List of games with hardware-accelerated PhysX support
This is a list of games with hardware-accelerated PhysX support via GPU and/or PPU.
- This list is incomplete; you can help by expanding it.
Games
Title | Release date | Type of acceleration | PhysX effects |
---|---|---|---|
7554 | 2011-12-16 | GPU | rigid body simulation, vehicle simulation, destructible environments, cloth simulation |
Alice: Madness Returns | 2011-06-14 | GPU | debris and particle simulation, destructible environments, fluid simulation, various types of dynamic particles (weapon effects, smoke, etc.) |
Armageddon Riders | 2009-06-02 | GPU | debris simulation, spark and particle effects |
Assassin's Creed IV: Black Flag | 2013-10-29 | GPU | particle effects via APEX Particles, particle shadows, volumetric smoke, turbulence |
Auto Assault | 2006-04-11 | PPU | fluid simulation, improved destructibility of objects |
Batman: Arkham Asylum | 2009-09-15 | GPU or PPU | dynamic fog and steam, dynamic tearable cloth and cobwebs, spark effects, dynamic paper and leaves, additional rigid bodies, destructible environments |
Batman: Arkham City[1] | 2011-11-08 | GPU | dynamic fog and steam, dynamic bank notes, posters etc., additional rigid bodies, destructible environments, cloth simulation, debris and particle effects |
Batman: Arkham Knight | 2015-06-23 | GPU | Unknown. Probably GPU accelerated. |
Batman: Arkham Origins[2] | 2013-10-25 | GPU | dynamic fog and steam, dynamic bank notes, posters etc., additional rigid bodies, destructible environments, cloth simulation, spark and particle effects |
Bet on Soldier: Black-Out Saigon | 2007-05-29 | PPU | |
Bet on Soldier: Blood of Sahara | 2006-11-09 | PPU | |
Bet on Soldier: Blood Sport | 2005-09-26 | PPU | |
Blur | 2010-05-28 | GPU | |
Borderlands 2 | 2012-09-18 | GPU | various types of dynamic particles (weapon effects, smoke, etc.), tearable environmental cloth like flags and banners, interactive SPH fluids, ForceFields effects affecting particles and cloth |
Borderlands: The Pre-Sequel! | 2014-10-14 | GPU | various types of dynamic particles (weapon effects, smoke, etc.), tearable environmental cloth like flags and banners, interactive SPH fluids, ForceFields effects affecting particles and cloth |
Call of Duty: Ghosts | 2013-11-05 | GPU | enhanced smoke particles |
CellFactor: Combat Training | 2006-05-09 | PPU | |
CellFactor: Revolution | 2007-05-08 | PPU | fluid simulation, cloth simulation |
City of Villains | 2005-10-28 | PPU | additional levels |
Crazy Machines 2 | 2007-10-15 | GPU or PPU | fluid simulation |
Cryostasis: Sleep of Reason | 2008-12-05 | GPU or PPU | fluid simulation, particle physics, spark effects |
Dark Void | 2010-04-21 | GPU | dynamic smoke, particle physics |
Darkest of Days | 2009-09-08 | GPU | debris simulation, dynamic fog and smoke, dynamic leaves |
Daylight | 2014-04-29 | GPU | |
Deep Black | 2012-03-01 | GPU | |
Depth Hunter | 2012-02-07 | GPU | |
Dirty Bomb | TBA | GPU | |
Eden Star :: Destroy - Build - Protect | TBA | GPU | gameplay physics, destruction |
EverQuest Next | TBA | GPU | |
Fallout 4 | 2016-02-01 | GPU | bullet collision debris added in patch 1.3 (FleX) |
Gas Guzzlers: Combat Carnage | 2012-05-22 | GPU | |
Ghost in the Shell: First Assault - Stand Alone Complex Online | TBA | GPU | |
Hawken | TBA | GPU | particle effects including impact debris, chunks from destroyed mechs, sparks, realistic smoke and steam simulation via APEX Turbulence, destructible environments via APEX Destruction (post-launch) |
Hatred | 2015-06-01 | GPU | gameplay physics, debris simulation, dynamic smoke |
Hot Dance Party | 2008-03-31 | GPU | |
Hot Dance Party II | 2008-08-05 | GPU | |
Infernal | 2007-05-09 | PPU | gameplay physics, debris simulation, destructible environments |
Jianxia 3 | 2011-05-19 | GPU | |
Killing Floor 2 | 2015-04-05 | GPU | particle effects via FleX |
Landmark | TBA | GPU | particle effects based on APEX Turbulence, cloth simulation |
Life Is Strange | 2015-01-30 | GPU | debris simulation |
Lords of the Fallen | 2014-10-28 | GPU | particle effects based on APEX Turbulence, cloth simulation |
Mars: War Logs | 2013-04-26 | GPU | |
Mafia II | 2010-08-24 | GPU | additional debris (up to 10,000 pieces at a time), dynamic cloth, dynamic smoke, dynamic destruction |
Metal Knight Zero | TBA | GPU | |
Metro 2033 | 2010-03-16 | GPU | debris simulation, dynamic smoke |
Metro: Last Light | 2013-05-14 | GPU | physically simulated particles, SPH based smoke and fog simulation, interactive cloth objects, dynamic forcefields |
Mirror's Edge | 2009-01-13 | GPU or PPU | debris and glass shard simulation, dynamic tearable cloth, spark effects, dynamic fog and steam |
Monster Madness: Battle for Suburbia | 2007-06-12 | GPU or PPU | gameplay physics |
MStar | 2011-06-30 | GPU | |
Overlord II | 2009-06-23 | GPU | |
Passion Leads Army | 2012 | GPU | |
QQ Dance 2 | TBA | GPU | |
Rise of the Triad | 2013-07-31 | GPU | particle effects (impact debris and weapon effects), destructible environments |
Sacred 2: Fallen Angel | 2008-11-07 | GPU | particle physics, dynamic leaves and rocks |
Sacred 2: Ice & Blood | 2009-10-02 | GPU | particle physics, dynamic leaves and rocks |
Shadowgrounds Survivor | 2007-11-14 | PPU | |
Shattered Horizon | 2009-11-04 | GPU | |
Star Citizen[3] | TBA | GPU | effects for clothing and particles, APEX Turbulence effects |
Star Trek | 2013-04-23 | GPU | |
Star Trek DAC | 2009-11-12 | GPU | debris simulation |
Stoked Rider: Alaska Alien | 2006-12-14 | PPU | avalanche simulation |
Switchball | 2007-06-26 | PPU | fluid simulation |
The Bureau: XCOM Declassified[4] | 2013-08-20 | GPU | particle effects based on APEX Turbulence, cloth simulation |
The Secret World | 2012-07-03 | GPU | |
Tom Clancy's Ghost Recon Advanced Warfighter | 2006-05-03 | PPU | debris simulation |
Tom Clancy's Ghost Recon Advanced Warfighter 2 | 2007-06-28 | GPU or PPU | debris simulation, dynamic tearable cloth, dynamic tree and plant simulation, particle effects, additional level with destructible environments |
Unreal Tournament 3 | 2007-11-19 | GPU or PPU | additional levels |
Warframe | TBA | GPU | particle effects based on APEX Turbulence |
Warhammer 40,000: Eternal Crusade | TBA | GPU | APEX effects |
Warmonger: Operation Downtown Destruction | 2007-11-29 | GPU or PPU | destructible environments, dynamic tearable cloth, particle physics |
See also
References
- ↑ "Batman Arkham City: Technical advantages of the PC version - DX11 tessellation and more" (in German). PC Games Hardware. Retrieved 2011-11-30.
- ↑ "Batman: Arkham Origins – PC Features Further Explained & Demonstrated". DSOGaming. September 8, 2013. Retrieved 2013-09-08.
- ↑ "Star Citizen and Project CARS will include GPU accelerated PhysX and APEX effects". Physxinfo.com. October 17, 2013. Retrieved 2015-02-20.
- ↑ "The Bureau: XCOM Declassified – PC Performance Analysis". August 22, 2013. Retrieved August 22, 2013.
External links
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