List of games with hardware-accelerated PhysX support

This is a list of games with hardware-accelerated PhysX support via GPU and/or PPU.

This list is incomplete; you can help by expanding it.

Games

Title Release date Type of acceleration PhysX effects
7554 2011-12-16 GPU rigid body simulation, vehicle simulation, destructible environments, cloth simulation
Alice: Madness Returns 2011-06-14 GPU debris and particle simulation, destructible environments, fluid simulation, various types of dynamic particles (weapon effects, smoke, etc.)
Armageddon Riders 2009-06-02 GPU debris simulation, spark and particle effects
Assassin's Creed IV: Black Flag 2013-10-29 GPU particle effects via APEX Particles, particle shadows, volumetric smoke, turbulence
Auto Assault 2006-04-11 PPU fluid simulation, improved destructibility of objects
Batman: Arkham Asylum 2009-09-15 GPU or PPU dynamic fog and steam, dynamic tearable cloth and cobwebs, spark effects, dynamic paper and leaves, additional rigid bodies, destructible environments
Batman: Arkham City[1] 2011-11-08 GPU dynamic fog and steam, dynamic bank notes, posters etc., additional rigid bodies, destructible environments, cloth simulation, debris and particle effects
Batman: Arkham Knight 2015-06-23 GPU Unknown. Probably GPU accelerated.
Batman: Arkham Origins[2] 2013-10-25 GPU dynamic fog and steam, dynamic bank notes, posters etc., additional rigid bodies, destructible environments, cloth simulation, spark and particle effects
Bet on Soldier: Black-Out Saigon 2007-05-29 PPU
Bet on Soldier: Blood of Sahara 2006-11-09 PPU
Bet on Soldier: Blood Sport 2005-09-26 PPU
Blur 2010-05-28 GPU
Borderlands 2 2012-09-18 GPU various types of dynamic particles (weapon effects, smoke, etc.), tearable environmental cloth like flags and banners, interactive SPH fluids, ForceFields effects affecting particles and cloth
Borderlands: The Pre-Sequel! 2014-10-14 GPU various types of dynamic particles (weapon effects, smoke, etc.), tearable environmental cloth like flags and banners, interactive SPH fluids, ForceFields effects affecting particles and cloth
Call of Duty: Ghosts 2013-11-05 GPU enhanced smoke particles
CellFactor: Combat Training 2006-05-09 PPU
CellFactor: Revolution 2007-05-08 PPU fluid simulation, cloth simulation
City of Villains 2005-10-28 PPU additional levels
Crazy Machines 2 2007-10-15 GPU or PPU fluid simulation
Cryostasis: Sleep of Reason 2008-12-05 GPU or PPU fluid simulation, particle physics, spark effects
Dark Void 2010-04-21 GPU dynamic smoke, particle physics
Darkest of Days 2009-09-08 GPU debris simulation, dynamic fog and smoke, dynamic leaves
Daylight 2014-04-29 GPU
Deep Black 2012-03-01 GPU
Depth Hunter 2012-02-07 GPU
Dirty Bomb TBA GPU
Eden Star :: Destroy - Build - Protect TBA GPU gameplay physics, destruction
EverQuest Next TBA GPU
Fallout 4 2016-02-01 GPU bullet collision debris added in patch 1.3 (FleX)
Gas Guzzlers: Combat Carnage 2012-05-22 GPU
Ghost in the Shell: First Assault - Stand Alone Complex Online TBA GPU
Hawken TBA GPU particle effects including impact debris, chunks from destroyed mechs, sparks, realistic smoke and steam simulation via APEX Turbulence, destructible environments via APEX Destruction (post-launch)
Hatred 2015-06-01 GPU gameplay physics, debris simulation, dynamic smoke
Hot Dance Party 2008-03-31 GPU
Hot Dance Party II 2008-08-05 GPU
Infernal 2007-05-09 PPU gameplay physics, debris simulation, destructible environments
Jianxia 3 2011-05-19 GPU
Killing Floor 2 2015-04-05 GPU particle effects via FleX
Landmark TBA GPU particle effects based on APEX Turbulence, cloth simulation
Life Is Strange 2015-01-30 GPU debris simulation
Lords of the Fallen 2014-10-28 GPU particle effects based on APEX Turbulence, cloth simulation
Mars: War Logs 2013-04-26 GPU
Mafia II 2010-08-24 GPU additional debris (up to 10,000 pieces at a time), dynamic cloth, dynamic smoke, dynamic destruction
Metal Knight Zero TBA GPU
Metro 2033 2010-03-16 GPU debris simulation, dynamic smoke
Metro: Last Light 2013-05-14 GPU physically simulated particles, SPH based smoke and fog simulation, interactive cloth objects, dynamic forcefields
Mirror's Edge 2009-01-13 GPU or PPU debris and glass shard simulation, dynamic tearable cloth, spark effects, dynamic fog and steam
Monster Madness: Battle for Suburbia 2007-06-12 GPU or PPU gameplay physics
MStar 2011-06-30 GPU
Overlord II 2009-06-23 GPU
Passion Leads Army 2012 GPU
QQ Dance 2 TBA GPU
Rise of the Triad 2013-07-31 GPU particle effects (impact debris and weapon effects), destructible environments
Sacred 2: Fallen Angel 2008-11-07 GPU particle physics, dynamic leaves and rocks
Sacred 2: Ice & Blood 2009-10-02 GPU particle physics, dynamic leaves and rocks
Shadowgrounds Survivor 2007-11-14 PPU
Shattered Horizon 2009-11-04 GPU
Star Citizen[3] TBA GPU effects for clothing and particles, APEX Turbulence effects
Star Trek 2013-04-23 GPU
Star Trek DAC 2009-11-12 GPU debris simulation
Stoked Rider: Alaska Alien 2006-12-14 PPU avalanche simulation
Switchball 2007-06-26 PPU fluid simulation
The Bureau: XCOM Declassified[4] 2013-08-20 GPU particle effects based on APEX Turbulence, cloth simulation
The Secret World 2012-07-03 GPU
Tom Clancy's Ghost Recon Advanced Warfighter 2006-05-03 PPU debris simulation
Tom Clancy's Ghost Recon Advanced Warfighter 2 2007-06-28 GPU or PPU debris simulation, dynamic tearable cloth, dynamic tree and plant simulation, particle effects, additional level with destructible environments
Unreal Tournament 3 2007-11-19 GPU or PPU additional levels
Warframe TBA GPU particle effects based on APEX Turbulence
Warhammer 40,000: Eternal Crusade TBA GPU APEX effects
Warmonger: Operation Downtown Destruction 2007-11-29 GPU or PPU destructible environments, dynamic tearable cloth, particle physics

See also

References

  1. "Batman Arkham City: Technical advantages of the PC version - DX11 tessellation and more" (in German). PC Games Hardware. Retrieved 2011-11-30.
  2. "Batman: Arkham Origins – PC Features Further Explained & Demonstrated". DSOGaming. September 8, 2013. Retrieved 2013-09-08.
  3. "Star Citizen and Project CARS will include GPU accelerated PhysX and APEX effects". Physxinfo.com. October 17, 2013. Retrieved 2015-02-20.
  4. "The Bureau: XCOM Declassified – PC Performance Analysis". August 22, 2013. Retrieved August 22, 2013.

External links

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