RollerCoaster Tycoon 4 Mobile

RollerCoaster Tycoon 4 Mobile
Developer(s) On 5 Games
Publisher(s) Atari
Series RollerCoaster Tycoon
Platform(s) iOS,[1] Android
Release date(s) iOS
April 10, 2014[2]
Android
October 22, 2014
Genre(s) Construction and management simulation
Mode(s) Single-player

RollerCoaster Tycoon 4 Mobile is a 2014 construction and management simulation video game, developed by On5 Games and published by Atari. It is an installment in the RollerCoaster Tycoon series but the first installment to be released for mobile devices. The original creator of the series, Chris Sawyer, had no involvement with the development.[3] The game was originally pay to play, but Atari later announced that the game would become free-to-play.

Gameplay

The person playing, the "Tycoon", is able to build and maintain rides such as carousels, bumper cars, and a ferris wheel. The tycoon is also able to build food stands that sell ice cream, pizza, hot dogs, etc. to earn money for future builds. The ticketing booth, along with regular restaurants, a daycare center, and souvenir shop, among others, also provide money. The tycoon can also build roller coasters. They can either custom build or pre-build a coaster made of either wood, steel, titanium, or carbon, and edit it later. The tycoon must constantly add and maintain attractions to attract Peeps, the game's form of consumers. As rides break down, Peeps start to leave and the parks' Buzz level, the percentage of people that love the park, goes down. Repairing rides bring the Buzz level back up and Peeps return. Earning money and completing quests earn the tycoon experience, money, and/or tickets, rare tokens used for the same purposes as regular coins. Every time a quest is completed, a new quest comes up with a different reward. Leveling up also earns money and tickets. It also unlocks new attractions. On January 9, 2016, two new coasters were added along with the option to create new parks and build a big empire. People could also take part in a campaign mode similar to those of earlier games.

Reception

Reviews
Aggregate scores
AggregatorScore
GameRankings36.36% (iOS)[4]
Metacritic35/100 (iOS)[5]
Review scores
PublicationScore
Eurogamer1/10 (iOS)[6]
Gamezebo (iOS)[7]

The game has received overwhelmingly negative reviews. On review aggregate site Metacritic, it currently has an average score of 35 out of 100, from 13 critic reviews.[5] It also has a score of 36.36% on GameRankings, from 11 critic reviews.[4] The game was criticised because of its micro-transactions (despite the fact that the game is not free to play), excessive wait timers and removed features from previous RollerCoaster Tycoon games. Chris Schilling for Eurogamer also criticised the music, calling it "irredeemably bad", giving the game a score of 1 out of 10.[6]

References

  1. Dave Tach (24 March 2014). "RollerCoaster Tycoon 4 on PC will be 'a completely different game' than on mobile | Polygon". Polygon. Retrieved 24 March 2014. delete character in |title= at position 1 (help)
  2. Earnest Cavalli (24 March 2014). "Atari: Rollercoaster Tycoon 4 will be 'completely different' on PC | Joystiq". Joystiq. Retrieved 24 March 2014. delete character in |title= at position 1 (help)
  3. Owen Faraday (19 March 2014). "Chris Sawyer: "No involvement" in RollerCoaster Tycoon 4". Pocket Tactics. Retrieved 24 April 2014.
  4. 1 2 "RollerCoaster Tycoon 4 Mobile for iOS (iPhone/iPad) - Gamerankings". Gamerankings. Retrieved 31 May 2014.
  5. 1 2 "RollerCoaster Tycoon 4 Mobile for iPhone/iPad Reviews — Metacritic". Metacritic. Retrieved 31 May 2014.
  6. 1 2 Chris Schilling (18 April 2014). "Rollercoaster Tycoon 4 Mobile review". Eurogamer.net. Retrieved 24 April 2014.
  7. Oxford, Nadia. "RollerCoaster Tycoon 4 Mobile Review". April 17, 2014. Retrieved September 1, 2014.


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