Robinson–Schensted correspondence

In mathematics, the Robinson–Schensted correspondence is a bijective correspondence between permutations and pairs of standard Young tableaux of the same shape. It has various descriptions, all of which are of algorithmic nature, it has many remarkable properties, and it has applications in combinatorics and other areas such as representation theory. The correspondence has been generalized in numerous ways, notably by Knuth to what is known as the Robinson–Schensted–Knuth correspondence, and a further generalization to pictures by Zelevinsky.

The simplest description of the correspondence is using the Schensted algorithm (Schensted 1961), a procedure that constructs one tableau by successively inserting the values of the permutation according to a specific rule, while the other tableau records the evolution of the shape during construction. The correspondence had been described, in a rather different form, much earlier by Robinson (Robinson 1938), in an attempt to prove the Littlewood–Richardson rule. The correspondence is often referred to as the Robinson–Schensted algorithm, although the procedure used by Robinson is radically different from the Schensted–algorithm, and almost entirely forgotten. Other methods of defining the correspondence include a nondeterministic algorithm in terms of jeu de taquin.

The bijective nature of the correspondence relates it to the enumerative identity:

\sum_{\lambda\in\mathcal{P}_n} (t_\lambda)^2= n!

where \mathcal{P}_n denotes the set of partitions of n (or of Young diagrams with n squares), and tλ denotes the number of standard Young tableaux of shape λ.

The Schensted algorithm

The Schensted algorithm starts from the permutation σ written in two-line notation

\sigma=\begin{pmatrix}1 & 2 & 3 & \cdots & n\\ \sigma_1 & \sigma_2 & \sigma_3 & \cdots & \sigma_n \end{pmatrix}

where σi = σ(i), and proceeds by constructing sequentially a sequence of (intermediate) ordered pairs of Young tableaux of the same shape:

(P_0, Q_0), (P_1, Q_1), \cdots, (P_n, Q_n),

where P0 = Q0 are empty tableaux. The output tableaux are P = Pn and Q = Qn. Once Pi−1 is constructed, one forms Pi by inserting σi into Pi−1, and then Qi by adding an entry i to Qi−1 in the square added to the shape by the insertion (so that Pi and Qi have equal shapes for all i). Because of the more passive role of the tableaux Qi, the final one Qn, which is part of the output and from which the previous Qi are easily read off, is called the recording tableau; by contrast the tableaux Pi are called insertion tableaux.

Insertion

Insertion of (4):
• (4) replaces (5) in the first row
• (5) replaces (8) in the second row
• (8) creates the third row

The basic procedure used to insert each σi is called Schensted insertion or row-insertion (to distinguish it from a variant procedure called column-insertion). Its simplest form is defined in terms of "incomplete standard tableaux": like standard tableaux they have distinct entries, forming increasing rows and columns, but some values (still to be inserted) may be absent as entries. The procedure takes as arguments such a tableau T and a value x not present as entry of T; it produces as output a new tableau denoted Tx and a square s by which its shape has grown. The value x appears in the first row of Tx, either having been added at the end (if no entries larger than x were present), or otherwise replacing the first entry y > x in the first row of T. In the former case s is the square where x is added, and the insertion is completed; in the latter case the replaced entry y is similarly inserted into the second row of T, and so on, until at some step the first case applies (which certainly happens if an empty row of T is reached).

More formally, the following pseudocode describes the row-insertion of a new value x into T.[1]

  1. Set i = 1 and j to one more than the length of the first row of T.
  2. While j > 1 and x < Ti, j−1, decrease j by 1. (Now (i, j) is the first square in row i with either an entry larger than x in T, or no entry at all.)
  3. If the square (i, j) is empty in T, terminate after adding x to T in square (i, j) and setting s = (i, j).
  4. Swap the values x and Ti, j. (This inserts the old x into row i, and saves the value it replaces for insertion into the next row.)
  5. Increase i by 1 and return to step 2.

The shape of T grows by exactly one square, namely s.

Correctness

The fact that Tx has increasing rows and columns, if the same holds for T, is not obvious from this procedure (entries in the same column are never even compared). It can however be seen as follows. At all times except immediately after step 4, the square (i, j) is either empty in T or holds a value greater than x; step 5 re-establishes this property because (i, j) now is the square immediately below the one that originally contained x in T. Thus the effect of the replacement in step 4 on the value Ti, j is to make it smaller; in particular it cannot become greater than its right or lower neighbours. On the other hand the new value is not less than its left neighbour (if present) either, as is ensured by the comparison that just made step 2 terminate. Finally to see that the new value is larger than its upper neighbour Ti−1, j if present, observe that Ti−1, j holds after step 5, and that decreasing j in step 2 only decreases the corresponding value Ti−1, j.

Constructing the tableaux

The full Schensted algorithm applied to a permutation σ proceeds as follows.

  1. Set both P and Q to the empty tableau
  2. For i increasing from 1 to n compute Pσi and the square s by the insertion procedure; then replace P by Pσi and add the entry i to the tableau Q in the square s.
  3. Terminate, returning the pair (P, Q).

The algorithm produces a pair of standard Young tableaux.

Invertibility of the construction

It can be seen that given any pair (P, Q) of standard Young tableaux of the same shape, there is an inverse procedure that produces a permutation that will give rise to (P, Q) by the Schensted algorithm. It essentially consists of tracing steps of the algorithm backwards, each time using an entry of Q to find the square where the inverse insertion should start, moving the corresponding entry of P to the preceding row, and continuing upwards through the rows until an entry of the first row is replaced, which is the value inserted at the corresponding step of the construction algorithm. These two inverse algorithms define a bijective correspondence between permutations of n on one side, and pairs of standard Young tableaux of equal shape and containing n squares on the other side.

Properties

One of the most fundamental properties, but not evident from the algorithmic construction, is symmetry:

This can be proven, for instance, by appealing to Viennot's geometric construction.

Further properties, all assuming that the correspondence associates tableaux (P, Q) to the permutation σ = (σ1, ..., σn).

See also

Notes

  1. Adapted from D. E. Knuth (1973), The Art of Computer Programming 3, pp. 50–51

References

Further reading

External links

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