LyteShot
LyteShot logo | |
Initial release | 2015 |
---|---|
Operating system | Android, iOS |
Website |
lyteshot |
LyteShot is an interactive augmented reality gaming platform [1][2][3] that uses augmented reality with mobile phones and smartglasses for interactive gameplay. The platform integrates sensor-based hardware which wirelessly connects to users’ mobile devices and with the Internet of Things (IoT) to share in-game data via the cloud. The platform's sensor-based peripherals that work with mobile phones[4] to bring multi-player digital alternate reality game or first-person shooter game play into the real world [5][6] or adding an electronic element to live-action games.[7]
There are three core components to the system: a handheld device, called a "Lyter";[5][8] a receiver, called a "LytePuck",[5][8] worn by each player; and LyteShot-enabled game applications on users' Bluetooth SMART-enabled smartphones operating on either iOS or Android.[2][9][10][11] The Lyter, LytePuck, and smartphone apps connect through the cloud via Bluetooth to transmit game data for various online games or live action role-playing games, thus eliminating the need for referees or gamekeepers.[2][9] Various peripherals, representing weapons and/or tools such as a gun or a sword, have also been developed to attach to the "Lyter" while gaming,[2][10][12] and users can also create their own attachments through 3D printing.[2][10][13]
LyteShot's first game release is Assassin: The Game, a first-person shooter based on the live action game of the same name.[2][4][6][14][15][16] The platform code is open source, so independent users can develop their own games designed to use LyteShot hardware and technology.[1][2][5][11][13] LyteShot Lyter and LytePuck sets are scheduled to begin shipping in August and September 2015.[17]
LyteShot was a finalist for the Techstars Chicago program in 2013[8] and has been named as a 2015 Consumer Electronics Show (CES) Innovation Design Award honoree in the Gaming Hardware and Accessories category.[9][18] LyteShot launched the platform at CES 2015 as a featured developer for the Epson Moverio BT-200 Smartglasses.[19]
The LyteShot company and technology was founded in December 2012[20] by CEO Mark Ladd, an architect and specialist in 3D data visualization; and CPO David Brooks, a mechanical engineer who left the company in 2013. Tom Ketola, a veteran of game development at companies such as Activision and Disney Interactive Studios served as CTO from May 2014 until April 2015.;[8][9][21] The company is headquartered in Chicago, Illinois.[4][14][17]
See also
- Assassin (game)
- Alternate reality game
- Augmented reality
- Cloud computing
- First-person shooter
- Humans vs. zombies
- Live action role-playing game
- Pervasive game
- Physical computing
References
- 1 2 Green, Amy (November 17, 2014). "New Gaming Platform – Lyteshot". GGSGamer. Retrieved January 2, 2015.
- 1 2 3 4 5 6 7 IndieGameReviewer.com (December 8, 2014). "LyteShot - Open Source, Bluetooth & IR LARPing System - IndieCade 2014 [IGR]". YouTube. Retrieved January 2, 2015.
- ↑ Steve, Burke (January 15, 2015). "Lyteshot Introduces Augmented Reality, Outdoors Games of Assassin, Humans vs. Zombies, & More". GamersNexus. Retrieved January 15, 2015.
- 1 2 3 Flanagan, Will (November 12, 2014). "'The Soul of Game Making:' How LyteShot is Building a New Gaming Market Segment in Chicago". ChicagoInno. Retrieved January 2, 2015.
- 1 2 3 4 Sears, Connor (November 11, 2014). "LyteShot Game Peripheral Looks To Combine ARGs With First-Person Shooters". GamenGuide. Retrieved January 2, 2015.
- 1 2 Stettner, Jason (December 8, 2014). "LyteShot interview - Gamerheadquarters". Gamerheadquarters. Retrieved January 4, 2015.
- ↑ Born, Kathryn (October 22, 2013). "Indie Products from Chicago - Fall 2013". Built in Chicago. Retrieved January 2, 2015.
- 1 2 3 4 Damerson, Emerson (November 11, 2014). "LyteShot turns mobile gaming into a real-world adventure". Built in Chicago. Retrieved January 2, 2015.
- 1 2 3 4 Beckman, Mariah (December 8, 2014). "LyteShot Interview with CEO Mark Ladd & CTO Tom Ketola". Gizorama. Retrieved January 2, 2015.
- 1 2 3 Ackerman, Mike (November 13, 2014). "Lyteshot Live Action Gaming". GameScouts. Retrieved January 2, 2015.
- 1 2 Nelson, Noah J. (October 15, 2014). "IndieCade: Gaming's Magic 8-Ball". Turnstyle. Retrieved January 4, 2015.
- ↑ "What We do - Fruition8". Fruition8. Retrieved January 4, 2015.
- 1 2 Silva, Marty (January 8, 2015). "CES 2015: LyteShot Wants to Bring Laser Tag to the Future". IGN. Retrieved January 8, 2015.
- 1 2 Dallke, Jim (December 5, 2014). "15 Chicago Startups to Watch in 2015". ChicagoInno. Retrieved January 2, 2015.
- ↑ "Assassin: The Game". IndieCade. Retrieved January 4, 2015.
- ↑ "Assassin: The Game on the App Store on iTunes". iTunes Store. Retrieved January 4, 2015.
- 1 2 Graham, Meg (January 6, 2015). "Chicago-based LyteShot wants to take mobile gaming off the tiny screen". Chicago Tribune. Retrieved January 8, 2015.
- ↑ "2015 CES Innovation Awards". CEA. Retrieved January 2, 2015.
- ↑ "LyteShot To Showcase Live-Action AR Gaming App at CES 2015". GamersFTW. Retrieved January 6, 2015.
- ↑ "About Lyteshot". Facebook. Retrieved January 4, 2015.
- ↑ "The LyteShot Team". LyteShot. Retrieved January 2, 2015.
External links
- LyteShot official site
- LyteShot on Twitter
- LyteShot on Facebook
- LyteShot's channel on YouTube
- LyteShot on Google+
- LyteShot on Kickstarter