Mushroom 11
Mushroom 11 | |
---|---|
Developer(s) | Untame |
Publisher(s) | Untame |
Designer(s) | Itay Keren |
Artist(s) | Simon Kono |
Composer(s) | The Future Sound of London[1] |
Engine | Unity |
Platform(s) |
Microsoft Windows OS X Linux |
Release date(s) |
|
Genre(s) | Puzzle platformer |
Mode(s) | Single-player |
Mushroom 11 is an experimental puzzle platformer created by Untame.[3] The game is a 2D side-scroller where players control a green mushroom by deleting parts of cells while it simultaneously regrows. The mushroom can be split and shaped to solve puzzles.[4]
Development
The game was started at the 2012 Global Game Jam event at New York University.[5] Mushroom 11 uses the game engine Unity.[6] It has also been supported by Indie-Fund.[7] The music for the game was licensed from The Future Sound of London.[8][9]
Reception
Mushroom 11 has received a lot of early critical response for the game’s unique mechanic and theme.[10][11][12] It was a finalist for the IGF 2014 Excellence in Design.[13][14] IGN awarded it a score of 9.0 out of 10, saying "Mushroom 11 is a strange and unique game that reshapes the way you think about its puzzles."[15]
References
- ↑ "Just Rolling with the Apocalypse in Mushroom 11". Joystiq.
- ↑ "Steam store page".
- ↑ "Hands On with Mushroom 11". GameSkinny. External link in
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(help) - ↑ "Unlike with most fungi I enjoyed Mushroom 11 growing on me". Destructoid.
- ↑ "Indie Fund Backing Global Game Jam hit Mushroom 11". Joystiq.
- ↑ "Unity3D.com".
- ↑ "Indie-Fund".
- ↑ "fsolnews.blogspot.com".
- ↑ "Mushroom 11 Hands-On: The Future Sound Of Fungus". Rock, Paper, Shotgun.
- ↑ "The Ars Indie Showcase: 30 Games to Watch in 2014". Ars Technica.
- ↑ "How Mushroom 11 uses self-destruction to build a future". Polygon.
- ↑ "A Post-Apocalyptic Game That Isn't About Humans". Kotaku.
- ↑ "IGF.com".
- ↑ "Road to the IGF: Untame’s Mushroom 11". Gamasutra.
- ↑ http://uk.ign.com/articles/2015/10/15/mushroom-11-review