Loop invariant
In computer science, a loop invariant is a property of a program loop that holds before (and after) each iteration. It is a logical assertion, sometimes checked within in the code by an assertion call. Knowing its invariant(s) is essential in understanding the effect of a loop.
In formal program verification, particularly the Floyd-Hoare approach, loop invariants are expressed by formal predicate logic and used to prove properties of loops and by extension algorithms that employ loops (usually correctness properties). The loop invariants will be true on entry into a loop and following each iteration, so that on exit from the loop both the loop invariants and the loop termination condition can be guaranteed.
Because of the similarity of loops and recursive programs, proving partial correctness of loops with invariants is very similar to proving correctness of recursive programs via induction. In fact, the loop invariant is often the same as the inductive hypothesis to be proved for a recursive program equivalent to a given loop.
Loop-invariant code motion, which involves moving code out of the loop if that does not change the effect of the program, is not directly related to loop invariants, which are properties of the loop overall.
Informal example
The following C subroutine max()
returns the maximum value of its argument array a[]
, provided its length n
is at least 1.
In line 3, 6, 9, 11, and 13, a property that obviously holds at the respective location has been inserted.
The properties in line 6 and 11 agree literally; they are hence an invariant of the loop in lines 5 to 12.
When line 13 is reached, that invariant still holds, and it is known that the loop condition i!=n
from line 5 must have been false; both properties together imply that m
equals the maximum value in a[0...n-1]
to be computed by the subroutine, that is, the correct value is returned in line 14.
1 int max(int n,const int a[]) {
2 int m = a[0];
3 // m equals the maximum value in a[0...0]
4 int i = 1;
5 while (i != n) {
6 // m equals the maximum value in a[0...i-1]
7 if (m < a[i])
8 m = a[i];
9 // m equals the maximum value in a[0...i]
10 ++i;
11 // m equals the maximum value in a[0...i-1]
12 }
13 // m equals the maximum value in a[0...i-1], and i==n
14 return m;
15 }
Following a defensive programming paradigm, the loop condition i!=n
in line 5 should better be modified to i<n
, in order to avoid endless looping for illegitimate negative values of n
. While this change in code intuitively shouldn't make a difference, the reasoning leading to its correctness becomes somewhat more complicated, since then only i>=n
is known in line 13. In order to obtain that also i<=n
holds, that condition has to be included into the loop invariant. It is easy to see that i<=n
, too, is an invariant of the loop, since i<n
in line 6 can be obtained from the (modified) loop condition in line 5, and hence i<=n
holds in line 11 after i
has been incremented in line 10. However, when loop invariants have to be manually provided for formal program verification, such intuitively too obvious properties like i<=n
are often overlooked.
Floyd–Hoare logic
Specifically in Floyd–Hoare logic,[1][2] the partial correctness of a while loop is governed by the following rule of inference:
This means:
- A while loop does not have the side effect of falsifying —if the loop's body does not change an invariant from true to false given the condition , then will still be true after the loop has run as long as it was true before.
- runs as long as the condition is true—after the loop has run, if it terminates, is false.
The rule above is a deductive step that has as its premise the Hoare triple . This triple is actually a relation on machine states. It holds whenever starting from a state in which the boolean expression is true and successfully executing some program called body, the machine ends up in a state in which is true. If this relation can be proven, the rule then allows us to conclude that successful execution of the program while (C) body
will lead from a state in which is true to a state in which holds. The boolean formula I in this rule is known as the loop invariant.
The following example illustrates how this rule works. Consider the program
while (x < 10)
x := x+1;
One can then prove the following Hoare triple:
The condition C of the while
loop is . A useful loop invariant I is . Under these assumptions it is possible to prove the following Hoare triple:
While this triple can be derived formally from the rules of Floyd-Hoare logic governing assignment, it is also intuitively justified: Computation starts in a state where is true, which means simply that is true. The computation adds 1 to x, which means that is still true (for integer x).
Under this premise, the rule for while
loops permits the following conclusion:
However, the post-condition (x is less than or equal to 10, but it is not less than 10) is logically equivalent to , which is what we wanted to show.
The loop invariant plays an important role in the intuitive argument for soundness of the Floyd-Hoare rule for while
loops. The loop invariant has to be true before each iteration of the loop body, and also after each iteration of the loop body. Since a while
loop is precisely the repeated iteration of the loop body, it follows that if the invariant is true before entering the loop, it must also be true after exiting the loop.
Programming language support
Eiffel
The Eiffel programming language provides native support for loop invariants.[3] A loop invariant is expressed with the same syntax used for a class invariant. In the sample below, the loop invariant expression x <= 10
must be true following the loop initialization, and after each execution of the loop body; this is checked at runtime.
from
x := 0
invariant
x <= 10
until
x > 10
loop
x := x + 1
end
Distinction from loop invariant code
A loop invariant property is to be distinguished from loop invariant code. The latter consists of statements or expressions that can be moved outside the body of a loop without affecting the semantics of a program; such transformations, called loop-invariant code motion, are performed by some compilers to optimize programs. A loop invariant code example (in the C programming language) is
for (int i=0; i<n; ++i) {
x = y+z;
a[i] = 6*i + x*x;
}
where the calculations x = y+z
and x*x
can be moved before the loop, resulting in an equivalent, but faster, program:
x = y+z;
t1 = x*x;
for (int i=0; i<n; ++i) {
a[i] = 6*i + t1;
}
In contrast, e.g. the property 0<=i && i<=n
is a loop invariant for both the original and the optimized program, but is not part of the code, hence it doesn't make sense to speak of "moving it out of the loop".
Loop invariant code may induce a corresponding loop invariant property. For the above example, the easiest way to see it is to consider a program where the loop invariant code is computed both before and within the loop:
x1 = y+z;
t1 = x1*x1;
for (int i=0; i<n; ++i) {
x2 = y+z;
a[i] = 6*i + t1;
}
A loop invariant property of this code is (x1==x2 && t1==x2*x2) || i==0
, indicating that the values computed before the loop agree with those computed within (except before the first iteration).
See also
- Invariant (computer science)
- Loop-invariant code motion
- Loop variant
- Weakest-preconditions of While loop
References
- ↑ R. W. Floyd. "Assigning meanings to programs." Proceedings of the American Mathematical Society Symposia on Applied Mathematics. Vol. 19, pp. 19–31. 1967. ()
- ↑ Hoare, C. A. R. (October 1969). "An axiomatic basis for computer programming" (PDF). Communications of the ACM 12 (10): 576–580. doi:10.1145/363235.363259.
- ↑ Meyer, Bertrand, Eiffel: The Language, Prentice Hall, 1991, pp. 129–131.
Further reading
- Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, and Clifford Stein. Introduction to Algorithms, Second Edition. MIT Press and McGraw-Hill, 2001. ISBN 0-262-03293-7. Pages 17–19, section 2.1: Insertion sort.
- David Gries. "A note on a standard strategy for developing loop invariants and loops." Science of Computer Programming, vol 2, pp. 207–214. 1984.
- Michael D. Ernst, Jake Cockrell, William G. Griswold, David Notkin. "Dynamically Discovering Likely Program Invariants to Support Program Evolution." International Conference on Software Engineering, pp. 213–224. 1999.
- Robert Paige. "Programming with Invariants." IEEE Software, 3(1):56–69. January 1986.
- Yanhong A. Liu, Scott D. Stoller, and Tim Teitelbaum. Strengthening Invariants for Efficient Computation. Science of Computer Programming, 41(2):139–172. October 2001.
- Michael Huth, Mark Ryan. "Logic in Computer Science.", Second Edition.