Power play (sporting term)

For other uses, see Power play (disambiguation).

"Power play" is a sporting term used in many various games.

Temporary numerical advantage in players during a team sport

In several team sports, situations arise where following a rules infraction, one team is penalized by having the number of players on the field of play temporarily reduced. The term power play is commonly applied to the state of advantage the unpenalized team enjoys during this time. Specialized tactics and strategies can apply while a team is on the power play.

The Ferris State Bulldogs on a 5-on-3 power play against the Michigan Wolverines.

Ice hockey

Main article: Penalty (ice hockey)

In ice hockey, a team is said to be on a power play when at least one opposing player is serving a penalty, and the team has a numerical advantage on the ice (whenever both teams have the same number of players on the ice, there is no power play). Up to two players per side may serve in the penalty box, giving a team up to a possible 5-on-3 power play. If a goaltender commits a foul, another player who was on the ice at the time of the penalty serves.[1]

There are two types of penalties that can result in a power play for the non-offending team: minor (two minutes) and major (five minutes). For such penalties, the offending player is ruled off the ice and no substitute for the penalized player is permitted. A power play resulting from a minor penalty ends if the team with more players on the ice scores. If the penalty is instead a double minor, a goal scored by the team with advantage ends the first minor penalty, so that 2 goals by the team with more players are needed to end the power play. If a player is given a major penalty (five minute duration), a power play occurs, but if the team on the power play scores, the penalty is not ended, except if the goal is scored in overtime, as this ends the game. Major penalties only end when five minutes have elapsed or the game has ended. If a team is still on a power play at the end of a regulation period, or at the end of a playoff overtime period, the power play will continue into the following period. "Misconduct" penalties (10 minutes in duration), and "game misconduct" penalties (offending player is ejected for the balance of the game) allow for substitution of the offending player, so do not result in power plays.[2] However in practice, misconduct and game misconduct penalties are often assessed in addition to a major or minor penalty. A "match" penalty results in the offending player being ejected for the balance of the game and a 5-minute power play for the non-offending team. The power play does not end if the advantaged team scores a goal, identical to major penalties.

A goal scored by the short-handed team during a power play is called a short-handed goal. If a power play ends without a goal against the shorthanded team, it is said to have killed the penalty. If a team scores on the power play, it is said to have converted the power play (that is, converted the opportunity into a goal).

During a power play, the shorthanded team may launch the puck to the opposite end of the rink, and play will continue; icing is not called.

Lacrosse

In lacrosse, a similar type of penalty situation exists, though the duration of the penalty is only 30 seconds for minor infractions and one minute for major ones, as well as 3 minute penalties for certain equipment infractions. Depending on the infraction, the penalty may "release" early if a goal is scored by either team, or may be "non-releasable," meaning the full duration must be served. The term extra man is used more frequently than powerplay. In box lacrosse, a powerplay is very similar to ice hockey. This situation is also often called an "extra man offense" (EMO) or "man up", or "man down", depending on the team penalised.[3]

Muggle Quidditch

In quidditch, a power play arises when a member of the opposing team is given a yellow or red card. A player under penalty of yellow is given one minute within the penalty box or until the other team scores.[4] If a player is granted a red card, another player must be substituted in the original's stead and must wait in the penalty box for two minutes (even if the other team scores). A player's second yellow becomes a red card. If the keeper is penalised, a chaser must be given the keeper headband and becomes the keeper in that player's place for a team can never be missing a keeper.

Analogous concepts not generally referred to as a "power play"

Other uses of "power play"

Netball

Several variant formats of netball introduce the concept of a power play, a designated quarter where all goals scored by a team are worth twice as normal:

Cricket

Main article: Powerplay (cricket)

A powerplay is a feature introduced into One Day International (ODI) cricket in 1991 concerning fielding restrictions. It is intended to add to the excitement. In a powerplay, restrictions are applied on the fielding team: only 2 or 3 players are allowed outside the 30-yard circle (which depends upon the type of powerplay). There are two powerplays in an ODI cricket innings starting from October 30, 2012.

Power Snooker

In Power Snooker, this arises when a player pots the power ball. This triggers a period of time whereby all points scored are doubled.

Roller Derby

Commonly known as a "power jam", a power play occurs in roller derby when a team's designated scoring skater (jammer) is serving a penalty.

See also

References

  1. ESPN. "NHL Team Special Teams Statistics - 2014-15". espn.com. National Hockey League. Retrieved 9 February 2015.
  2. Hockey for Dummies. "Controlling a Power Play in Hockey". Retrieved 9 February 2015.
  3. "Extra-man Offence, or the Power Play". insidelacrosse.com. Inside Lacrosse. Retrieved 9 February 2015.
  4. "IQA Rules" (PDF). iqaquidditch.com. United States Quidditch. Retrieved 9 February 2015.
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