List of best-selling Nintendo Entertainment System games
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This is a list of Nintendo Entertainment System and Family Computer Disk System games that have sold or shipped at least one million copies.
List
Title | Release year | Copies sold |
---|---|---|
Super Mario Bros. | 1985 | 40.24 million[1][2] |
Super Mario Bros. 3 | 1988 | 17 million[3] |
Super Mario Bros. 2 | 1988 | 10 million[4] |
Tetris | 1989 | 8 million;[5] 1.81 million in Japan[6] |
The Legend of Zelda | 1986 | 6.51 million[7] |
Zelda II: The Adventure of Link | 1988 | 4.38 million[7] |
Teenage Mutant Ninja Turtles | 1989 | 4 million[8] |
Dragon Warrior III | 1988 | 3.8 million in Japan[6] |
Dragon Warrior IV | 1990 | 3.1 million in Japan[6] |
Metroid | 1986 | 2.73 million[9] |
Golf | 1984 | 2.46 million in Japan[6] |
Dragon Warrior II | 1987 | 2.4 million in Japan[6][10] |
Baseball | 1983 | 2.35 million in Japan[6] |
R.C. Pro-Am | 1988 | 2.3 million[11] |
Mahjong | 1983 | 2.13 million in Japan[6] |
Family Stadium | 1986 | 2.05 million in Japan[6] |
Punch-Out!! | 1987 | 2 million[12] |
Volleyball | 1986 | 1.98 million in Japan[6] |
DuckTales | 1989 | 1.67 million[13] |
Ghosts 'n Goblins | 1986 | 1.64 million[13] |
Mario Bros. | 1983 | 1.63 million in Japan[6] |
Bases Loaded | 1987 | 1.58 million in Japan[14] |
Excitebike | 1984 | 1.57 million in Japan[6] |
Dr. Mario | 1990 | 1.53 million in Japan[6] |
Soccer | 1985 | 1.53 million in Japan[6] |
F-1 Race | 1984 | 1.52 million in Japan[6] |
Mega Man 2 | 1988 | 1.51 million[13] |
Dragon Warrior | 1986 | 1.5 million in Japan[6][10] |
Lode Runner | 1983 | 1.5 million in Japan[15] |
Ninja Hattori Kun | 1986 | 1.5 million in Japan[6] |
4 Players Mahjong | 1984 | 1.45 million in Japan[6] |
Kung-Fu Master | 1985 | 1.42 million in Japan[6] |
Pro Wrestling | 1986 | 1.42 million in Japan[6] |
Final Fantasy III | 1990 | 1.4 million in Japan[6][10] |
Family Stadium '87 | 1987 | 1.3 million in Japan[6] |
Xevious | 1983 | 1.26 million in Japan[6] |
Dragon Ball | 1986 | 1.25 million in Japan[6] |
Ninja Kid | 1986 | 1.25 million in Japan[6] |
Tennis | 1984 | 1.21 million in Japan[6] |
Chip 'n Dale Rescue Rangers | 1990 | 1.2 million[13] |
Ganbare Goemon! Karakuri Dōchū | 1986 | 1.2 million in Japan[6] |
TwinBee | 1986 | 1.2 million in Japan[6] |
Doraemon | 1986 | 1.15 million in Japan[6] |
Commando | 1985 | 1.14 million[13] |
Final Fantasy | 1987 | 1.1 million; 0.40 million in Japan[16] 0.70 million in US[17] |
Kid Icarus | 1986 | 1.09 million in Japan[6] |
Family Stadium '88 | 1988 | 1.08 million in Japan[6] |
Mega Man 3 | 1990 | 1.08 million[13] |
Famicom Jump: Eiyuu Retsuden | 1989 | 1.06 million in Japan[6] |
Adventure Island | 1986 | 1.05 million in Japan[6] |
Kinniku Man: Muscle Tag Match | 1985 | 1.05 million in Japan[6] |
1942 | 1984 | 1 million[18] |
Bomberman | 1985 | 1 million[19] |
Gradius | 1986 | 1 million in Japan[6] |
Metal Gear | 1987 | 1 million in US[20] |
Tiger Heli | 1987 | 1 million in US[21] |
Total Nintendo Entertainment System games sold as of December 31, 2009: 500.01 million.[22]
References
- ↑ "Best-Selling Video Games". Guinness World Records. Archived from the original on 2006-03-17. Retrieved 2008-01-31.
- ↑ "Mario Sales Data".
- ↑ Boutros, Daniel (2006-08-04). "Sonic the Hedgehog 2". A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games. Gamasutra. p. 5. Retrieved 2006-12-08.
- ↑ Goss, Patrick. "The games that sold consoles". MSN. Retrieved 2009-07-13.
- ↑ Director/Producer: Magnus Temple; Executive Producer: Nick Southgate (2004). "Tetris: From Russia With Love". Event occurs at 51:23. BBC. BBC Four.
The real winners were Nintendo. To date, Nintendo dealers across the world have sold 8 million Tetris cartridges on the Nintendo Entertainment system.
Missing or empty|series=
(help) - 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 "Japan Platinum Game Chart". The Magic Box. Retrieved 2008-05-22.
- 1 2 Parton, Rob (2004-03-31). "Xenogears vs. Tetris". RPGamer. Retrieved 2006-11-26.
- ↑ Sheff, David (1999). Game Over Press Start To Continue. Cyber Active. ISBN 0-9669617-0-6.
- ↑ 2004 CESA Games White Paper (Computer Entertainment Supplier's Association): 58–63. 2003-12-31. Missing or empty
|title=
(help) - 1 2 3 "February 2, 2004 - February 4, 2004" (PDF). Square Enix. 2004-02-09. p. 27. Retrieved 2008-11-30.
- ↑ "25 Years of Rare". Gamepro. Archived from the original on 2010-12-25. Retrieved 2011-07-19.
- ↑ "What made Mike Tyson's Punch-Out!! so special?". ESPN Boxing. Retrieved 2011-07-19.
- 1 2 3 4 5 6 "Platinum Titles". Capcom. 2008-09-30. Archived from the original on 2008-01-16. Retrieved 2008-11-10.
- ↑ "Domestic successive million shipment". GEIMIN.NET. Retrieved 2016-01-19.
- ↑ "Lock'n'Lode". IGN. 1999-02-17. Retrieved 2007-08-23.
- ↑ Fear, Ed (2007-12-13). "Sakaguchi discusses the development of Final Fantasy". Develop. Intent Media. Retrieved 2016-01-19.
- ↑ "Final Fantasy III". Electronic Gaming Monthly (Ziff Davis) (63): 172. October 1994.
- ↑ Kent, Steve L. (2001). The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world. Prima. p. 351. ISBN 0-7615-3643-4.
The first three games that Capcom released for the system—1942, Ghosts ’N Goblins, and Commando—all sold over one million copies.
- ↑ "Bomb away with Bomberman on the N-Gage Mobile game deck". Nokia. 2004-03-01. Retrieved 2007-11-13.
- ↑ Metal Gear Saga Vol. 1 (Documentary) . Konami. 2006. Event occurs at "Chapter 002: Metal Gear".
- ↑ Kent, Steve L. (2001). The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world. Prima. p. 310. ISBN 0-7615-3643-4.
Acclaim exceeded 200,000 in sales of its next game, 3D World Runner, and more than one million copies of Tiger Heli—a game that Taito released in Japan but decided against releasing in the United States.
- ↑ "Consolidated Sales Transition by Region". Nintendo. 2010-01-27. Archived from the original (PDF) on 2010-02-14. Retrieved 2010-02-14.
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