Mega Man ZX Advent

Mega Man ZX Advent

North American box art
Developer(s) Inti Creates
Publisher(s) Capcom
Director(s) Ryota Ito
Yuujirou Hayakawa
Producer(s) Takuya Aizu
Takeshi Horinouchi
Keiji Inafune
Designer(s) Kinshi Ikegami
Masahiro Mizukoshi
Satoru Nishizawa
Programmer(s) Akihiro Shishido
Artist(s) Makoto Yabe (character)
Writer(s) Makoto Yabe
Kinishi Ikegami
Composer(s) Ippo Yamada
Masaki Suzuki
Ryo Kawakami
Kōji Hayama
Luna Umegaki
Akari Kaida
Platform(s) Nintendo DS
Release date(s)
Genre(s) Action, platform
Mode(s) Single-player, multiplayer (minigames only)

Mega Man ZX Advent, known in Japan as Rockman ZX Advent (ロックマンゼクスアドベント), is a video game developed by Inti Creates and published by Capcom for the Nintendo DS handheld game console. It is the sequel to Mega Man ZX. Taking place a few years after the events of the first game, Mega Man ZX Advent follows two new protagonists, Grey and Ashe, as they battle with various enemy "Mega Men", the infamous "Model W", and their own destinies.[5]

The title plays very similarly to its predecessor with a multitude of expansions, including twice as many playable forms. Also different from its predecessor is the North American localization which now includes a full English voice cast.[6] The game was first released in Japan on July 12, 2007. The North American version was released on October 23, 2007. It was released in Europe on February 29, 2008, and in Australia on March 5, 2008.

Characters

Advent features a very large cast of characters both new to the series and returning from the first ZX, including the two main protagonists, eight Mega Men, the Sage Trinity, and eight Pseudoroids. A majority of the cast is playable by copying their forms with A-Trans, and thus, these characters are outlined in detail below in the corresponding sections.

Mega Men

Humans/Reploids chosen as the Biometals' "Biomatch" are regarded as Mega Men (regardless of the person's gender). Several enemy Mega Men appear throughout the course of Advent who possess the Biometals used from the first ZX.[7] By defeating them in battle, Grey/Ashe is able to copy their forms via A-Trans, but they never actually attain the Biometals.

Pseudoroids

The eight Pseudoroids can also become playable upon destroying them in battle.[8] Although the Biometal forms all use similar abilities (such as dashing and wall climbing), the Pseudoroid forms vary greatly in basic movement and abilities. There are two Pseudoroids to represent each element (fire, ice, and electricity) and two with no element, akin to the first ZX title.

Gameplay

Many of the elements from the first ZX return in this title, including the expansive 2D world and several missions and collection side-quests. However, many features have been expanded and improved upon from the previous title. The amount of transformations have doubled, and the map system—which was difficult to read in the first title—has been enhanced to reflect the actual shape of the area and to show the character's position on it. The Overdrive Invoke System has also been removed from Advent, and Model A is now the only character capable of performing a super attack. Instead, most of the transformations' abilities now deplete the BM (Biometal) Gauge, which constantly refills at a gradual pace.

A screenshot depicting Grey battling on the train to Legion.

The only Biometal received is Model A, which is based on Master Albert, according to its maker-Master Albert himself. This model has the ability to copy the form of several boss characters defeated throughout the course of the game by using A-Trans. The touch screen on the DS can be set to display buttons for each transformation, allowing the character to change their forms with a simple touch of the screen. The ordering of the buttons can also be customized. The methods of transforming from the first ZX are also retained.

The players begin the game in their normal forms (Reploid for Grey and Human for Ashe) and can revert to them at any time. Unlike the first ZX title, Grey/Ashe is given a weak buster gun. The only advantages to using the default forms are being able to crouch under obstacles and through small spaces, as well as floating along water's surface.[9]

Shortly after, the player receives Model A, a quirky and sometimes cowardly Biometal. Given two large hand cannons, this form is designed for long-range combat. A scope is used to target several enemies simultaneously and release homing shots. Furthermore, the Giga Crush is an ability that will rapidly attack several enemies on the screen at the cost of an entire BM gauge and everything around the player's character[10]

Other features

Advent features several difficulty settings. Beginner simplifies the gameplay by weakening enemy's defenses and attacks and disabling instant-defeat obstacles among other things. By completing the game on Normal, Expert mode can be unlocked, and upon completing it, an extended ending can be viewed.

The Database from the first ZX returns. Eighty-five secret disks are scattered throughout the game with descriptions and images of the characters and enemies in the game. Several special disks are also featured, including an image of the infamous North American box art for the original NES game. Along with the secret disks, there are several equippable chip items that can enhance the players abilities, such as preventing the effects of wind and ice on the player's footing. A hidden room in the game will also give the player special items for each month of the year.

Furthermore, 24 medals can be collected depending on how the eight Pseudoroids are defeated in battle. Gold, silver, and bronze medals can be received for each Pseudoroid depending on the difficulty of the task involved. Tasks sometimes include what attack or form the enemy is defeated with, what part of their body is attacked, or the amount of time they're defeated in.

The game features a few unlockable mini-games. Quiz Advent requires the player to identify twenty characters with three visual obstructions. A mini-game from the first title, Gem Buster is now only playable between two players over an ad hoc network. Two boss mini-games called Survival Road and Boss Battle can be unlocked. Finally, Mega Man a (the "a" standing for "ancient" or "antique") is an imitation of the original 8-bit Mega Man games on the Nintendo Entertainment System using ZX characters and music.

Audio

Rockman ZX Advent Soundtrack -ZXA Tunes- is the second remastered soundtrack album to be released for the Mega Man ZX series released on August 30, 2007 by Inti Creates. Unlike the first soundtrack, ZX Tunes, which was first released in limited numbers, ZXA Tunes was released nationwide immediately in Japan. Capcom's online store also provided a limited edition bonus for pre-ordering the soundtrack: a ZX Advent mousepad featuring ZXA heroine Ashe "crashing" in ZX hero Vent's pad.[11]

Rockman ZX Soundsketch "ZX Gigamix" is the third album to be created for the Mega Man ZX series, released on April 30, 2008 by Inti Creates. Among the album are Soundsketches and ZX portraits; these are drama tracks that provide insight to events in the Mega Man ZX series. Composer Ippo Yamada explains a Soundsketch as "when you listen carefully in a room that seems silent, you can hear all sorts of sounds like the hum of appliances, the tick of a clock and the environment outside the window." [12]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings78%[13]
Metacritic78 out of 100[14]
Review scores
PublicationScore
1UP.comB[15]
Eurogamer6 out of 10[16]
Famitsu31 out of 40[17]
GameSpot7.5 out of 10[18]
IGN8 out of 10[19]
Nintendo Power8.5 out of 10[20]
Play8.5 out of 10[21]

Critical reaction to the game has been positive. IGN stated, "It's a fairly long and deep experience, though it's by no means a perfect game. However, the good certainly outweighs the bad, and we can't help but recommend this game as a result."[19] GameSpot cited the main problem as the game's difficulty being a bit too high for the casual gamer.[18]

Mega Man ZX Advent was the tenth-best-selling game in Japan during its release week at 21,379 units sold.[22] 63,977 units of the game were sold in the region by the end of 2007.[23]

References

  1. Famitsu staff (April 20, 2007). 『ロックマンゼクス アドベント』の発売日が決定! ["Rockman ZX Advent" release date determined!]. Famitsu (in Japanese). Enterbrain. Retrieved January 14, 2012.
  2. Magrino, Tom (October 22, 2007). "Shippin' Out October 22–26: Ratchet & Clank, Jericho, Conan, Phoenix Wright". GameSpot. CBS Interactive. Retrieved June 13, 2010.
  3. Brice, Kath (January 4, 2008). "Mega Man ZX Advent gets UK release date". Pocket Gamer. Steel Media. Retrieved January 14, 2012.
  4. Capone, Anthony (March 2, 2008). "This Week's Releases - 3/3/08". PALGN. IGN Entertainment. Retrieved January 14, 2012.
  5. Mega Man ZX Advent North American instruction booklet. 2007-10-23.
  6. Craig Harris (2007-04-13). "IGN: Mega Man ZX Advent Preview". IGN. Retrieved 2007-11-01. External link in |publisher= (help)
  7. Kosmos (2007-06-13). "Your Biometals! Let me take them from you!". Atomic Fire. Retrieved 2007-06-14. External link in |publisher= (help)
  8. "Mega Man ZX Advent :: DS Game Review". Kidzworld. Retrieved 2009-04-03.
  9. Heat Man (2007-04-15). "Additional ZXA Tidbits". Atomic-Fire. Retrieved 2007-04-24. External link in |publisher= (help)
  10. "「デンゲキニンテンドーDS」にて『ロックマンゼクス アドベント』の必殺技名を募集!". Dengeki Online. 2007-04-21. Retrieved 2004-04-24. External link in |publisher= (help)
  11. Heat Man (2007-07-09). "Musical Advent". Atomic Fire. Retrieved 2007-07-09. External link in |publisher= (help)
  12. Heat Man (2008-04-22). "Just what is a sound sketch?". Mega Man Network. Retrieved 2008-05-11. External link in |publisher= (help)
  13. "Mega Man ZX Advent for DS". GameRankings. Retrieved 2010-06-19.
  14. "Mega Man ZX Advent for DS". Metacritic. Retrieved 2010-06-19.
  15. Parrish, Jeremy (October 30, 2007). "Mega Man ZX Advent Review". 1UP.com. Retrieved 2010-06-19.
  16. Lyon, James (March 5, 2008). "DS Roundup DS Review - Page 3". Eurogamer. Retrieved 2010-06-19.
  17. Freund, Josh (April 7, 2007). "News - Latest Famitsu review scores - Rockman ZX Advent, Monster Rancher DS". GamesAreFun. Retrieved 2010-06-19.
  18. 1 2 Anderson, Lark (October 25, 2007). "Mega Man ZX Advent Review for DS". GameSpot. Retrieved 2010-06-19.
  19. 1 2 Moriarty, Colin (October 23, 2007). "Mega Man ZX Advent Review - Nintendo DS Review". IGN. Retrieved 2010-06-19.
  20. "Now Playing: Mega Man ZX Advent". Nintendo Power. No. 222 (Future Publishing). December 2007. p. 85.
  21. "Reviews: Mega Man ZX Advent". Play (Fusion Publishing, Inc.). November 2007. p. 74.
  22. Jenkins, David (July 20, 2007). "Clean Sweep For Nintendo Formats In Japanese Charts". Gamasutra. Retrieved 2010-06-13.
  23. "2007年テレビゲームソフト売り上げTOP500(ファミ通版)" (in Japanese). Geimin.net. Retrieved 2010-06-13.

External links

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