The Return of Medusa

The Return of Medusa

Cover art
Developer(s) X-Ample
Publisher(s) Starbyte Software
Programmer(s) Till Bubeck
Artist(s) Torsten Zimmermann
Composer(s) Jochen Hippel
Series Rings of Medusa
Platform(s) Amiga, Atari ST, DOS
Release date(s) 1991
Genre(s) Role-playing, strategy
Mode(s) Single-player

The Return of Medusa,[1] also known as The Return of Medusa: Rings of Medusa II,[2] is a 1991 role-playing video game and strategy video game hybrid developed by X-Ample and published by Starbyte Software for Amiga, Atari ST and PC DOS as a sequel to the 1989 game Rings of Medusa. The Commodore 64 version was cancelled.[3]

Gameplay

The game is a different from the original as its main component is now a typical first-person perspective dungeon crawl.

Plot

It has been many years since Cirion, the Crown Prince of Morenor, has won the final battle against the demon queen Medusa and conquered her hellish army. But the very night before the Cirion's coronation, he was confronted by returning Medusa, who boastfully declared her intent to travel to the far future, where he would be long dead and there would be no-one to stop her from gaining absolute control over his land. In the last moment, Cirion followed Medusa through the rapidly closing portal, emerging 300 years into the future.

Cirion is now again alone in the fight against evil. His task is to find thirteen keys to Medusa's lair hidden in an underground bunker, destroy the dark crystal Dohor that is the source of her power, and defeat her once and for all.

Reception

The game received generally positive reviews, including the scores of 85% in Amiga Format and 69% in Amiga Action.[4][5]

References

External links

This article is issued from Wikipedia - version of the Wednesday, September 02, 2015. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.