Mutant Chronicles

For the film based on this role-playing game, see Mutant Chronicles (film).
Mutant Chronicles

Mutant Chronicles cover
Designer(s) Nils Gullikson, Michael Stenmark, Henrik Strandberg, Magnus Seter, Jerker Sojdelius, Stefan Thulin, Fredrik Malmberg
Publisher(s) Target Games
Publication date February 1993
Genre(s) Techno-fantasy, thriller
System(s) Custom

Mutant Chronicles is a pen-and-paper role-playing game set in a post-apocalyptic world, originally published in 1993. It has spawned a franchise of collectible card games, miniature wargames, video games, novels, comic books, and a film of the same title based on the game world.

Mutant Chronicles was developed by the Swedish company Target Games as a successor of their earlier Mutant RPG series. The rights to the game are now owned by Paradox Entertainment.[1]

In 2015, Cabinet Holdings acquired Paradox Entertainment Inc. and all subsidiaries and their properties, including Mutant Chronicles.

Story

The game takes place in a distant future where the Earth has long since been depleted of natural resources and abandoned. Humanity has spread to the worlds of Venus, Mars, Mercury, Luna (the first settlement following the exodus from Earth), and the Asteroid Belt.

Since the exodus from Earth the traditional nation-states of the world have merged into five huge megacorporations: Bauhaus, styled after the culture of continental Europe, the American-influenced Capitol, the Japanese-themed Mishima, the British-inspired Imperial, and the ultra-secretive, ambiguous, high-tech wielding Cybertronic, all of whom use private military forces to fight for resources. Luna (the Moon) itself is considered to be neutral ground and is home to the massive city-state known as Luna City.

The other major power of this universe is the Brotherhood, a fanatical religious organization formed to meet the threat of the Dark Legion, an ancient evil comprising five "Dark Apostles" and their horde of hideous mutants and undead. The Dark Legion is the corporeal presentation of Dark Symmetry and minions of the Dark Apostles. The Dark Legion commands the most powerful armies of the solar system, including Legionnaires, resurrected corpses of fallen Megacorp heroes and footsoldiers alike; Necromutants, hideously modified humanoids; Centurions, the lethal lieutenants of the Dark Legion; and Nepharites, fearsome, towering behemoths of unimaginable power.

The reign of the Dark Legion began as mankind set foot on Nero, a fictional tenth planet beyond the orbit of Pluto, where they discovered a citadel. As they entered, the Imperial Conquistadors – a group of interplanetary explorers – accidentally broke the First Seal Of Repulsion, a thin ring of salt spread around the citadel. Inside, a mysterious iron plate was found, and as it was touched, the Dark Legion was brought to our dimension, and along with it, the Dark Symmetry.

The Dark Symmetry prevents computers, "thinking engines", and other electronic devices from functioning reliably, if at all, and initially caused complete chaos, and then a forced adaptation of the technology used by mankind. The Dark Symmetry also begins to spread plague, lies, illusions and war on the human population through Dark Apostles known as Demnogonis, Semai, Muawihje, Algeroth and Ilian, The Dark Mistress and most powerful wielder of The Dark Symmetry. Thus the first Corporate wars began. Only through the Brotherhood and its first Cardinal, Nathaniel Durand were the corporations pulled under one banner, driving the Dark Legion and Dark Symmetry back to the void where it came from.

This however cost Nathaniel Durand his life as he fought and defeated Algeroth, the field commander of all of the Dark Legion and the master of Dark Technology. Dark Legion resurfaces as a millennium passes, old edicts to keep the evil at bay are broken and Megacorps begin the 2nd Corporate wars. Yet again Nero is explored and Dark Symmetry is unleashed. It was also during the period of 1000-year peace that Cybertronic surfaced and was first to break one of the edicts; Human must not create or use machines that think like man.

Editions

Target Games published the two first editions of the game (in 1993 and 1997 respectively).

Mutant Chronicles was part of the first wave of foreign-language RPGs translated into English, following Metropolis' Kult (1993), and preceding Chaosium's version of Nephilim (1994).[2]

Between 2006 and 2009, a Swedish game company, COG Games, held the license rights to publish a new edition of the role-playing game.[3] In September 2009, COG's failure to deliver any results resulted in their license being revoked.[4]

In 2013, British game company Modiphius announced that it would be releasing the official 3rd edition of the role-playing game.[5] The core rulebook was released digitally in September 2015, preceding the hardback release in December 2015.

Spin-offs

See also

References

  1. Pressmeddelande Stockholm at the Wayback Machine (archived May 15, 2001) (Swedish)
  2. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 91. ISBN 978-1-907702-58-7.
  3. "Delayed release". COG Games. Retrieved June 17, 2008.
  4. "Closing statement". COG Games. Retrieved September 17, 2009.
  5. "Mutant Chronicles" (3rd ed.). Modiphius. Retrieved March 20, 2013.
  6. Winter, Bryan. "Welcome to Dark Eden Central". thewinternet.com. Retrieved January 25, 2007.
  7. "Mutant Chronicles Golgotha (1996) comic books". www.mycomicshop.com. Retrieved 9 November 2013.
This article is issued from Wikipedia - version of the Sunday, March 13, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.