Pebble game

For the popular game, see Go (game).

In mathematics and computer science, a pebble game is a type of mathematical game played by moving "pebbles" or "markers" on a directed graph. A variety of different pebble games exist. A general definition of pebbling is given below.

See also

Graph pebbling: A certain number of pebbles are distributed among the vertices of an undirected graph; the goal is to move at least one to a particular target vertex. But to move one pebble to an adjacent vertex, another pebble at the same vertex must be discarded.

References

  1. J. Hopcroft, W. Paul and L. Valiant, On Time versus space, J. Assoc. Comput. Mach. 1977
  2. Richard J. Lipton and Robert E. Tarjan, Applications of a Planar Separator Theorem, SIAM J. Comput. 1980
  3. Noga Alon , Paul Seymour , Robin Thomas, A Separator Theorem for Graphs with an Excluded Minor and its Applications, ACM, 1990.
  4. Stephen Cook; Ravi Sethi (1976). "Storage requirements for deterministic polynomial time recognizable languages". Journal of Computer and System Sciences 13 (1): 25–37. doi:10.1016/S0022-0000(76)80048-7.
  5. Takumi Kasai; Akeo Adachi; Shigeki Iwata (1979). "Classes of pebble games and complete problems". SIAM Journal on Computing 8 (4): 574–586. doi:10.1137/0208046.
  6. Straubing, Howard (1994). Finite automata, formal logic, and circuit complexity. Progress in Theoretical Computer Science. Basel: Birkhäuser. pp. 39–44. ISBN 3-7643-3719-2. Zbl 0816.68086.

Further reading

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