Psyonix
Private | |
Industry | Video game development |
Founded | 2000 |
Founder | Dave Hagewood |
Headquarters | San Diego, California, United States |
Area served | Worldwide |
Key people | Dave Hagewood |
Number of employees | 30+ |
Website |
psyonix |
Psyonix Inc. is an American video game development studio based in San Diego, California.[1] The company focuses on its own development, as well as contributing to larger companies and publishers utilizing the Unreal Engine.[2] Psyonix was founded in the year 2000 by Dave Hagewood,[3] after developing Internet and multimedia software under the name WebSite Machines.[4] Its first game project was Proteus.[5]
The company released Supersonic Acrobatic Rocket-Powered Battle-Cars and Monster Madness: Grave Danger in 2008, and continued on other projects including contract work for several big-budget titles. The company then worked on Battle-Cars's successor, Rocket League, which went on to become a commercial success for the company, grossing over $70 million. The success of Rocket League made the company to adjust its business models, where the company would focus on developing their own original games instead of accepting more contract work.[6]
Games developed
Year | Title | Engine | Platform(s) | Notes |
---|---|---|---|---|
2003 (canceled) | Vampire Hunter: The Dark Prophecy | Unreal Engine 2 | N/A | The game was scheduled for a 2003 release before being canceled |
2008 | Monster Madness: Grave Danger | Unreal Engine 3 | PlayStation 3 | PlayStation 3 port of Monster Madness: Battle for Suburbia |
Supersonic Acrobatic Rocket-Powered Battle-Cars | PlayStation 3 | Self-published | ||
2009 | Whizzle | Microsoft Windows | Self-published | |
2012 | ARC Squadron | iOS | Self-published | |
2013 | ARC Squadron: Redux | iOS, Android | Self-published | |
2015 | Rocket League | Microsoft Windows, PlayStation 4, Xbox One | Sequel to Supersonic Acrobatic Rocket-Powered Battle-Cars | |
2016 (canceled) | Nosgoth | Microsoft Windows | Originally set to be published by Square Enix |
Games contributed to
- 2004 — Unreal Tournament 2004
- 2006 — Gears of War
- 2007 — Unreal Tournament 3
- 2011 — Bulletstorm
- 2011 — Homefront
- 2012 — Mass Effect 3
- 2012 — XCOM: Enemy Unknown
References
- ↑ Press Releases (December 17, 2009). "Psyonix, Inc. Moves into New San Diego Office". Develop. Intent Media. Retrieved October 25, 2014.
- ↑ Callaham, John (November 5, 2009). "Interview: Psyonix talks about their free UDK game Whizzle". Big Download. Archived from the original on November 8, 2009. Retrieved October 25, 2014.
- ↑ Husemann, Charles (October 13, 2008). "Psyonix Studios Interview". Gaming Nexus. Retrieved October 25, 2014.
- ↑ http://www.ign.com/companies/psyonix
- ↑ hal (March 24, 2004). "Beyond Unreal Interviews: Psyonix". Beyond Unreal. Archived from the original on November 22, 2008. Retrieved October 25, 2014.
- ↑ Makuch, Eddie (April 5, 2016). "Rocket League Dev Has "Exciting" New Games in the Works". GameSpot. Retrieved April 6, 2016.