Psyonix

Psyonix Inc.
Private
Industry Video game development
Founded 2000 (2000)
Founder Dave Hagewood
Headquarters San Diego, California, United States
Area served
Worldwide
Key people
Dave Hagewood
Number of employees
30+
Website psyonix.com

Psyonix Inc. is an American video game development studio based in San Diego, California.[1] The company focuses on its own development, as well as contributing to larger companies and publishers utilizing the Unreal Engine.[2] Psyonix was founded in the year 2000 by Dave Hagewood,[3] after developing Internet and multimedia software under the name WebSite Machines.[4] Its first game project was Proteus.[5]

The company released Supersonic Acrobatic Rocket-Powered Battle-Cars and Monster Madness: Grave Danger in 2008, and continued on other projects including contract work for several big-budget titles. The company then worked on Battle-Cars's successor, Rocket League, which went on to become a commercial success for the company, grossing over $70 million. The success of Rocket League made the company to adjust its business models, where the company would focus on developing their own original games instead of accepting more contract work.[6]

Games developed

Year Title Engine Platform(s) Notes
2003 (canceled) Vampire Hunter: The Dark Prophecy Unreal Engine 2 N/A The game was scheduled for a 2003 release before being canceled
2008 Monster Madness: Grave Danger Unreal Engine 3 PlayStation 3 PlayStation 3 port of Monster Madness: Battle for Suburbia
Supersonic Acrobatic Rocket-Powered Battle-Cars PlayStation 3 Self-published
2009 Whizzle Microsoft Windows Self-published
2012 ARC Squadron iOS Self-published
2013 ARC Squadron: Redux iOS, Android Self-published
2015 Rocket League Microsoft Windows, PlayStation 4, Xbox One Sequel to Supersonic Acrobatic Rocket-Powered Battle-Cars
2016 (canceled) Nosgoth Microsoft Windows Originally set to be published by Square Enix

Games contributed to

References

  1. Press Releases (December 17, 2009). "Psyonix, Inc. Moves into New San Diego Office". Develop. Intent Media. Retrieved October 25, 2014.
  2. Callaham, John (November 5, 2009). "Interview: Psyonix talks about their free UDK game Whizzle". Big Download. Archived from the original on November 8, 2009. Retrieved October 25, 2014.
  3. Husemann, Charles (October 13, 2008). "Psyonix Studios Interview". Gaming Nexus. Retrieved October 25, 2014.
  4. http://www.ign.com/companies/psyonix
  5. hal (March 24, 2004). "Beyond Unreal Interviews: Psyonix". Beyond Unreal. Archived from the original on November 22, 2008. Retrieved October 25, 2014.
  6. Makuch, Eddie (April 5, 2016). "Rocket League Dev Has "Exciting" New Games in the Works". GameSpot. Retrieved April 6, 2016.

External links

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