Parallel Worlds Chess

Parallel Worlds Chess is a three-dimensional chess variant invented by R. Wayne Schmittberger in the 1980s.[1][2][3] The gamespace comprises three 8×8 chessboards at different levels. Each side commands two full chess armies on levels 1 and 3. Level 2 begins empty and obeys its own move rules.

Game description

Each player controls two complete chess armies, initially on levels 1 and 3 (see diagram). White moves first. The first player to capture either enemy king wins the game.

Parallel Worlds Chess starting setup. Level 2 obeys its own rules and can be thought of as an interdimensional "twilight zone".

Move rules

On each turn, a player may move up to three of his men. Each man moved can move only once in the turn. The only stipulation is that none of these moves may end on the same level. (They may begin on the same level, however.) On his first move, White may move no more than two men.

All men except kings may move straight up or down one level to an empty square. (Thus captures are not permitted when moving to a new level.)

Moves, captures, and pawn promotions conducted on levels 1 and 3 follow the same rules as in standard chess. Special rules apply on level 2:

If a pawn from level 2 moves to the player's first rank on levels 1 or 3, on that level it may move only one step to the second rank. Once on the second rank, it regains its normal two-step option. If a pawn from level 2 moves to the player's last rank on levels 1 or 3, it immediately promotes.

See also

References

Bibliography

  • Pritchard, D. B. (1994). The Encyclopedia of Chess Variants. Games & Puzzles Publications. ISBN 0-9524142-0-1. 
  • Pritchard, D. B. (2007). Beasley, John, ed. The Classified Encyclopedia of Chess Variants. John Beasley. ISBN 978-0-9555168-0-1. 
  • Schmittberger, R. Wayne (1992). New Rules for Classic Games. John Wiley & Sons Inc. ISBN 978-0471536215. 

External links

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