Protocol Buffers
Developer(s) | |
---|---|
Initial release | July 7, 2008 |
Stable release | 2.6.1 / October 20, 2014 |
Development status | Active |
Operating system | Any |
Platform | Cross-platform |
Type | serialization format and library, IDL compiler |
License | BSD |
Website |
developers |
Protocol Buffers is a method of serializing structured data. It is useful in developing programs to communicate with each other over a wire or for storing data. The method involves an interface description language that describes the structure of some data and a program that generates source code from that description for generating or parsing a stream of bytes that represents the structured data.
Google developed Protocol Buffers for use internally and has provided a code generator for multiple languages under an open source license (see below).
The design goals for Protocol Buffers emphasized simplicity and performance. In particular, it was designed to be smaller and faster than XML.[1]
Protocol Buffers is widely used at Google for storing and interchanging all kinds of structured information. The method serves as a basis for a custom remote procedure call (RPC) system that is used for nearly all inter-machine communication at Google.[2]
Protocol Buffers are very similar to the Apache Thrift protocol (used by Facebook for example), except that the public Protocol Buffers implementation does not include a concrete RPC protocol stack to use for defined services.
A software developer defines data structures (called messages) and services in a proto definition file (.proto) and compiles it with protoc. This compilation generates code that can be invoked by a sender or recipient of these data structures. For example, example.proto will produce example.pb.cc and example.pb.h, which will define C++ classes for each message and service that example.proto defines.
Canonically, messages are serialized into a binary wire format which is compact, forward- and backward-compatible, but not self-describing (that is, there is no way to tell the names, meaning, or full datatypes of fields without an external specification). There is no defined way to include or refer to such an external specification (schema) within a Protocol Buffers file. The officially supported implementation includes an ASCII serialization format,[3] but this format—though self-describing—loses the forward- and backward-compatibility behavior, and is thus not a good choice for applications other than debugging.
Though the primary purpose of Protocol Buffers is to facilitate network communication, its simplicity and speed make Protocol Buffers an alternative to data-centric C++ classes and structs, especially where interoperability with other languages or systems might be needed in the future.
Example
A schema for a particular use of protocol buffers associates data types with field names, using integers to identify each field. (The protocol buffer data contains only the numbers, not the field names, providing some bandwidth/storage savings compared with systems that include the field names in the data.)
//polyline.proto
message Point {
required int32 x = 1;
required int32 y = 2;
optional string label = 3;
}
message Line {
required Point start = 1;
required Point end = 2;
optional string label = 3;
}
message Polyline {
repeated Line line = 1;
optional string label = 2;
}
The "Point" message defines two mandatory data items, x and y. The data item label is optional. Each data item has a tag. The tag is defined after the equal sign. For example, x has the tag 1.
The "Line" and "Polyline" messages, which both use Point, demonstrate how composition works in Protocol Buffers. Polyline has a repeated field, which behaves like a vector.
This schema can subsequently be compiled for use by one or more programming languages. Google provides a compiler called protoc which can produce output for C++, Java or Python. Other schema compilers are available from other sources to create language-dependent output for over 20 other languages.[4]
For example, after a C++ version of the protocol buffer schema above is produced, a C++ source code file, polyline.cpp, can use the message objects as follows:
// polyline.cpp
#include "polyline.pb.h" // generated by calling "protoc polyline.proto"
Line* createNewLine(const std::string& name) {
// create a line from (10, 20) to (30, 40)
Line* line = new Line;
line->mutable_start()->set_x(10);
line->mutable_start()->set_y(20);
line->mutable_end()->set_x(30);
line->mutable_end()->set_y(40);
line->set_label(name);
return line;
}
Polyline* createNewPolyline() {
// create a polyline with points at (10,10) and (20,20)
Polyline* polyline = new Polyline;
Point* point1 = polyline->add_point();
point1->set_x(10);
point1->set_y(10);
Point* point2 = polyline->add_point();
point2->set_x(20);
point2->set_y(20);
return polyline;
}
Language support
proto2 provides a code generator for C++, Java and Python.[5]
proto3 provides a code generator for C++, Java (including JavaNano, a dialect intended for low-resource environments), Python, Go, Ruby, Objective-C and C#.[6]
3rd party implementations are also available for Perl, PHP, Scala and Julia.[7]
See also
References
- ↑ Eishay Smith. "jvm-serializers Benchmarks". Retrieved 2010-07-12.
- ↑ Kenton Varda. "A response to Steve Vinoski". Retrieved 2008-07-14.
- ↑ "text_format.h - Protocol Buffers - Google Code". Retrieved 2012-03-02.
- ↑ ThirdPartyAddOns - protobuf - Links to third-party add-ons. - Protocol Buffers - Google's data interchange format - Google Project Hosting. Code.google.com. Retrieved on 2013-09-18.
- ↑ "Protocol Buffers Language Guide". Google Developers. Retrieved 2016-04-21.
- ↑ "Protocol Buffers Language Guide (proto3)". Google Developers. Retrieved 2016-04-21.
- ↑ "ThirdPartyAddOns - protobuf - Links to third-party add-ons. - Protocol Buffers - Google's data interchange format - Google Project Hosting". Code.google.com. Retrieved 2012-11-07.
External links
- Official project page at developers.google.com
- Another official home page at Github project hosting
- Protocol Buffers Objective-C
- Protocol Buffers Apple Swift