Multiplayer online game

A multiplayer online game is a multiplayer video game which can be played via a game server over the internet, with other players around the world.[1] Some prominent examples of this include fighting games (e.g. Street Fighter IV and Marvel vs. Capcom 3), sports games (e.g. NHL 14), older online games (e.g. Sega Meganet titles), first-person shooters (Battlefield 2, Resistance 3, Counter-Strike, Unreal Tournament, Quake 3, Team Fortress 2 and Call of Duty), strategy video games (e.g. Warcraft 3 and StarCraft or II), and a subgenre of strategy games called multiplayer online battle arena (e.g. Defense of the Ancients, Heroes of Newerth, League of Legends, Dota 2).[2]

These games differ from massively multiplayer online game (MMOGs) in that they do not create a persistent world, but create a playing arena for the purpose of a single game or round. In other words, they rely on a game listen server used only for that round, and there can be numerous servers all around the world. MMOGs on the other hand, rely on dedicated servers, as these games must be running continuously.

Server structure and gameplay

The existence of a wide variety and number of servers has made possible several variations on gameplay. One early server was the Sega Meganet.

For example, in Battlefield 3, various servers have their own names, websites and gaming groups known as "clans". Often a list of rules will display when a player first logs on.

Browser-based MOG

A browser-based multiplayer online game (BMOG) is a special case of multiplayer online game (MOG) in the form of a browser game. The term could also be applied to many other browser-based competitions.

In order to run in a web browser, the client-side implementation must be a client side solution such as HTML, JavaScript, Adobe Flash, Java or a browser plug-in. Unlike a stand-alone client or video game, being confined to a browser limits to some degree the extent to which 3-D rendering can be supported. BMOGs can be seen as an evolutionary development of browser-based implementations of board games or forum games.

Many types of MOGs can potentially be browser-based. Popular examples include simple web sites such as a simple website for a prediction market or games that involve some 3D rendering such as Quake Live or MMORPGs such as RuneScape.

See also

References

  1. Andrew Rollings; Ernest Adams (2006). Fundamentals of Game Design. Prentice Hall.
  2. "Most played PC games on gaming platform Raptr in February 2015, by share of playing time". Statistia. Raaptr.

External links

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