Online and offline
The terms "online" and "offline" have specific meanings in regard to computer technology and telecommunications in which "online" indicates a state of connectivity, while "offline" indicates a disconnected state. Common vernacular extended from their computing and telecommunication meanings and refers specifically to an Internet connection. Lastly, in the area of human interaction and conversation, discussions taking place during a business meeting are "online", while issues that do not concern all participants of the meeting should be "taken offline"—continued outside of the meeting.
Definitions
In computer technology and telecommunication, online and offline are defined by Federal Standard 1037C. They are states or conditions of a "device or equipment" or of a "functional unit". To be considered online, one of the following may apply to a system: it is under the direct control of another device; it is under the direct control of the system with which it is associated; or it is available for immediate use on demand by the system without human intervention.
In contrast, a device that is offline meets none of these criteria (e.g., its main power source is disconnected or turned off, or it is off-power).
The Oxford dictionary defines "online" (sometimes also referenced as "On the Line") as "controlled by or connected to a computer" and as an activity or service which is "available on or performed using the Internet or other computer network".[1] The term is utilized within terms such as these: "online identity", "online predator", "online gambling", "online shopping", "online banking", and "online learning". The online context is given to other words by the prefixes "cyber" and "e", as in the words "cyberspace", "cybercrime", "email", and "ecommerce".[2]
Antecedents
During the 19th century, the term "on line" was commonly used in both the railroad and telegraph industries. For railroads, a signal box would send a messages down the line (track), via a telegraph line (cable), indicating the track's status: "Train on line" or "Line clear".[3] Telegraph linemen would refer to sending current through a line as "direct on line" or "battery on line";[4] or they may refer to a problem with the circuit as being "on line", as opposed to the power source or end-point equipment.[5]
Examples
Offline email
One example of a common use of these concepts with email is a mail user agent (MUA) that can be instructed to be in either online or offline states. One such MUA is Microsoft Outlook. When online it will attempt to connect to mail servers (to check for new mail at regular intervals, for example), and when offline it will not attempt to make any such connection. The online or offline state of the MUA does not necessarily reflect the connection status between the computer on which it is running and the Internet. That is, the computer itself may be online—connected to Internet via a cable modem or other means—while Outlook is kept offline by the user, so that it makes no attempt to send or to receive messages. Similarly, a computer may be configured to employ a dial-up connection on demand (as when an application such as Outlook attempts to make connection to a server), but the user may not wish for Outlook to trigger that call whenever it is configured to check for mail.[6]
Offline media playing
Another example of the use of these concepts is digital audio technology. A tape recorder, digital audio editor, or other device that is online is one whose clock is under the control of the clock of a synchronization master device. When the sync master commences playback, the online device automatically synchronizes itself to the master and commences playing from the same point in the recording. A device that is offline uses no external clock reference and relies upon its own internal clock. When a large number of devices are connected to a sync master it is often convenient, if one wants to hear just the output of one single device, to take it offline because, if the device is played back online, all synchronized devices have to locate the playback point and wait for each other device to be in synchronization.[7] (For related discussion, see MIDI timecode, word sync, and recording system synchronization.)
Offline browsing
A third example of a common use of these concepts is a web browser that can be instructed to be in either online or offline states. The browser attempts to fetch pages from servers while only in the online state. In the offline state, users can perform offline browsing, where pages can be browsed using local copies of those pages that have previously been downloaded while in the online state. This can be useful when the computer is offline and connection to the Internet is impossible or undesirable. The pages are downloaded either implicitly into the web browser's own cache as a result of prior online browsing by the user or explicitly by a browser configured to keep local copies of certain web pages, which are updated when the browser is in the online state, either by checking that the local copies are up-to-date at regular intervals or by checking that the local copies are up-to-date whenever the browser is switched to the online state. One such web browser capable of being explicitly configured to download pages for offline browsing is Internet Explorer. When pages are added to the Favourites list, they can be marked to be "available for offline browsing". Internet Explorer will download to local copies both the marked page and, optionally, all of the pages that it links to. In Internet Explorer version 6, the level of direct and indirect links, the maximum amount of local disc space allowed to be consumed, and the schedule on which local copies are checked to see whether they are up-to-date, are configurable for each individual Favourites entry.[8][9][10][11]
For communities that lack adequate Internet connectivity—such as developing countries, rural areas, and prisons—offline information stores such as the eGranary Digital Library (a collection of approximately thirty million educational resources from more than two thousand web sites and hundreds of CD-ROMs) provide offline access to information. Numerous organizations have developed, or are developing, flash memory chips with collections of educational materials for offline use in smartphones, tablets, and laptops.
Offline storage
Likewise, offline storage is computer data storage that is not "available for immediate use on demand by the system without human intervention." Additionally, an otherwise online system that is powered down may be considered offline.
Offline messages
With the growing communication tools and media, the words offline and online are used very frequently. If a person is active over a messaging tool and is able to accept the messages it is termed as online message and if the person is not available and the message is left to view when the person is back, it is termed as offline message. In the same context, the person's availability is termed as online and non availability is termed as offline
Generalizations
Online and offline distinctions have been generalized from computing and telecommunication into the field of human interpersonal relationships. The distinction between what is considered online and what is considered offline has become a subject of study in the field of sociology.[12]
The distinction between online and offline is conventionally seen as the distinction between computer-mediated communication and face-to-face communication (e.g., face time), respectively. Online is virtuality or cyberspace, and offline is reality (i.e., Real life or meatspace). Slater states that this distinction is "obviously far too simple".[12] To support his argument that the distinctions in relationships are more complex than a simple dichotomy of online versus offline, he observes that some people draw no distinction between an online relationship, such as indulging in cybersex, and an offline relationship, such as being pen pals. He argues that even the telephone can be regarded as an online experience in some circumstances, and that the blurring of the distinctions between the uses of various technologies (such as PDA versus mobile phone, Internet television versus Internet, and telephone versus Voice over Internet Protocol) has made it "impossible to use the term online meaningfully in the sense that was employed by the first generation of Internet research".[12]
Slater asserts that there are legal and regulatory pressures to reduce the distinction between online and offline, with a "general tendency to assimilate online to offline and erase the distinction," stressing, however, that this does not mean that online relationships are being reduced to pre-existing offline relationships. He conjectures that greater legal status may be assigned to online relationships (pointing out that contractual relationships, such as business transactions, online are already seen as just as "real" as their offline counterparts), although he states it to be hard to imagine courts awarding palimony to people who have had a purely online sexual relationship. He also conjectures that an online/offline distinction may be seen by people as "rather quaint and not quite comprehensible" within 10 years.[12]
This distinction between online and offline is sometimes inverted, with online concepts being used to define and to explain offline activities, rather than (as per the conventions of the desktop metaphor with its desktops, trash cans, folders, and so forth) the other way around. Several cartoons appearing in The New Yorker have satirized this. One includes Saint Peter asking for a username and a password before admitting a man into Heaven. Another illustrates "the off-line store" where "All items are actual size!", shoppers may "Take it home as soon as you pay for it!", and "Merchandise may be handled prior to purchase!"[13][14]
See also
Look up offline, online, or come online in Wiktionary, the free dictionary. |
- Computer networking
- NLS, or the "oN-Line System"
- Offline reader
- On the fly: Computer usage
- Online and offline algorithms
- Online volunteering
- Online editing and offline editing—the online/offline distinction in video editing
- Online games
- Online identity
- Open access (publishing)
- Reputation
- Website mirroring software
- Online (magazine)
- Online algorithm
References
- ↑ "online". Dictionary of British and World English. Oxford University Press. Retrieved 31 January 2015.
- ↑ "Synonyms of online in English:". Oxford Dictionary. Oxford University Press. Retrieved 31 January 2015.
- ↑ Great Britain Board of Trade (1874). Great Britain Railways: Accidents. Court of Inquiry Reports. p. 33. Retrieved April 8, 2015.
- ↑ Society of Telegraph Engineers (1879). Journal of the Society of Telegraph Engineers: Including Original Communications on Telegraphy and Electrical Science, Volume 8. p. 172. Retrieved April 8, 2015.
- ↑ William Lynd (1885). The practical telegraphist and guide to the telegraph service. p. 47. Retrieved April 8, 2015.
- ↑ Bill Mann (2003). How to Do Everything with Microsoft Office Outlook 2003. McGraw-Hill Professional. pp. 76–77. ISBN 0-07-223070-3.
- ↑ Bill Gibson (1998). Audiopro Home Recording Course: A Comprehensive Multimedia Audio Recording Text. Hal Leonard. p. 155. ISBN 0-87288-715-4.
- ↑ Arabella Dymoke (2004). "an a to z of internet terms". Good Web Guide. The Good Web Guide Ltd. p. 17. ISBN 1-903282-46-2.
- ↑ Paul Heltzel (2002). "Wireless Road Tricks". The Complete Idiot's Guide to Wireless Computing and Networking. Alpha Books. p. 205. ISBN 0-02-864287-2.
- ↑ Glen Waller and Vanessa Waller (2000). The Internet Companion: The Easy Australian Guide. UNSW Press. pp. 110–112. ISBN 0-86840-499-3.
- ↑ Brian Barber (2001). "Configuring Internet Technologies". Configuring and Troubleshooting Windows XP Professional. Syngress Publishing. pp. 285–389. ISBN 1-928994-80-6.
- 1 2 3 4 Don Slater (2002). "Social Relationships and Identity On-line and Off-line". In Leah, Sonia, Lievrouw, and Livingstone. Handbook of New Media: Social Shaping and Consequences of ICTs. Sage Publications Inc. pp. 533–543. ISBN 0-7619-6510-6.
- ↑ Rosabeth Moss Kanter (2001). "Introduction". Evolve: Succeeding in the digital culture of tomorrow. Harvard Business School. ISBN 1-57851-439-8.
- ↑ The "off-line store" cartoon from The New Yorker
- This article incorporates public domain material from the General Services Administration document "Federal Standard 1037C" (in support of MIL-STD-188).