Natsume Championship Wrestling

Natsume Championship Wrestling

Cover art
Developer(s) Natsume[1]
Publisher(s) Natsume[1]
Composer(s) Iku Mizutani[2]
Kinuyo Yamashita[2]
Hiroyuki Iwatsuki[2]
Platform(s) Super NES
Virtual Console
Release date(s)

Super NES

Wii Virtual Console

  • NA March 21, 2011
  • PAL February 18, 2011

Wii U Virtual Console

  • NA December 18, 2014
  • PAL November 20, 2014
Genre(s) Action[1]
Fighting[1]
Wrestling[1]
Mode(s) Single-player
Multiplayer (up to four players)

Natsume Championship Wrestling is a 1994 Super Nintendo Entertainment System video game that was released in North America.

This game is widely based on a conversion of Zen-Nippon Pro Wrestling Dash: Sekai Saikyō Tag (全日本プロレス’ 世界最強タッグ ダッシュ Zen Nihon Puro Resu Sekai Saikyō Taggu Dasshu, lit. "World's Strongest Tag Team Wrestling Dash 'Japan "),[3][4][5] a Japanese video game for the Super Famicom. Players must become either the Triple Crown Champion or the Triple Crown Tag Team Champions and achieve the limits of professional wrestling.

Summary

This game is an unlicensed wrestling game, lacking a license from a professional wrestling promotion like World Championship Wrestling or the World Wrestling Federation.[6] It is considered to be only game for the North American market that replicates the "feel" of a Japanese Super Famicom wrestling game.

The player has a choice between an exhibition, a round-robin tournament, and a championship tournament.[6] Players must choose between 12 wrestlers who have ten minutes to knock each other out.[6] Each wrestlers has a very extensive set of moves depending on their situation in the ring.[6] Every victory screen with have both wrestlers' taunts, the time of the match, and the condition that caused the victory. The championship tournament has three difficulty levels: easy, medium, and hard. Criticism for this game was mixed from very positive to very negative.[6]

There are more than fifty moves to master and an intelligent AI offers up plenty of might for the player.[7] Six levels of energy bars (in order from best to worst: blue, green, yellow, orange, red, black) and the ability to heal help to separate this game from the other wrestling games of that era.[8] However, recovery time is increased when the player is severely hurt.[8]

References

  1. 1 2 3 4 5 6 "Release information". GameFAQs. Retrieved 2011-05-23.
  2. 1 2 3 "Soundtrack Information". SNESmusic.org.
  3. "Translation and Description". Superfamicom.org.
  4. "Japanese title" (in Japanese). super-famicom.jp.
  5. "Zen-Nippon Pro Wrestling Dash: Sekai Saikyō Tag". GameFAQs.
  6. 1 2 3 4 5 "Basic overview". MobyGames. Retrieved 2011-05-23.
  7. "Advanced overview". Neoseeker. Retrieved 2011-05-31.
  8. 1 2 "Health bar information". RVG Fanatic. Retrieved 2011-05-31.
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