Mr. Robot and His Robot Factory

This article is about the 8-bit computer game. For the Windows game, see Mr. Robot (video game).
Mr. Robot and His Robot Factory

Title screen from the Apple II version
Developer(s) Ron Rosen
Robert McNally (Apple II version)
Publisher(s) Datamost
Designer(s) Ron Rosen
Composer(s) Gary Gilbertson
Platform(s) Atari 8-bit (original)
Apple II, Commodore 64
Release date(s)
Genre(s) Platform
Mode(s) Single-player

Mr. Robot and His Robot Factory is a single-player platform game created for the Atari 8-bit family by Ron Rosen and ported to the Apple II and Commodore 64. The music for the Atari 8-bit version is made by Gary Gilbertson (Philip Price's Advanced Music Processor) and published in 1984 by Datamost. Robert McNally performed the Apple II translation.[2]

The player controls a humanoid robot that must climb and jump its way through a factory filled with suspended platforms, ladders and conveyors belts.

The game includes a built-in level editor.

Gameplay

An explosive level (Atari 800 version)

The robot is moved with either the keyboard or a joystick, and can make it walk side to side, climb up and down, and jump, collecting the white power pills from the platforms in the process. The player begins with four robots, and loses one if it falls too much or touches any of the fireball enemies. When one of the pulsing white rings scattered around the level is collected, the robot becomes temporarily invulnerable and can safely touch the fireballs, destroying them.

In each level the player begins with 100 units of energy and loses units at a rate of about one per second, making quick completion of each level important. When the energy runs out, the player loses a robot.

Points are granted in 10 point increments as the robot advances through the level. Collecting a ring earns 100 points, as does collecting the small musical note at the beginning of the level that turns off the game's sound effects. Dispatching a fireball is worth 500 points. Completing a level earns 100 points per unit of energy remaining on the screen.

Later levels include bombs and magnets. There are a total of 22 levels, not counting the 26 customized levels.

References

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