Power At Sea

European cover art
Publisher(s)
Composer(s) Kris Hatlelid and Patrick Payne
Platform(s) Commodore 64
Release date(s)
Genre(s) Submarine simulation[1]
Mode(s) Single-player

Power At Sea is a computer game developed by Accolade in 1988 for the Commodore 64.

Plot

This game is a simulation of the Battle of Leyte Gulf, in which the Japanese attempt to capture the Pacific during World War II. The player commands a battleship, an aircraft carrier, and a troop ship, to launch naval gun barrages against enemy cave emplacements and direct assault forces to capture beachheads in enemy-held territory.[2]

Reception

In 1988, Dragon gave the game 3 out of 5 stars.[2] A 1991 Computer Gaming World survey of strategy and war games gave it one star out of five, criticizing the game's abridged order of battle and arcade combat.[3]

References

  1. 1 2 3 4 5 Power At Sea at GameFAQs
  2. 1 2 Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (October 1988). "The Role of Computers". Dragon (138): 70–75.
  3. Brooks, M. Evan (December 1991). "Computer Strategy and Wargames: The 1900–1950 Epoch / Part II (M-Z) of an Annotated Paiktography". Computer Gaming World. p. 126. Retrieved 18 November 2013.

External links

This article is issued from Wikipedia - version of the Saturday, July 05, 2014. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.