Motor Mania (video game)
Motor Mania | |
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Cover art | |
Developer(s) | John Fitzpatrick |
Publisher(s) | UMI (United Microware Industries) |
Distributor(s) | Celery Software, Advantage, Software64 |
Designer(s) | John Fitzpatrick |
Platform(s) | Commodore 64 |
Release date(s) | 1982 |
Genre(s) | Racing |
Mode(s) | Single player |
Motor Mania is a racing video game developed by John Fitzpatrick and released for the Commodore 64. It's one of the earliest C64 games, dating back to 1982 (C64 was commercialized in January 1982).
Gameplay
Motor Mania is a bidimensional, top-down view scrolling game, and it's a prototype of the "endless runner" (since game doesn't have a proper ending).
You drive an old-style racing car through different types of tracks. During your race, you have to avoid enemy drivers, obstacles on the road like nails, oil, broken glass, boulders and a fire engine at a crossroad. You have to check also your fuel and battery level (you can stop at the gas stations as the road goes on).
External links
- Motor Mania at Lemon 64
- Motor Mania at MobyGames
References
- Wade, Alex. "A Dromology of the Videogame" (PDF). Oslo's faculty of philosophy. Retrieved 5 October 2015.
Motor Mania is cited for its use of a cockpit in a videogame.
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