Midnight at the Well of Souls Role-Playing System
Midnight at the Well of Souls Role-Playing System is a role-playing game published by TAG Industries in 1985.
Description
Midnight at the Well of Souls is a science-fiction system based on the "Well of Souls" novels by Jack L. Chalker.[1] The game book covers 150 character races, a combat system, starship blueprints, and space combat rules, plus an introductory scenario.[1] The game includes a partial map of the vast Well World, where each terrain hex simulates the conditions on a different alien planet.[1]
Publication history
Midnight at the Well of Souls Role-Playing System was designed by Timothy A. Green, and published by TAG Industries in 1985 as a boxed set containing a 112-page book, a map, and dice.[1]
Reception
Midnight at the Well of Souls was reviewed by Phil Frances in issue 83 of White Dwarf magazine (November 1986).[2] He concludes: "I endeavoured to like this game. Honest. I looked for nice things to say about it, but I couldn't really find any. I can see the intentions behind it, and the designer ought to be commended for his perseverance - few people could ever manage anything like this without being a professional games company. The box makes it sound all very wonderful, but it doesn't seem to amount to much when you've read it - a sort of third-rate Ringworld, actually. Worth buying if you're a rabid Chalker fan, hopelessly rich, or 90% insane."[2]
Reviews
- Different Worlds #42 (May/June, 1986)
References
- ↑ 1.0 1.1 1.2 1.3 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 352. ISBN 0-87975-653-5.
- ↑ 2.0 2.1 Davis, Graeme (November 1986). "Open Box: Master Rules". White Dwarf (REVIEW) (Games Workshop) (83): 4.