Rail Simulator
Rail Simulator (later as Train Simulator 2016) | |
---|---|
UK Rail Simulator box cover | |
Developer(s) | Kuju Entertainment |
Publisher(s) | Electronic Arts |
Distributor(s) | Electronic Arts |
Engine | Proprietary game engine, PhysX (physics) |
Platform(s) | Microsoft Windows XP and Vista |
Release date(s) |
|
Genre(s) | Simulation |
Mode(s) | Single-player |
Rail Simulator (Kuju Rail Simulator) is a train simulation published by Electronic Arts (EA).[1] It was produced by UK based Kuju Entertainment, the company which developed Microsoft Train Simulator (MSTS) with Microsoft. After release of the EU version, EA's support and further development of the title was taken over by Rail Simulator Developments Ltd (RSDL), who continued to provide updates, fixes, official expansion packs and new content to players. RSDL has also released a much anticipated sequel to the first game called RailWorks, both online and on DVD-ROM.
Features
Steam, diesel and electric traction trains, keyboard or mouse control of throttles, brakes and switches with three control modes for varying player skills. A variety of scenarios are available as well as an exploratory style free roam mode. Cargos and passengers are animated, and weather changes dynamically with time.[2] The game has been criticized by reviewers for not providing enough help for newcomers to train simulation, and lack of complete instructions in the guides.[2][3]
Routes
The game contained four routes on both the European and North American releases, with one exclusive route on each one.[4]
Route name | Image | Featured Train Companies | Rolling Stock | Terminal stations | miles | km | Set in | Co | EU | NA | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
East Coast Main Line | British Rail | BR Class 43 BR Class 47 BR Class 55 |
Newcastle to York via Durham and Darlington | 89 | 143 | 1978 | Yes | No | N/A | ||
Great Western Main Line | First Great Western Freightliner |
BR Class 43 BR Class 166 BR Class 47 |
Oxford to London Paddington | 60 | 97 | 2006 | Yes | Yes | N/A | ||
Somerset & Dorset Railway | British Railway | Black Five 7F 2-8-0 |
Bath Green Park to Templecombe, including Evercreech Junction | N/A | N/A | 1955 | Yes | Yes | N/A | ||
Hagen–Siegen | DB | DB 101 DB 294 |
Hagen to Siegen via Finnentrop, including Siegen roundhouse | N/A | N/A | 1998 | Yes | Yes | N/A | ||
Cajon Pass | Union Pacific | ES44AC SD40-2 |
Barstow to San Bernardino, California via the Cajon Pass | 81 | 131 | 2005 | No | Yes | N/A | ||
Locomotives (EU/NA)
Locomotive | Image | Type | mph | km/h | Built | Country | Route | Livery(s) | EU | NA |
---|---|---|---|---|---|---|---|---|---|---|
Black Five | Steam | 70 | 112 | 1934 | Bath-Templecombe | BR Black | Yes | Yes | ||
7F 2-8-0 | Steam | 70 | 112 | 1914 | Bath-Templecombe | BR Black | Yes | Yes | ||
BR Class 43 | Diesel | 125 | 200 | 1975 | Newcastle-York Oxford-Paddington |
BR Blue (EU) FGW Barbie FGW Neon |
Yes | Yes | ||
BR Class 47 | Diesel | 95 | 153 | 1962 | Newcastle-York Oxford-Paddington |
BR Blue (EU) Triple Grey |
Yes | Yes | ||
BR Class 55 | Diesel | 100 | 160 | 1961 | Newcastle-York | BR Blue | Yes | No | ||
BR Class 166 | Diesel | 90 | 140 | 1992 | Oxford-Paddington | First Dynamic Lines First Link |
Yes | Yes | ||
DB 101 | Electric | 140 | 225 | 1996 | Hagen-Siegen | DB Red | Yes | Yes | ||
DB 294 | Diesel | 60 | 100 | 1963 | Hagen-Siegen | DB Red (Railon) | Yes | Yes | ||
ES44AC | Diesel | 70 | 112 | 2008 | Barstow-San Bernardino | Union Pacific | No | Yes | ||
SD40-2 | Diesel | 70 | 112 | 1972 | Barstow-San Bernardino | Union Pacific | No | Yes | ||
Editing tools
A complete tool suite is also available to customise content, allowing terrain modeling either by hand using provided tools or via the import of DEM data from NASA; track construction based on a system of straights and arcs, allowing infinitely possible junction configurations, and scenery placement. A scenario editor allows the creation of tasks such as picking up passengers, hauling cargo and shunting wagons around yards.[2] These tools also allow players to build unlimited sizes of layouts, create their own scenery and rolling stock and modify the provided content by adding features or re-skins.
Reception
Since release, Kuju Rail Simulator received generally positive reviews from reviewers. IGN awarded 7.0 out of 10, praising the title's attention to its source material. Some jagged graphics were criticized (with foliage going through the cab instead of bouncing off the windshield, for example) and the fact that only true rail fanatics could ever get any fun out of KRS. The lack of any in-game tutorials was mentioned, with "members of the community ... making video walk-throughs, while lamenting the lack of a thick, fully printed manual."[5]
Rail Simulator Developments Ltd (later RailSimulator.com Ltd)
With the release of Rail Simulator in October 2007, Kuju Entertainment finished development and disbanded the RailSim team turning its attention to the next project. Knowing the potential of the RailSim engine, and with backing from Fund4Games who owned the rights to the simulator, a new company was set up from some of the core members of the initial development team with the specific aim of fulfilling continued development of the brand and supporting users and third-party developers with add-on projects.
RSDL produced two patches to the core simulator (Upgrade Mk1[6] and Mk2[7]), developed and released add-ons, helped the release of third-party products, and visited exhibitions to promote the simulation and provide support for users via several community websites.
In April 2009, a take over of RSDL was announced,[8] with the development switching to a new version of the software called RailWorks which would be released on Steam. This change heralded a break from EA being the publisher in Europe and rights over the source code for Rail Simulator being transferred to single ownership by RailSimulator.com Ltd.[9]
RailWorks
RailWorks is the official successor to Rail Simulator, announced by Tim Gatland on 26 March 2009 on the official Rail Simulator website. The game was released on Steam on 12 June 2009 and in stores on 3 July 2009 in DVD-ROM format.[10]
RailWorks is an upgrade to Rail Simulator, containing new rolling stock, tools that had to be separately downloaded, significant graphical advancements such as modification of the existing content, bug fixes, backwards compatibility and the ability to trade elements from the virtual world with other users online. RailWorks is a universal platform containing all content from the original European release and North American release. RailWorks also makes use of Valve's Steam platform to simplify the processes of support and upgrading the product.[10]
References
- ↑ Rail Simulator 'About' page
- 1 2 3 Balistrieri, Emily (February 25, 2008). "IGN: Rail Simulator Review". uk.pc.ign.com. Retrieved 2009-01-20.
- ↑ "Rail Simulator (pc: 2008): Reviews". www.metacritic.com. Retrieved 2009-01-20.
- ↑ Driver Manual. (PDF) . Retrieved on 2011-09-17.
- ↑ Emily Balistrieri (February 25, 2008). "Rail Simulator Review". Retrieved 2009-04-08.
- ↑ "UKTrainSim • View topic - Patch/Upgrade". forums.uktrainsim.com. Retrieved 2009-02-04.
- ↑ "Train-Sim.com • View topic - MK2 Upgrade/patch". forums.flightsim.com/vbts. Archived from the original on July 11, 2011. Retrieved 2009-02-04.
- ↑ Paul Jackson Announces RailSimuator.com
- ↑ "Interview with Tim Gatland exCEO of RSDL".
- 1 2 http://www.railsimulator.com/en/node/5938