Power!
"Critical Mass (video game)" redirects here. For the 1982 adventure game, see Sirius Software.
Developer(s) | Simon Francis |
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Publisher(s) | Durell Software |
Platform(s) | Amstrad CPC, Commodore 64, ZX Spectrum |
Release date(s) | 1985 |
Genre(s) | Action |
Power! (known as Critical Mass in Europe) is a computer game developed by Simon Francis in 1985 for the Amstrad CPC, Commodore 64 and ZX Spectrum.
Plot
The player operates a rocket-powered hovercraft whose mission is to destroy an enemy transfer beam that is protected not only by long-distance enemy raiders and mines, but also molecular disorientation that sucks the energy from the player's attack craft.[1]
Gameplay
The player may control the hovercraft in either a normal joystick operational mode or with vectored movement. When the player pushes forward on the joystick, the hovercraft accelerates, and when pulling back on the joystick, speed decreases.[1]
Reception
In 1988, Dragon reviewed Power!, and gave the game 4 out of 5 stars.[1]
References
External links
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