Rewolf Software
Rewolf Software Logo used in 2000 | |
Industry | Video games |
---|---|
Founded | 1996 |
Founder | Herbert Flower |
Defunct | 2001 |
Headquarters | Salt Lake City, Utah, U.S. |
Area served | Worldwide |
Key people |
Herbert Flower (Founder) Anthony Brown (Music) Dale Broadbent (Level Desinger) Brian Bazyk (Coder) Steve Foserson (Level Designer) Steve Blevin (Sound Technician) Stefan Baier (Level Designer) Renier Banninga (Modeler/Animator) Adrian Banninga (Modeler/Animator) Brian Legge (Lead Programmer) |
Products | Gunman Chronicles |
Number of employees | 35+ |
Website | Rewolf Software |
Rewolf Software, also known as Rewolf Entertainment, was a game development studio established in Utah by Herbert Flower (also known as Herb Flower) in 1996.[1] The development team that Flower put together came from the mod scene and was put together for the duration of one project.
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During its existence, Rewolf Software worked on one title, the Half-Life mod Gunman Chronicles[2] (also known as Half-Life: Gunman) which shipped in late 2000.
After Gunman Chronicles was shipped, Rewolf Entertainment dissolved and its team members moved on to new ventures. A couple of months later, in 2001, Herbert Flower co-founded Mythyn Interactive [3] together with Paul Witte, while the core team on Gunman consisting of Stefan Baier, Renier Banninga, and Adrian Banninga, moved to the Netherlands, where they co-founded Streamline Studios together with Alexander L. Fernandez.
References
- ↑ : Moby Games website Archived 13 February 2011 at WebCite
- ↑ : Moby Games – Game entry Gunman Chronicles Archived 13 February 2011 at WebCite
- ↑ : Moby Games Company Entry Mythin Interactive Archived 13 February 2011 at WebCite