory, a thought, or a feeling. Cognitive artifacts can take on different forms, and are intended to aid or enhance one’s cognitive abilities.[4] Because a cognitive artifact is a representation of a conceptual idea, the artifact may be interpreted in different ways, depending on the interpreter. Cognitive artifacts utilize various mediums, that often differ from the medium in which the situation initially occurred. These artifacts focus on the essentials, disregarding any irrelevant material in order to simplify the situation and elicit the most critical information from a particular scenario.[5]

References

  1. Kafai, Y.B. (2006). Constructionism. The Cambridge handbook of the learning sciences. pp. 35–38.
  2. Turkle, S. (2004). "Global Technologies as Evocative Objects". Globalization: Culture and education in the new millennium (97).
  3. Lester, J.C.; FitzGerald, P. J.; Stone, B. A. (1997). "The pedagogical design studio: Exploiting artifact-based task models for constructivist learning.". Proceedings of the 2nd international conference on Intelligent user interfaces: 155–162.
  4. Soegaard, Mats. "Cognitive Artifacts". Interaction-Design Encyclopedia.
  5. Norman, Donald (1991). "Cognitive Artifacts". Designing Interaction: Psychology at the Human-Computer Interface: 17–38.
This article is issued from Wikipedia - version of the Wednesday, May 06, 2015. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.