LyteShot

LyteShot

LyteShot

LyteShot logo
Initial release 2015
Operating system Android, iOS
Website lyteshot.com

LyteShot is an interactive augmented reality gaming platform [1][2][3] that uses augmented reality with mobile phones and smartglasses for interactive gameplay. The platform integrates sensor-based hardware which wirelessly connects to users’ mobile devices and with the Internet of Things (IoT) to share in-game data via the cloud. The platform's sensor-based peripherals that work with mobile phones[4] to bring multi-player digital alternate reality game or first-person shooter game play into the real world [5][6] or adding an electronic element to live-action games.[7]

There are three core components to the system: a handheld device, called a "Lyter";[5][8] a receiver, called a "LytePuck",[5][8] worn by each player; and LyteShot-enabled game applications on users' Bluetooth SMART-enabled smartphones operating on either iOS or Android.[2][9][10][11] The Lyter, LytePuck, and smartphone apps connect through the cloud via Bluetooth to transmit game data for various online games or live action role-playing games, thus eliminating the need for referees or gamekeepers.[2][9] Various peripherals, representing weapons and/or tools such as a gun or a sword, have also been developed to attach to the "Lyter" while gaming,[2][10][12] and users can also create their own attachments through 3D printing.[2][10][13]

LyteShot's first game release is Assassin: The Game, a first-person shooter based on the live action game of the same name.[2][4][6][14][15][16] The platform code is open source, so independent users can develop their own games designed to use LyteShot hardware and technology.[1][2][5][11][13] LyteShot Lyter and LytePuck sets are scheduled to begin shipping in August and September 2015.[17]

LyteShot was a finalist for the Techstars Chicago program in 2013[8] and has been named as a 2015 Consumer Electronics Show (CES) Innovation Design Award honoree in the Gaming Hardware and Accessories category.[9][18] LyteShot launched the platform at CES 2015 as a featured developer for the Epson Moverio BT-200 Smartglasses.[19]

The LyteShot company and technology was founded in December 2012[20] by CEO Mark Ladd, an architect and specialist in 3D data visualization; and CPO David Brooks, a mechanical engineer who left the company in 2013. Tom Ketola, a veteran of game development at companies such as Activision and Disney Interactive Studios served as CTO from May 2014 until April 2015.;[8][9][21] The company is headquartered in Chicago, Illinois.[4][14][17]

See also

References

  1. 1 2 Green, Amy (November 17, 2014). "New Gaming Platform – Lyteshot". GGSGamer. Retrieved January 2, 2015.
  2. 1 2 3 4 5 6 7 IndieGameReviewer.com (December 8, 2014). "LyteShot - Open Source, Bluetooth & IR LARPing System - IndieCade 2014 [IGR]". YouTube. Retrieved January 2, 2015.
  3. Steve, Burke (January 15, 2015). "Lyteshot Introduces Augmented Reality, Outdoors Games of Assassin, Humans vs. Zombies, & More". GamersNexus. Retrieved January 15, 2015.
  4. 1 2 3 Flanagan, Will (November 12, 2014). "'The Soul of Game Making:' How LyteShot is Building a New Gaming Market Segment in Chicago". ChicagoInno. Retrieved January 2, 2015.
  5. 1 2 3 4 Sears, Connor (November 11, 2014). "LyteShot Game Peripheral Looks To Combine ARGs With First-Person Shooters". GamenGuide. Retrieved January 2, 2015.
  6. 1 2 Stettner, Jason (December 8, 2014). "LyteShot interview - Gamerheadquarters". Gamerheadquarters. Retrieved January 4, 2015.
  7. Born, Kathryn (October 22, 2013). "Indie Products from Chicago - Fall 2013". Built in Chicago. Retrieved January 2, 2015.
  8. 1 2 3 4 Damerson, Emerson (November 11, 2014). "LyteShot turns mobile gaming into a real-world adventure". Built in Chicago. Retrieved January 2, 2015.
  9. 1 2 3 4 Beckman, Mariah (December 8, 2014). "LyteShot Interview with CEO Mark Ladd & CTO Tom Ketola". Gizorama. Retrieved January 2, 2015.
  10. 1 2 3 Ackerman, Mike (November 13, 2014). "Lyteshot Live Action Gaming". GameScouts. Retrieved January 2, 2015.
  11. 1 2 Nelson, Noah J. (October 15, 2014). "IndieCade: Gaming's Magic 8-Ball". Turnstyle. Retrieved January 4, 2015.
  12. "What We do - Fruition8". Fruition8. Retrieved January 4, 2015.
  13. 1 2 Silva, Marty (January 8, 2015). "CES 2015: LyteShot Wants to Bring Laser Tag to the Future". IGN. Retrieved January 8, 2015.
  14. 1 2 Dallke, Jim (December 5, 2014). "15 Chicago Startups to Watch in 2015". ChicagoInno. Retrieved January 2, 2015.
  15. "Assassin: The Game". IndieCade. Retrieved January 4, 2015.
  16. "Assassin: The Game on the App Store on iTunes". iTunes Store. Retrieved January 4, 2015.
  17. 1 2 Graham, Meg (January 6, 2015). "Chicago-based LyteShot wants to take mobile gaming off the tiny screen". Chicago Tribune. Retrieved January 8, 2015.
  18. "2015 CES Innovation Awards". CEA. Retrieved January 2, 2015.
  19. "LyteShot To Showcase Live-Action AR Gaming App at CES 2015". GamersFTW. Retrieved January 6, 2015.
  20. "About Lyteshot". Facebook. Retrieved January 4, 2015.
  21. "The LyteShot Team". LyteShot. Retrieved January 2, 2015.

External links

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