STEAM fields

STEAM fields is an acronym for the fields of study in the categories of science, technology, engineering, arts, and mathematics. The initiative began to include arts and design in STEM fields education.

STEM programs are designed to integrate science, technology, engineering, and mathematics in the classroom. These programs aim to teach students to think critically and have an engineering or design approach towards real-world problems while building on their math and science base.[1] STEAM programs add art to STEM curriculum by drawing on design principles and encouraging creative solutions.[1]

History

One early founder of the STEAM initiative is Georgette Yakman, who in addition to raising the idea of adding the arts to the STEM acronym, claims to have found a formal way to link the subjects together and correspond them to the global socioeconomic world: "Science and Technology, interpreted through Engineering and the Arts, all based in elements of Mathematics." She provides professional development training to individual educators and programs on how to use the STEAM framework. In 2009, Senator Mark Warner announced Yakman's nomination as NCTC’s STEM Teacher of the Year 2009.[2][3]

Examples

See also

References

  1. 1 2 Jolly, Anne. "STEM vs. STEAM: Do the Arts Belong?". EdWeek.org. Education Week: Teacher. Retrieved 7 March 2015.
  2. "About Us". STEAM edu. STEAM Edu. Retrieved 7 March 2015.
  3. "Georgette Yakman". Academia.edu. Retrieved 7 March 2015.
  4. "H. RES. 51 House of Representatives Joint Resolution" (PDF). 113th Congress, 2013–2015. 2012. Retrieved 2013-03-15.
  5. "Congressional Brief Event". stemtosteam.org. 2012. Retrieved 2016-01-07.
  6. Maeda, John. "STEM to STEAM: Art in K-12 Is Key to Building a Strong Economy". Edutopia. Edutopia.
  7. "STEM + A = STEAM: When art meets science, technology, engineering and math". Sesameworkshop.org. Sesame Workshop. Retrieved 7 March 2015.
  8. Chen, Kelly; Cheers, Imani. "STEAM Ahead: Merging Arts and Science Education". PBS News Hour. PBS. Retrieved 7 March 2015.
  9. "STEM + A = STEAM: When art meets science, technology, engineering and math". Sesameworkshop.org. Sesame Workshop. Retrieved 7 March 2015.

External links


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