List of X-plane releases
Main article: X-Plane (simulator)
X-Plane is a flight simulator created by Laminar Research. These are the version releases.
Version 1.0
Released: 1993
X-Plane V1 was a beta for Macintosh-only originally designed to simulate the Piper Archer.
Version 2.0
Released: 1996
First Microsoft Windows version.
Version 3.0
Released: 1997
- Removed the 256-color mode requirement when working under Windows.
- Added World-Maker, Weather-Briefer.
Version 4.0
Released: 1998
Version 4 added:
- Textured graphics and hardware acceleration using the cross-platform OpenGL graphics library.
- In World-Maker, users can now:
- Make photo-real terrain textures.
- Create structures such as airport buildings, Empire State Building, Sears Tower, World Trade Center, Statue of Liberty.
Version 5.0
Released: 1997
Version 5 added:
- Version 5.32 adds Airbus aircraft to the X-Plane CD.
- Version 5.6 adds United Airlines Boeing 747-400.
Version 6.0
Released: 2001
- Aircraft bitmaps are replaced by paints.
- Version 6.10 fully supported:
- Mac OS 8.6 and prior was no longer supported.
Version 7.0
Released: 2003
Changed to a new game engine, .png texture format, and icon.
Version 8.0
Released: 2004
Features of version 8 of the X-Plane series include:
- First DVD version.
- Ability to read .dsf scenery format.
- Version 8.20 adds a new .obj format supporting animation.
- Version 8.40 fully supports Intel Macs.
- Aircraft have improved 3D cockpits.
- First Linux version.
Version 9.0
Initially released: 2009.
Latest Stable Release: June 2011 (9.70).
- Memory management gains.
- Shader support: Users with high-end computers can see rippled shadows and reflections on water.
- A new installer automatically downloads and installs updated modules over the Internet.
Version 10.0
Initial release: November 2011.
Latest Stable: February 27, 2016(10.45)
- Improved flight model including wing flex
- Support for Foreflight
- Better use of multi-core processing for AI aircraft
- Improved air traffic control coordinated with AI aircraft above
- Global weather engine with advanced 3D cloud rendering
- Global scenery generated (in part) from OpenStreetMap data allowing accurate placement of roads, rivers and plausible auto-placement of buildings
- Better use of graphic processing units to replace all orthophoto textures representing 3D objects with full 3D objects such as buildings, freeways, streetlights and trees
- Global illumination and shadowing[1][2]
- 64-bit support added, 32-bit version still included
References
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