PSGL

PSGL is a rendering API available additionally to GCM and OpenGL for Sony's PlayStation 3. PSGL is based on OpenGL ES[1] and Nvidia's CG. A previous version of PSGL was available for the PlayStation 2 but was largely unused.

PSGL meant to be a foundation for the future, beyond the PlayStation 3, but for the PlayStation 4 Sony introduced GNM and GNMX and also their custom shading language, PlayStation Shader Language (PSSL).[2]

Features

See also

References

  1. "PSGL". Khronos. 2006. Retrieved 2011-11-21. |first1= missing |last1= in Authors list (help)
  2. Leadbetter, Richard (March 28, 2013). "Inside PlayStation 4". Eurogamer. Retrieved January 9, 2014.
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